Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 0mb, available GPU memory: 7116mb Used host memory: 0mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 7041mb ----- Mem stats: Total: 75 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 8267 ----- Render time: 0.087 sec Writing... light_HDR.lz4 Done Init... Error (-1): Unknown error (Details: Function "_rtBufferCreate" caught exception: Assertion failed: "rtcRes == RTC_SUCCESS", file: C:\u\workspace\rel5.0-win64-cuda90-VS2015-build-Release\sw\wsapps\raytracing\rtsdk\rel5.0\src\Device\CUDADevice.cpp, line: 180) sun Loading geometry... Error (-1): Unknown error (Details: Function "_rtBufferCreate" caught exception: Assertion failed: "rtcRes == RTC_SUCCESS", file: C:\u\workspace\rel5.0-win64-cuda90-VS2015-build-Release\sw\wsapps\raytracing\rtsdk\rel5.0\src\Device\CUDADevice.cpp, line: 180) Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_SampleScene_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 11mb, available GPU memory: 7029mb ----- Mem stats: Total: 87 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8265 ----- Render time: 0.024 sec Writing... uvpos_SampleScene_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_SampleScene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 11mb, available GPU memory: 7029mb ----- Mem stats: Total: 87 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8265 ----- Render time: 0.022 sec Writing... uvpos_SampleScene_LM0.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass SampleScene_LMA1_ao_Mask... Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7038mb ----- Mem stats: Total: 78 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.026 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass SampleScene_LM0_ao_Mask... Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7038mb ----- Mem stats: Total: 78 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.027 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_ao_Mask.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 4 Scene: 8266 ----- Render time: 0.021 sec Writing... PointBatch_1_0_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_920174520_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.024 sec Writing... light_920174520_1_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 4 Scene: 8266 ----- Render time: 0.021 sec Writing... PointBatch_0_0_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_920174520_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.024 sec Writing... light_920174520_0_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.16 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.147 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.146 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.145 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_final_HDR... Pass SampleScene_LMA1_final_HDR2... Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 13mb, available GPU memory: 7026mb ----- Mem stats: Total: 90 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 4 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.371 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_final_HDR.lz4 SampleScene_LMA1_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_final_HDR... Pass SampleScene_LM0_final_HDR2... Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 13mb, available GPU memory: 7026mb ----- Mem stats: Total: 90 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 4 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_final_HDR.lz4 SampleScene_LM0_final_HDR2.lz4 Done Init... add Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Done Init... addao Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... addao Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_SampleScene_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 11mb, available GPU memory: 7029mb ----- Mem stats: Total: 87 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8265 ----- Render time: 0.021 sec Writing... uvpos_SampleScene_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_SampleScene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 11mb, available GPU memory: 7029mb ----- Mem stats: Total: 87 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8265 ----- Render time: 0.022 sec Writing... uvpos_SampleScene_LM0.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass SampleScene_LMA1_ao_Mask... Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7038mb ----- Mem stats: Total: 78 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.025 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass SampleScene_LM0_ao_Mask... Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7038mb ----- Mem stats: Total: 78 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.027 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_ao_Mask.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 4 Scene: 8266 ----- Render time: 0.02 sec Writing... PointBatch_1_0_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_920174520_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.024 sec Writing... light_920174520_1_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 4 Scene: 8266 ----- Render time: 0.021 sec Writing... PointBatch_0_0_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_920174520_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.024 sec Writing... light_920174520_0_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.157 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.184 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.145 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.142 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.184 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.143 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.185 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_final_HDR... Pass SampleScene_LMA1_final_HDR2... Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 13mb, available GPU memory: 7026mb ----- Mem stats: Total: 90 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 4 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.145 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_final_HDR.lz4 SampleScene_LMA1_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_final_HDR... Pass SampleScene_LM0_final_HDR2... Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 13mb, available GPU memory: 7026mb ----- Mem stats: Total: 90 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 4 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.185 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_final_HDR.lz4 SampleScene_LM0_final_HDR2.lz4 Done Init... add Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Done Init... addao Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... addao Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_SampleScene_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 11mb, available GPU memory: 7029mb ----- Mem stats: Total: 87 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8265 ----- Render time: 0.021 sec Writing... uvpos_SampleScene_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_SampleScene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 11mb, available GPU memory: 7029mb ----- Mem stats: Total: 87 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8265 ----- Render time: 0.022 sec Writing... uvpos_SampleScene_LM0.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass SampleScene_LMA1_ao_Mask... Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7038mb ----- Mem stats: Total: 78 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.025 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass SampleScene_LM0_ao_Mask... Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7038mb ----- Mem stats: Total: 78 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.026 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_ao_Mask.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 4 Scene: 8266 ----- Render time: 0.02 sec Writing... PointBatch_1_0_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_920174520_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.025 sec Writing... light_920174520_1_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 4 Scene: 8266 ----- Render time: 0.021 sec Writing... PointBatch_0_0_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_920174520_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.024 sec Writing... light_920174520_0_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.16 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.201 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.144 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.191 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.143 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.144 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_final_HDR... Pass SampleScene_LMA1_final_HDR2... Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 13mb, available GPU memory: 7026mb ----- Mem stats: Total: 90 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 4 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.144 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_final_HDR.lz4 SampleScene_LMA1_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_final_HDR... Pass SampleScene_LM0_final_HDR2... Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 13mb, available GPU memory: 7026mb ----- Mem stats: Total: 90 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 4 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_final_HDR.lz4 SampleScene_LM0_final_HDR2.lz4 Done Init... add Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Done Init... addao Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... addao Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_SampleScene_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 11mb, available GPU memory: 7029mb ----- Mem stats: Total: 87 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8265 ----- Render time: 0.022 sec Writing... uvpos_SampleScene_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_SampleScene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 11mb, available GPU memory: 7029mb ----- Mem stats: Total: 87 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8265 ----- Render time: 0.022 sec Writing... uvpos_SampleScene_LM0.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass SampleScene_LMA1_ao_Mask... Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7038mb ----- Mem stats: Total: 78 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.025 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass SampleScene_LM0_ao_Mask... Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7038mb ----- Mem stats: Total: 78 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.026 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_ao_Mask.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 4 Scene: 8266 ----- Render time: 0.02 sec Writing... PointBatch_1_0_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_920174520_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.024 sec Writing... light_920174520_1_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 4 Scene: 8266 ----- Render time: 0.02 sec Writing... PointBatch_0_0_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_920174520_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.024 sec Writing... light_920174520_0_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.158 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.149 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.143 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.145 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_final_HDR... Pass SampleScene_LMA1_final_HDR2... Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 13mb, available GPU memory: 7026mb ----- Mem stats: Total: 90 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 4 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.145 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_final_HDR.lz4 SampleScene_LMA1_final_HDR2.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_final_HDR... Pass SampleScene_LM0_final_HDR2... Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 13mb, available GPU memory: 7026mb ----- Mem stats: Total: 90 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 4 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_final_HDR.lz4 SampleScene_LM0_final_HDR2.lz4 Done Init... add Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Done Init... add Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: add USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Done Init... addao Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... addao Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_SampleScene_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 11mb, available GPU memory: 7029mb ----- Mem stats: Total: 87 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8265 ----- Render time: 0.022 sec Writing... uvpos_SampleScene_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_SampleScene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 11mb, available GPU memory: 7029mb ----- Mem stats: Total: 87 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8265 ----- Render time: 0.022 sec Writing... uvpos_SampleScene_LM0.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass SampleScene_LMA1_ao_Mask... Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7038mb ----- Mem stats: Total: 78 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.024 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass SampleScene_LM0_ao_Mask... Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7038mb ----- Mem stats: Total: 78 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.026 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_ao_Mask.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 4 Scene: 8266 ----- Render time: 0.02 sec Writing... PointBatch_1_0_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_920174520_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.025 sec Writing... light_920174520_1_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 4 Scene: 8266 ----- Render time: 0.02 sec Writing... PointBatch_0_0_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_920174520_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.024 sec Writing... light_920174520_0_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.157 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.185 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.141 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.142 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.185 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.143 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 13mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.144 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_final_HDR... Skipping pass HDR2 Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 13mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_final_HDR.lz4 Done Init... addao Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... addao Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_SampleScene_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 11mb, available GPU memory: 7029mb ----- Mem stats: Total: 87 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8265 ----- Render time: 0.023 sec Writing... uvpos_SampleScene_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_SampleScene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 11mb, available GPU memory: 7029mb ----- Mem stats: Total: 87 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8265 ----- Render time: 0.022 sec Writing... uvpos_SampleScene_LM0.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass SampleScene_LMA1_ao_Mask... Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7038mb ----- Mem stats: Total: 78 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.025 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass SampleScene_LM0_ao_Mask... Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7038mb ----- Mem stats: Total: 78 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.025 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_ao_Mask.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_1_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 4 Scene: 8266 ----- Render time: 0.022 sec Writing... PointBatch_1_0_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_920174520_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.024 sec Writing... light_920174520_1_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 4 Scene: 8266 ----- Render time: 0.02 sec Writing... PointBatch_0_0_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 2mb, available GPU memory: 7116mb Used host memory: 2mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_920174520_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 2mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 6mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.023 sec Writing... light_920174520_0_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.156 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.144 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.141 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LMA1.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.142 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 13mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.145 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: SampleScene_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_final_HDR... Skipping pass HDR2 Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 13mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 0 GI albedos: 1 GI lightmaps: 4 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_final_HDR.lz4 Done Init... addao Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... addao Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_SampleScene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 641mb, available GPU memory: 6209mb ----- Mem stats: Total: 907 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 640 Scene: 8203 ----- Render time: 0.27 sec Writing... uvpos_SampleScene_LM0.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 65mb, available GPU memory: 7116mb Used host memory: 65mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass SampleScene_LM0_ao_Mask... Used host memory: 65mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 321mb, available GPU memory: 6689mb ----- Mem stats: Total: 427 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 320 Scene: 8283 ----- Render time: 0.406 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_ao_Mask.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 257mb, available GPU memory: 6657mb ----- Mem stats: Total: 459 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 256 Scene: 8267 ----- Render time: 0.178 sec Writing... PointBatch_0_0_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 65mb, available GPU memory: 7116mb Used host memory: 65mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_920174520_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 65mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 321mb, available GPU memory: 6593mb ----- Mem stats: Total: 523 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8267 ----- Render time: 0.301 sec Writing... light_920174520_0_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 7116mb Used host memory: 258mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 642mb, available GPU memory: 6273mb ----- Mem stats: Total: 843 Alphas: 0 GI albedos: 64 GI lightmaps: 128 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8267 ----- Render time: 6.277 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 7116mb Used host memory: 258mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 642mb, available GPU memory: 6273mb ----- Mem stats: Total: 843 Alphas: 0 GI albedos: 64 GI lightmaps: 128 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8267 ----- Render time: 6.308 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 7116mb Used host memory: 258mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 642mb, available GPU memory: 6273mb ----- Mem stats: Total: 843 Alphas: 0 GI albedos: 64 GI lightmaps: 128 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8267 ----- Render time: 6.337 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 7116mb Used host memory: 258mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 642mb, available GPU memory: 6273mb ----- Mem stats: Total: 843 Alphas: 0 GI albedos: 64 GI lightmaps: 128 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8267 ----- Render time: 6.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 194mb, available GPU memory: 7116mb Used host memory: 194mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_final_HDR... Skipping pass HDR2 Used host memory: 194mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 578mb, available GPU memory: 6335mb ----- Mem stats: Total: 781 Alphas: 0 GI albedos: 64 GI lightmaps: 128 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8205 ----- Render time: 6.387 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_final_HDR.lz4 Done Init... addao Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 4096 4096 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_SampleScene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 641mb, available GPU memory: 6209mb ----- Mem stats: Total: 907 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 640 Scene: 8203 ----- Render time: 0.241 sec Writing... uvpos_SampleScene_LM0.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 65mb, available GPU memory: 7116mb Used host memory: 65mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass SampleScene_LM0_ao_Mask... Used host memory: 65mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 321mb, available GPU memory: 6689mb ----- Mem stats: Total: 427 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 320 Scene: 8283 ----- Render time: 0.392 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_ao_Mask.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 257mb, available GPU memory: 6657mb ----- Mem stats: Total: 459 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 256 Scene: 8267 ----- Render time: 0.173 sec Writing... PointBatch_0_0_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 65mb, available GPU memory: 7116mb Used host memory: 65mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_920174520_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 65mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 321mb, available GPU memory: 6593mb ----- Mem stats: Total: 523 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8267 ----- Render time: 0.301 sec Writing... light_920174520_0_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 7116mb Used host memory: 258mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 642mb, available GPU memory: 6273mb ----- Mem stats: Total: 843 Alphas: 0 GI albedos: 64 GI lightmaps: 128 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8267 ----- Render time: 6.518 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 7116mb Used host memory: 258mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 642mb, available GPU memory: 6273mb ----- Mem stats: Total: 843 Alphas: 0 GI albedos: 64 GI lightmaps: 128 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8267 ----- Render time: 6.522 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 7116mb Used host memory: 258mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 642mb, available GPU memory: 6273mb ----- Mem stats: Total: 843 Alphas: 0 GI albedos: 64 GI lightmaps: 128 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8267 ----- Render time: 6.522 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 7116mb Used host memory: 258mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 642mb, available GPU memory: 6273mb ----- Mem stats: Total: 843 Alphas: 0 GI albedos: 64 GI lightmaps: 128 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8267 ----- Render time: 6.508 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 194mb, available GPU memory: 7116mb Used host memory: 194mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_final_HDR... Skipping pass HDR2 Used host memory: 194mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 578mb, available GPU memory: 6335mb ----- Mem stats: Total: 781 Alphas: 0 GI albedos: 64 GI lightmaps: 128 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8205 ----- Render time: 6.503 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_final_HDR.lz4 Done Init... addao Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 4096 4096 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_SampleScene_LM0.lz4_HDR... Skipping pass Mask Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 641mb, available GPU memory: 6209mb ----- Mem stats: Total: 907 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 640 Scene: 8203 ----- Render time: 0.26 sec Writing... uvpos_SampleScene_LM0.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 65mb, available GPU memory: 7116mb Used host memory: 65mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass SampleScene_LM0_ao_Mask... Used host memory: 65mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 321mb, available GPU memory: 6689mb ----- Mem stats: Total: 427 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 320 Scene: 8283 ----- Render time: 0.405 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_ao_Mask.lz4 Done Init... batchpointlight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: batchpointlight USING HALF Load shaders... Loading shader lmBatchPointLight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 1mb, available GPU memory: 7116mb Used host memory: 1mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass PointBatch_0_0_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 1mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 257mb, available GPU memory: 6657mb ----- Mem stats: Total: 459 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 256 Scene: 8267 ----- Render time: 0.171 sec Writing... PointBatch_0_0_0_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 65mb, available GPU memory: 7116mb Used host memory: 65mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_920174520_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 65mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 321mb, available GPU memory: 6593mb ----- Mem stats: Total: 523 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8267 ----- Render time: 0.299 sec Writing... light_920174520_0_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 7116mb Used host memory: 258mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 642mb, available GPU memory: 6273mb ----- Mem stats: Total: 843 Alphas: 0 GI albedos: 64 GI lightmaps: 128 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8267 ----- Render time: 6.486 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 7116mb Used host memory: 258mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 642mb, available GPU memory: 6273mb ----- Mem stats: Total: 843 Alphas: 0 GI albedos: 64 GI lightmaps: 128 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8267 ----- Render time: 6.52 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 7116mb Used host memory: 258mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 642mb, available GPU memory: 6273mb ----- Mem stats: Total: 843 Alphas: 0 GI albedos: 64 GI lightmaps: 128 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8267 ----- Render time: 6.531 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_SampleScene_LM0.lz4 Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 7116mb Used host memory: 258mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 642mb, available GPU memory: 6273mb ----- Mem stats: Total: 843 Alphas: 0 GI albedos: 64 GI lightmaps: 128 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8267 ----- Render time: 6.666 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 1mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: SampleScene_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 194mb, available GPU memory: 7116mb Used host memory: 194mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass SampleScene_LM0_final_HDR... Skipping pass HDR2 Used host memory: 194mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 578mb, available GPU memory: 6335mb ----- Mem stats: Total: 781 Alphas: 0 GI albedos: 64 GI lightmaps: 128 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8205 ----- Render time: 6.599 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... SampleScene_LM0_final_HDR.lz4 Done Init... addao Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 4096 4096 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.319 sec Writing... uvpos_StationPechatnici_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA37.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.073 sec Writing... uvpos_StationPechatnici_LMA37.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA70.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb ----- Mem stats: Total: 101 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Render time: 0.034 sec Writing... uvpos_StationPechatnici_LMA70.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA71.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb ----- Mem stats: Total: 101 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Render time: 0.032 sec Writing... uvpos_StationPechatnici_LMA71.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA36.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.062 sec Writing... uvpos_StationPechatnici_LMA36.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA69.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA69.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA64.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA64.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA67.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA67.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA68.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.063 sec Writing... uvpos_StationPechatnici_LMA68.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA65.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.066 sec Writing... uvpos_StationPechatnici_LMA65.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA66.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA66.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.073 sec Writing... uvpos_StationPechatnici_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.067 sec Writing... uvpos_StationPechatnici_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.066 sec Writing... uvpos_StationPechatnici_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.067 sec Writing... uvpos_StationPechatnici_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.066 sec Writing... uvpos_StationPechatnici_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.066 sec Writing... uvpos_StationPechatnici_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.067 sec Writing... uvpos_StationPechatnici_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.07 sec Writing... uvpos_StationPechatnici_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LM0.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.069 sec Writing... uvpos_StationPechatnici_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.069 sec Writing... uvpos_StationPechatnici_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.063 sec Writing... uvpos_StationPechatnici_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA27.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.071 sec Writing... uvpos_StationPechatnici_LMA27.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA28.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.066 sec Writing... uvpos_StationPechatnici_LMA28.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA30.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.069 sec Writing... uvpos_StationPechatnici_LMA30.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA35.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA35.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA22.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.066 sec Writing... uvpos_StationPechatnici_LMA22.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA34.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.068 sec Writing... uvpos_StationPechatnici_LMA34.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.068 sec Writing... uvpos_StationPechatnici_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA29.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.07 sec Writing... uvpos_StationPechatnici_LMA29.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA31.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.071 sec Writing... uvpos_StationPechatnici_LMA31.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA32.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.068 sec Writing... uvpos_StationPechatnici_LMA32.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA33.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA33.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA21.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.068 sec Writing... uvpos_StationPechatnici_LMA21.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA23.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.069 sec Writing... uvpos_StationPechatnici_LMA23.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA24.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.07 sec Writing... uvpos_StationPechatnici_LMA24.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7118mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7118mb Used host memory: 5mb, available GPU memory: 7118mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA25.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7118mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6969mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6969mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6969mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6969mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6969mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6969mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6969mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6969mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6969mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6969mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6969mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6969mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6969mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6969mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6969mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6969mb Render time: 0.072 sec Writing... uvpos_StationPechatnici_LMA25.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA26.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.071 sec Writing... uvpos_StationPechatnici_LMA26.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA62.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.07 sec Writing... uvpos_StationPechatnici_LMA62.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA59.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.072 sec Writing... uvpos_StationPechatnici_LMA59.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA63.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.07 sec Writing... uvpos_StationPechatnici_LMA63.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA58.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.07 sec Writing... uvpos_StationPechatnici_LMA58.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA57.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.07 sec Writing... uvpos_StationPechatnici_LMA57.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA56.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.073 sec Writing... uvpos_StationPechatnici_LMA56.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA60.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.071 sec Writing... uvpos_StationPechatnici_LMA60.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA55.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA55.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA38.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.069 sec Writing... uvpos_StationPechatnici_LMA38.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA39.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.069 sec Writing... uvpos_StationPechatnici_LMA39.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA40.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.072 sec Writing... uvpos_StationPechatnici_LMA40.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA41.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.069 sec Writing... uvpos_StationPechatnici_LMA41.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA42.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.067 sec Writing... uvpos_StationPechatnici_LMA42.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA43.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.066 sec Writing... uvpos_StationPechatnici_LMA43.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA44.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA44.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA45.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.067 sec Writing... uvpos_StationPechatnici_LMA45.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA46.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.072 sec Writing... uvpos_StationPechatnici_LMA46.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA53.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.07 sec Writing... uvpos_StationPechatnici_LMA53.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA47.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.066 sec Writing... uvpos_StationPechatnici_LMA47.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA48.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.069 sec Writing... uvpos_StationPechatnici_LMA48.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA49.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.068 sec Writing... uvpos_StationPechatnici_LMA49.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA50.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.07 sec Writing... uvpos_StationPechatnici_LMA50.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA51.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.068 sec Writing... uvpos_StationPechatnici_LMA51.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA52.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.071 sec Writing... uvpos_StationPechatnici_LMA52.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA54.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.068 sec Writing... uvpos_StationPechatnici_LMA54.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA61.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.072 sec Writing... uvpos_StationPechatnici_LMA61.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA3_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.372 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA37_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.07 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA37_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA70_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb ----- Mem stats: Total: 82 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 5 Scene: 8264 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Render time: 0.04 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA70_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA71_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb ----- Mem stats: Total: 82 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 5 Scene: 8264 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Render time: 0.039 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA71_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA36_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.065 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA36_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA69_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.087 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA69_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA64_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.084 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA64_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA67_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.085 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA67_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA68_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.086 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA68_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA65_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.085 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA65_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA66_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.082 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA66_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA19_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.175 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA13_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.174 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA17_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.173 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA6_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.166 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA5_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.175 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA12_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.17 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA11_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.175 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA10_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.174 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA15_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.172 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA4_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.164 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA18_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.165 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA16_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.175 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA9_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.171 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA7_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.168 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA14_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.167 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA8_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.171 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LM0_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.144 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA1_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.128 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA2_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.128 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA27_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.145 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA27_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA28_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.149 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA28_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA30_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.145 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA30_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA35_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.141 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA35_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA22_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.139 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA22_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA34_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.138 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA34_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA20_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.143 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA29_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.145 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA29_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA31_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.145 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA31_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA32_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.146 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA32_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA33_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.14 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA33_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA21_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.141 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA23_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.145 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA24_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.148 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA25_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.144 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA25_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA26_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.146 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA26_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA62_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.155 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA62_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA59_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.154 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA59_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA63_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.155 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA63_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA58_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.148 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA58_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA57_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.148 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA57_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA56_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.145 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA56_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA60_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.148 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA60_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA55_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.145 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA55_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA38_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.149 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA38_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA39_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.15 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA39_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA40_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.151 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA40_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA41_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.151 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA41_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA42_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.148 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA42_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA43_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.154 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA43_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA44_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.145 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA44_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA45_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.151 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA45_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA46_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.153 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA46_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA53_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.156 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA53_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA47_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.157 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA47_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA48_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.164 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA48_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA49_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.159 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA49_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA50_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.156 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA50_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA51_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.156 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA51_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA52_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.155 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA52_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA54_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.153 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA54_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA61_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.167 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA61_ao_Mask.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_48_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.285 sec Writing... light_-1786324120_48_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.056 sec Writing... light_-1786324120_16_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_70_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.043 sec Writing... light_-1786324120_70_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_71_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.03 sec Writing... light_-1786324120_71_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_34_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.068 sec Writing... light_-1786324120_34_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.072 sec Writing... light_-1786324120_19_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_24_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.071 sec Writing... light_-1786324120_24_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_21_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.072 sec Writing... light_-1786324120_21_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.072 sec Writing... light_-1786324120_20_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_23_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.073 sec Writing... light_-1786324120_23_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_22_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.074 sec Writing... light_-1786324120_22_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_69_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.164 sec Writing... light_-1786324120_69_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_38_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.196 sec Writing... light_-1786324120_38_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_53_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.187 sec Writing... light_-1786324120_53_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_45_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.213 sec Writing... light_-1786324120_45_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_46_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.187 sec Writing... light_-1786324120_46_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_39_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.216 sec Writing... light_-1786324120_39_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_40_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.215 sec Writing... light_-1786324120_40_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_41_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.239 sec Writing... light_-1786324120_41_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_43_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.214 sec Writing... light_-1786324120_43_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_47_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.17 sec Writing... light_-1786324120_47_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_54_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.169 sec Writing... light_-1786324120_54_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_52_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.201 sec Writing... light_-1786324120_52_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_42_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.19 sec Writing... light_-1786324120_42_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_51_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.196 sec Writing... light_-1786324120_51_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_37_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.186 sec Writing... light_-1786324120_37_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_44_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.2 sec Writing... light_-1786324120_44_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.09 sec Writing... light_-1786324120_0_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_50_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.078 sec Writing... light_-1786324120_50_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_49_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.12 sec Writing... light_-1786324120_49_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_61_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.078 sec Writing... light_-1786324120_61_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_60_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.077 sec Writing... light_-1786324120_60_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_58_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.081 sec Writing... light_-1786324120_58_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_35_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.078 sec Writing... light_-1786324120_35_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_66_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.091 sec Writing... light_-1786324120_66_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_36_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.077 sec Writing... light_-1786324120_36_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_68_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.081 sec Writing... light_-1786324120_68_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_59_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.079 sec Writing... light_-1786324120_59_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_57_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.08 sec Writing... light_-1786324120_57_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_56_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.08 sec Writing... light_-1786324120_56_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_55_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.078 sec Writing... light_-1786324120_55_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_67_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.08 sec Writing... light_-1786324120_67_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_65_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.086 sec Writing... light_-1786324120_65_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_64_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.085 sec Writing... light_-1786324120_64_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_63_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.086 sec Writing... light_-1786324120_63_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_62_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.082 sec Writing... light_-1786324120_62_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_33_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.189 sec Writing... light_-1786324120_33_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_29_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.164 sec Writing... light_-1786324120_29_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_26_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.184 sec Writing... light_-1786324120_26_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_30_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.184 sec Writing... light_-1786324120_30_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_31_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.162 sec Writing... light_-1786324120_31_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_32_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.131 sec Writing... light_-1786324120_32_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_28_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.195 sec Writing... light_-1786324120_28_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.169 sec Writing... light_-1786324120_18_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.202 sec Writing... light_-1786324120_14_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.147 sec Writing... light_-1786324120_13_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.167 sec Writing... light_-1786324120_12_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.206 sec Writing... light_-1786324120_11_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.152 sec Writing... light_-1786324120_10_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.201 sec Writing... light_-1786324120_9_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.211 sec Writing... light_-1786324120_15_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.143 sec Writing... light_-1786324120_8_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.156 sec Writing... light_-1786324120_6_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.175 sec Writing... light_-1786324120_17_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.208 sec Writing... light_-1786324120_5_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.202 sec Writing... light_-1786324120_4_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.174 sec Writing... light_-1786324120_3_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.174 sec Writing... light_-1786324120_2_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.168 sec Writing... light_-1786324120_1_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.199 sec Writing... light_-1786324120_7_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_25_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.197 sec Writing... light_-1786324120_25_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_27_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.204 sec Writing... light_-1786324120_27_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.577 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA37.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA37_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.572 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA37_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA70.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2266mb, available GPU memory: 7116mb Used host memory: 2266mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA70_diffuse_HDR... Skipping pass HDR2 Used host memory: 2266mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb ----- Mem stats: Total: -1745 Alphas: 3 GI albedos: 4 GI lightmaps: 2256 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Render time: 0.508 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA70_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA71.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2266mb, available GPU memory: 7116mb Used host memory: 2266mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA71_diffuse_HDR... Skipping pass HDR2 Used host memory: 2266mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb ----- Mem stats: Total: -1745 Alphas: 3 GI albedos: 4 GI lightmaps: 2256 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Render time: 0.514 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA71_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA36.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA36_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.567 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA36_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA69.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA69_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.68 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA69_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA64.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA64_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.657 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA64_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA67.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA67_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.677 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA67_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA68.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA68_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.616 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA68_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA65.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA65_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.693 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA65_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA66.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA66_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.682 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA66_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.296 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.312 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.304 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.381 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.492 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.5 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.456 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.44 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.073 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.176 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.347 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.351 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.333 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.321 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.374 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.489 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA27.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA27_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.29 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA27_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA28.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA28_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.309 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA28_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA30.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA30_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.279 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA30_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA35.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA35_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.274 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA35_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA22.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA22_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.336 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA22_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA34.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA34_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.35 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA34_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.299 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA29.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA29_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.372 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA29_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA31.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA31_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.345 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA31_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA32.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA32_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.36 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA32_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA33.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA33_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.33 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA33_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.302 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA23.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA23_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.348 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA24.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA24_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.336 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA25.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA25_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.331 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA25_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA26.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA26_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.393 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA26_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA62.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA62_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.354 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA62_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA59.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA59_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.348 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA59_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA63.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA63_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.34 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA63_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA58.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA58_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA58_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA57.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA57_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.336 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA57_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA56.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA56_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.18 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA56_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA60.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA60_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.296 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA60_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA55.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA55_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.148 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA55_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA38.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA38_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.317 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA38_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA39.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA39_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.319 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA39_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA40.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA40_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.392 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA40_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA41.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA41_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.374 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA41_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA42.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA42_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.328 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA42_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA43.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA43_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.393 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA43_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA44.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA44_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.351 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA44_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA45.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA45_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.321 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA45_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA46.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA46_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.378 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA46_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA53.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA53_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.413 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA53_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA47.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA47_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.337 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA47_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA48.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA48_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.353 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA48_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA49.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA49_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.385 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA49_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA50.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA50_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.391 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA50_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA51.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA51_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA51_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA52.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA52_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.396 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA52_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA54.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA54_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.388 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA54_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA61.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA61_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.423 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA61_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.363 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA37.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA37_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.58 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA37_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA70.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2266mb, available GPU memory: 7116mb Used host memory: 2266mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA70_diffuse_HDR... Skipping pass HDR2 Used host memory: 2266mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb ----- Mem stats: Total: -1745 Alphas: 3 GI albedos: 4 GI lightmaps: 2256 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Render time: 0.521 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA70_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA71.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2266mb, available GPU memory: 7116mb Used host memory: 2266mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA71_diffuse_HDR... Skipping pass HDR2 Used host memory: 2266mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb ----- Mem stats: Total: -1745 Alphas: 3 GI albedos: 4 GI lightmaps: 2256 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Render time: 0.52 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA71_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA36.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA36_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.59 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA36_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA69.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA69_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.683 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA69_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA64.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA64_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.662 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA64_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA67.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA67_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.676 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA67_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA68.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA68_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.626 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA68_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA65.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA65_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.69 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA65_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA66.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA66_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.687 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA66_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.302 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.33 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.307 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.377 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.496 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.501 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.463 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.431 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.072 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.178 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.347 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.348 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.332 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.319 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.486 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA27.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA27_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.274 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA27_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA28.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA28_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.305 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA28_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA30.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA30_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.298 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA30_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA35.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA35_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.272 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA35_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA22.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA22_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.276 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA22_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA34.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA34_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.326 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA34_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.306 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA29.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA29_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.297 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA29_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA31.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA31_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.333 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA31_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA32.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA32_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.348 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA32_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA33.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA33_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.326 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA33_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.299 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA23.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA23_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.343 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA24.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA24_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.329 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA25.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA25_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.328 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA25_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA26.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA26_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.342 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA26_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA62.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA62_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.352 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA62_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA59.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA59_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.346 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA59_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA63.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA63_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.334 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA63_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA58.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA58_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.331 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA58_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA57.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA57_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.305 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA57_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA56.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA56_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.098 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA56_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA60.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA60_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.298 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA60_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA55.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA55_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.105 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA55_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA38.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA38_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.307 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA38_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA39.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA39_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.301 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA39_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA40.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA40_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.392 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA40_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA41.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA41_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA41_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA42.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA42_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.335 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA42_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA43.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA43_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.382 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA43_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA44.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA44_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.314 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA44_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA45.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA45_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.316 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA45_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA46.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA46_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.35 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA46_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA53.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA53_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.397 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA53_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA47.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA47_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.341 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA47_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA48.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA48_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA48_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA49.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA49_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.381 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA49_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA50.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA50_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.375 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA50_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA51.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA51_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA51_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA52.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA52_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.372 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA52_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA54.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA54_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.371 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA54_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA61.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA61_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.396 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA61_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.352 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA37.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA37_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.578 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA37_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA70.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2266mb, available GPU memory: 7116mb Used host memory: 2266mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA70_diffuse_HDR... Skipping pass HDR2 Used host memory: 2266mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb ----- Mem stats: Total: -1745 Alphas: 3 GI albedos: 4 GI lightmaps: 2256 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Render time: 0.52 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA70_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA71.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2266mb, available GPU memory: 7116mb Used host memory: 2266mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA71_diffuse_HDR... Skipping pass HDR2 Used host memory: 2266mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb ----- Mem stats: Total: -1745 Alphas: 3 GI albedos: 4 GI lightmaps: 2256 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Render time: 0.518 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA71_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA36.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA36_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.574 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA36_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA69.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA69_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.685 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA69_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA64.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA64_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.664 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA64_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA67.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA67_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.677 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA67_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA68.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA68_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.629 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA68_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA65.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA65_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.696 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA65_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA66.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA66_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.69 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA66_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.299 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.312 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.304 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.38 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.495 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.502 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.454 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.435 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.073 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.344 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.345 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.324 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.33 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.482 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA27.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA27_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.276 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA27_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA28.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA28_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.307 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA28_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA30.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA30_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.278 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA30_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA35.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA35_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA35_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA22.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA22_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.272 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA22_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA34.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA34_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.327 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA34_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.298 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA29.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA29_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.298 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA29_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA31.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA31_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.335 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA31_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA32.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA32_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.347 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA32_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA33.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA33_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.326 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA33_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.29 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA23.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA23_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.332 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA24.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA24_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.327 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA25.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA25_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.33 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA25_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA26.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA26_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.347 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA26_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA62.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA62_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.353 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA62_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA59.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA59_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.344 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA59_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA63.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA63_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.336 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA63_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA58.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA58_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.56 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA58_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA57.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA57_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.314 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA57_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA56.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA56_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA56_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA60.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA60_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.325 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA60_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA55.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA55_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.102 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA55_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA38.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA38_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.302 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA38_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA39.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA39_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.303 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA39_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA40.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA40_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA40_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA41.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA41_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.372 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA41_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA42.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA42_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.316 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA42_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA43.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA43_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.378 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA43_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA44.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA44_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.316 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA44_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA45.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA45_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.321 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA45_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA46.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA46_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.345 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA46_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA53.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA53_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.4 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA53_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA47.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA47_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.336 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA47_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA48.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA48_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.347 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA48_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA49.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA49_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.389 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA49_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA50.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA50_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA50_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA51.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA51_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA51_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA52.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA52_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.374 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA52_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA54.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA54_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.371 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA54_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA61.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA61_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.392 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA61_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.353 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA37.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA37_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.581 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA37_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA70.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2266mb, available GPU memory: 7116mb Used host memory: 2266mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA70_diffuse_HDR... Skipping pass HDR2 Used host memory: 2266mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb ----- Mem stats: Total: -1745 Alphas: 3 GI albedos: 4 GI lightmaps: 2256 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Render time: 0.514 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA70_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA71.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2266mb, available GPU memory: 7116mb Used host memory: 2266mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA71_diffuse_HDR... Skipping pass HDR2 Used host memory: 2266mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb ----- Mem stats: Total: -1745 Alphas: 3 GI albedos: 4 GI lightmaps: 2256 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 2272mb, available GPU memory: 4766mb Render time: 0.518 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA71_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA36.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA36_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.578 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA36_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA69.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA69_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.684 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA69_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA64.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA64_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.664 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA64_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA67.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA67_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.672 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA67_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA68.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA68_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.622 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA68_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA65.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA65_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.693 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA65_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA66.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA66_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 0.692 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA66_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.109 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.298 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.314 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.303 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.492 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.493 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.453 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.43 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.062 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.179 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.351 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.341 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.331 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.32 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.481 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA27.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA27_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.269 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA27_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA28.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA28_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.301 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA28_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA30.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA30_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.276 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA30_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA35.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA35_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.266 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA35_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA22.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA22_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.27 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA22_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA34.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA34_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.32 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA34_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.312 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA29.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA29_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.289 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA29_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA31.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA31_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.324 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA31_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA32.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA32_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.333 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA32_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA33.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA33_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.326 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA33_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.286 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA23.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA23_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.331 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA24.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA24_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.326 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA25.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA25_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.324 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA25_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA26.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA26_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.337 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA26_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA62.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA62_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.555 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA62_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA59.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA59_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.353 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA59_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA63.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA63_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.352 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA63_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA58.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA58_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.34 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA58_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA57.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA57_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.385 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA57_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA56.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA56_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA56_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA60.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA60_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.309 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA60_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA55.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA55_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.171 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA55_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA38.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA38_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.329 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA38_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA39.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA39_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.38 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA39_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA40.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA40_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.412 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA40_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA41.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA41_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.379 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA41_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA42.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA42_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.395 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA42_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA43.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA43_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.387 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA43_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA44.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA44_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.319 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA44_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA45.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA45_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.325 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA45_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA46.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA46_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.35 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA46_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA53.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA53_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.423 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA53_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA47.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA47_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.357 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA47_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA48.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA48_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.4 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA48_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA49.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA49_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.499 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA49_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA50.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA50_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.448 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA50_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA51.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA51_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.453 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA51_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA52.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA52_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.424 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA52_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA54.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA54_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.438 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA54_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA61.lz4 Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2278mb, available GPU memory: 7116mb Used host memory: 2278mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA61_diffuse_HDR... Skipping pass HDR2 Used host memory: 2278mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb ----- Mem stats: Total: -1709 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2284mb, available GPU memory: 4730mb Render time: 1.446 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA61_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.354 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA37_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 0.585 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA37_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA70_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4768mb ----- Mem stats: Total: -1747 Alphas: 3 GI albedos: 4 GI lightmaps: 2256 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8261 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4768mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4768mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4768mb Render time: 0.518 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA70_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA71_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4768mb ----- Mem stats: Total: -1747 Alphas: 3 GI albedos: 4 GI lightmaps: 2256 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8261 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4768mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4768mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4768mb Render time: 0.527 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA71_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA36_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 0.583 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA36_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA69_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 0.685 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA69_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA64_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 0.665 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA64_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA67_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 0.672 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA67_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA68_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 0.627 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA68_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA65_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 0.696 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA65_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA66_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 0.687 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA66_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.314 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.318 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.31 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.39 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.555 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.6 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.479 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.461 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.105 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.202 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.409 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.418 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.351 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.351 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.397 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.523 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.148 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.148 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA27_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.313 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA27_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA28_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.35 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA28_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA30_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.314 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA30_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA35_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.311 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA35_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA22_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.298 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA22_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA34_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA34_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.35 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA29_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.338 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA29_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA31_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA31_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA32_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA32_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA33_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.376 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA33_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.327 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA23_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.395 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA24_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.385 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA25_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.348 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA25_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA26_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA26_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA62_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.372 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA62_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA59_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA59_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA63_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.354 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA63_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA58_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.346 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA58_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA57_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.319 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA57_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA56_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA56_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA60_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.319 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA60_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA55_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA55_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA38_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.327 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA38_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA39_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.32 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA39_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA40_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.408 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA40_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA41_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA41_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA42_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.35 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA42_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA43_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.401 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA43_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA44_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.335 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA44_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA45_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.335 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA45_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA46_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.364 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA46_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA53_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.427 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA53_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA47_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA47_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA48_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.371 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA48_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA49_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.402 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA49_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA50_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.394 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA50_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA51_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.407 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA51_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA52_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.399 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA52_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: 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half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA29_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA32_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA33_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA62_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA59_diffuse_HDR.lz4 LM is half Loading additional lightmap: 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LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA54_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.395 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA54_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA64_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA65_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: 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half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA29_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA32_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA33_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA62_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA59_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA63_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA58_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA57_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA56_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA60_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA55_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA38_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA39_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA40_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA41_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA54_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 2262mb, available GPU memory: 7116mb Used host memory: 2262mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA61_final_HDR... Skipping pass HDR2 Used host memory: 2262mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb ----- Mem stats: Total: -1723 Alphas: 3 GI albedos: 16 GI lightmaps: 2256 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 2268mb, available GPU memory: 4744mb Render time: 1.421 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA61_final_HDR.lz4 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.066 sec Writing... uvpos_StationPechatnici_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LM0.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb ----- Mem stats: Total: 101 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Render time: 0.032 sec Writing... uvpos_StationPechatnici_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb ----- Mem stats: Total: 101 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Render time: 0.033 sec Writing... uvpos_StationPechatnici_LMA6.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA4_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.166 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA3_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.132 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA2_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.149 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA1_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.146 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LM0_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.129 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA5_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb ----- Mem stats: Total: 82 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 5 Scene: 8264 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Render time: 0.04 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA6_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb ----- Mem stats: Total: 82 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 5 Scene: 8264 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Render time: 0.042 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_ao_Mask.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.183 sec Writing... light_-1786324120_4_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.133 sec Writing... light_-1786324120_3_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.103 sec Writing... light_-1786324120_2_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.147 sec Writing... light_-1786324120_1_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.095 sec Writing... light_-1786324120_0_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.036 sec Writing... light_-1786324120_5_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.037 sec Writing... light_-1786324120_6_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 1.251 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.854 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.966 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.919 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.848 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 186mb, available GPU memory: 7116mb Used host memory: 186mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 186mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Render time: 0.167 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 186mb, available GPU memory: 7116mb Used host memory: 186mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 186mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Render time: 0.16 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.996 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.857 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.965 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.917 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.854 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 186mb, available GPU memory: 7116mb Used host memory: 186mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 186mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Render time: 0.166 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 186mb, available GPU memory: 7116mb Used host memory: 186mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 186mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Render time: 0.159 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 1.004 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.859 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.977 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.923 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.854 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 186mb, available GPU memory: 7116mb Used host memory: 186mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 186mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Render time: 0.166 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 186mb, available GPU memory: 7116mb Used host memory: 186mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 186mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Render time: 0.16 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 1.007 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.866 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.981 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.927 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.849 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 186mb, available GPU memory: 7116mb Used host memory: 186mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 186mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Render time: 0.167 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 186mb, available GPU memory: 7116mb Used host memory: 186mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 186mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Render time: 0.16 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 182mb, available GPU memory: 7116mb Used host memory: 182mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 182mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb ----- Mem stats: Total: 292 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Render time: 1.014 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 182mb, available GPU memory: 7116mb Used host memory: 182mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 182mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb ----- Mem stats: Total: 292 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Render time: 0.858 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7118mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 182mb, available GPU memory: 7118mb Used host memory: 182mb, available GPU memory: 7118mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 182mb, available GPU memory: 7118mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6826mb ----- Mem stats: Total: 292 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6826mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 188mb, available GPU memory: 6826mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 188mb, available GPU memory: 6826mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 188mb, available GPU memory: 6826mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 188mb, available GPU memory: 6826mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 188mb, available GPU memory: 6826mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 188mb, available GPU memory: 6826mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 188mb, available GPU memory: 6826mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 188mb, available GPU memory: 6826mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 188mb, available GPU memory: 6826mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 188mb, available GPU memory: 6826mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 188mb, available GPU memory: 6826mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 188mb, available GPU memory: 6826mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 188mb, available GPU memory: 6826mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 188mb, available GPU memory: 6826mb Render time: 0.976 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 182mb, available GPU memory: 7116mb Used host memory: 182mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 182mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb ----- Mem stats: Total: 292 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Render time: 0.931 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 182mb, available GPU memory: 7116mb Used host memory: 182mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_final_HDR... Skipping pass HDR2 Used host memory: 182mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb ----- Mem stats: Total: 292 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Render time: 0.851 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 182mb, available GPU memory: 7116mb Used host memory: 182mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 182mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6848mb ----- Mem stats: Total: 268 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8261 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6848mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 188mb, available GPU memory: 6848mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 188mb, available GPU memory: 6848mb Render time: 0.167 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 182mb, available GPU memory: 7116mb Used host memory: 182mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 182mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6848mb ----- Mem stats: Total: 268 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8261 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6848mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 188mb, available GPU memory: 6848mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 188mb, available GPU memory: 6848mb Render time: 0.158 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_final_HDR.lz4 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LM0.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.063 sec Writing... uvpos_StationPechatnici_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb ----- Mem stats: Total: 101 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Render time: 0.033 sec Writing... uvpos_StationPechatnici_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb ----- Mem stats: Total: 101 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Render time: 0.033 sec Writing... uvpos_StationPechatnici_LMA6.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA4_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.167 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA3_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.142 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA2_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.153 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA1_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.143 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LM0_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.128 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA5_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb ----- Mem stats: Total: 82 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 5 Scene: 8264 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Render time: 0.04 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA6_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb ----- Mem stats: Total: 82 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 5 Scene: 8264 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Render time: 0.041 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_ao_Mask.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.181 sec Writing... light_-1786324120_4_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.134 sec Writing... light_-1786324120_3_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.11 sec Writing... light_-1786324120_2_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.152 sec Writing... light_-1786324120_1_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.099 sec Writing... light_-1786324120_0_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.036 sec Writing... light_-1786324120_5_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.037 sec Writing... light_-1786324120_6_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 1.014 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.859 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.971 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.921 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.844 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 186mb, available GPU memory: 7116mb Used host memory: 186mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 186mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Render time: 0.166 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 186mb, available GPU memory: 7116mb Used host memory: 186mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 186mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Render time: 0.158 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 1.006 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.865 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.98 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.926 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.851 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 186mb, available GPU memory: 7116mb Used host memory: 186mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 186mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Render time: 0.166 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 186mb, available GPU memory: 7116mb Used host memory: 186mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 186mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Render time: 0.159 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 1.012 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.868 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.984 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.927 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.85 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 186mb, available GPU memory: 7116mb Used host memory: 186mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 186mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Render time: 0.167 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 186mb, available GPU memory: 7116mb Used host memory: 186mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 186mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Render time: 0.162 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 1.016 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.872 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.98 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.924 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 198mb, available GPU memory: 7116mb Used host memory: 198mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 198mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb ----- Mem stats: Total: 306 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 204mb, available GPU memory: 6810mb Render time: 0.854 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 186mb, available GPU memory: 7116mb Used host memory: 186mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 186mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Render time: 0.167 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 186mb, available GPU memory: 7116mb Used host memory: 186mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 186mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 192mb, available GPU memory: 6846mb Render time: 0.16 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 182mb, available GPU memory: 7116mb Used host memory: 182mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 182mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb ----- Mem stats: Total: 292 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Render time: 1.01 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 182mb, available GPU memory: 7116mb Used host memory: 182mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 182mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb ----- Mem stats: Total: 292 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Render time: 0.862 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 182mb, available GPU memory: 7116mb Used host memory: 182mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 182mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb ----- Mem stats: Total: 292 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Render time: 0.981 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 182mb, available GPU memory: 7116mb Used host memory: 182mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 182mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb ----- Mem stats: Total: 292 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Render time: 0.933 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 182mb, available GPU memory: 7116mb Used host memory: 182mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_final_HDR... Skipping pass HDR2 Used host memory: 182mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb ----- Mem stats: Total: 292 Alphas: 3 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 188mb, available GPU memory: 6824mb Render time: 0.854 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 182mb, available GPU memory: 7116mb Used host memory: 182mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 182mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6848mb ----- Mem stats: Total: 268 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8261 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6848mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 188mb, available GPU memory: 6848mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 188mb, available GPU memory: 6848mb Render time: 0.168 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 182mb, available GPU memory: 7116mb Used host memory: 182mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 182mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6848mb ----- Mem stats: Total: 268 Alphas: 3 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8261 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 6848mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 188mb, available GPU memory: 6848mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 188mb, available GPU memory: 6848mb Render time: 0.159 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_final_HDR.lz4 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.066 sec Writing... uvpos_StationPechatnici_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.063 sec Writing... uvpos_StationPechatnici_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.063 sec Writing... uvpos_StationPechatnici_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.063 sec Writing... uvpos_StationPechatnici_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.062 sec Writing... uvpos_StationPechatnici_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LM0.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.063 sec Writing... uvpos_StationPechatnici_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.062 sec Writing... uvpos_StationPechatnici_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA23.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.063 sec Writing... uvpos_StationPechatnici_LMA23.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA24.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb ----- Mem stats: Total: 101 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Tile 0x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Tile 1x1... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 7015mb Render time: 0.032 sec Writing... uvpos_StationPechatnici_LMA24.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 5mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 10 Scene: 8263 ----- Tile 1x0... Streaming...0 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x0... Streaming...6 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x0... Streaming...12 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x1... Streaming...18 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x1... Streaming...25 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x1... Streaming...31 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x1... Streaming...37 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x2... Streaming...43 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x2... Streaming...50 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x2... Streaming...56 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x2... Streaming...62 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 0x3... Streaming...68 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 1x3... Streaming...75 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 2x3... Streaming...81 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Tile 3x3... Streaming...87 nFNFPFSd Launching... Used host memory: 15mb, available GPU memory: 6967mb Render time: 0.063 sec Writing... uvpos_StationPechatnici_LMA3.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA17_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.163 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA15_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.149 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA14_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.152 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA13_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.152 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7118mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7118mb Used host memory: 6mb, available GPU memory: 7118mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA16_ao_Mask... Used host memory: 6mb, available GPU memory: 7118mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7030mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7030mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7030mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7030mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7030mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7030mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7030mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7030mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7030mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7030mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7030mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7030mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7030mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7030mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7030mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7030mb Render time: 0.149 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA18_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.147 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA12_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.106 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA9_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.144 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA8_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.141 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA11_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.14 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA10_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.141 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA2_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.125 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA1_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.129 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LM0_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.143 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA6_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.168 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA7_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.163 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA4_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.164 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA5_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.167 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA19_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.089 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA23_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.085 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA24_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb ----- Mem stats: Total: 82 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 5 Scene: 8264 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7034mb Render time: 0.038 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA3_ao_Mask... Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 5 Scene: 8267 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.144 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_ao_Mask.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.188 sec Writing... light_-1786324120_3_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.168 sec Writing... light_-1786324120_5_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.172 sec Writing... light_-1786324120_6_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.206 sec Writing... light_-1786324120_7_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.169 sec Writing... light_-1786324120_4_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.185 sec Writing... light_-1786324120_2_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.117 sec Writing... light_-1786324120_8_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.078 sec Writing... light_-1786324120_11_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.079 sec Writing... light_-1786324120_12_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.08 sec Writing... light_-1786324120_9_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.08 sec Writing... light_-1786324120_10_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.116 sec Writing... light_-1786324120_18_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.081 sec Writing... light_-1786324120_19_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.082 sec Writing... light_-1786324120_0_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.202 sec Writing... light_-1786324120_14_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.159 sec Writing... light_-1786324120_13_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.181 sec Writing... light_-1786324120_16_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.193 sec Writing... light_-1786324120_15_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.075 sec Writing... light_-1786324120_1_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_21_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.076 sec Writing... light_-1786324120_21_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb ----- Mem stats: Total: 88 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7028mb Render time: 0.032 sec Writing... light_-1786324120_20_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 6mb, available GPU memory: 7116mb Used host memory: 6mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 6mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb ----- Mem stats: Total: 112 Alphas: 3 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 5 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 10mb, available GPU memory: 7004mb Render time: 0.047 sec Writing... light_-1786324120_17_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.928 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.869 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.856 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.793 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.582 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.549 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 2.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.818 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.643 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.758 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.665 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 2.906 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 2.912 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 4.378 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.975 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.463 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.615 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 4.349 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 1.554 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA23.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA23_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 1.372 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA24.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 690mb, available GPU memory: 7116mb Used host memory: 690mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA24_diffuse_HDR... Skipping pass HDR2 Used host memory: 690mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 696mb, available GPU memory: 6342mb ----- Mem stats: Total: 774 Alphas: 3 GI albedos: 4 GI lightmaps: 680 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 696mb, available GPU memory: 6342mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 696mb, available GPU memory: 6342mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 696mb, available GPU memory: 6342mb Render time: 0.561 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.631 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.801 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.919 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.918 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.873 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.597 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.566 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 2.261 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.842 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.674 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.785 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.688 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 2.909 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 2.921 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 4.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.975 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.46 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.623 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 4.334 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 1.559 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA23.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA23_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 1.377 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA24.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 690mb, available GPU memory: 7116mb Used host memory: 690mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA24_diffuse_HDR... Skipping pass HDR2 Used host memory: 690mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 696mb, available GPU memory: 6342mb ----- Mem stats: Total: 774 Alphas: 3 GI albedos: 4 GI lightmaps: 680 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 696mb, available GPU memory: 6342mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 696mb, available GPU memory: 6342mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 696mb, available GPU memory: 6342mb Render time: 0.557 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.646 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.798 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.924 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 4.139 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.861 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.659 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.628 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 2.231 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.898 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.707 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.851 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.747 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 2.94 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 2.963 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 4.664 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 4.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.695 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.734 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 4.531 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 1.618 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA23.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA23_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 1.439 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA24.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 690mb, available GPU memory: 7116mb Used host memory: 690mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA24_diffuse_HDR... Skipping pass HDR2 Used host memory: 690mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 696mb, available GPU memory: 6342mb ----- Mem stats: Total: 774 Alphas: 3 GI albedos: 4 GI lightmaps: 680 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 696mb, available GPU memory: 6342mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 696mb, available GPU memory: 6342mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 696mb, available GPU memory: 6342mb Render time: 0.631 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.595 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.932 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.911 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.903 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.844 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.562 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.567 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 2.266 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.83 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.703 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.759 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.667 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 2.911 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 2.957 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 4.457 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 4.04 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.583 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.732 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 4.325 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 1.556 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA23.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA23_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 1.373 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA24.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 690mb, available GPU memory: 7116mb Used host memory: 690mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA24_diffuse_HDR... Skipping pass HDR2 Used host memory: 690mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 696mb, available GPU memory: 6342mb ----- Mem stats: Total: 774 Alphas: 3 GI albedos: 4 GI lightmaps: 680 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 696mb, available GPU memory: 6342mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 696mb, available GPU memory: 6342mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 696mb, available GPU memory: 6342mb Render time: 0.553 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 702mb, available GPU memory: 7116mb Used host memory: 702mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 702mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb ----- Mem stats: Total: 810 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8263 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 708mb, available GPU memory: 6306mb Render time: 3.589 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 3.763 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 3.901 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 3.947 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 3.9 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 3.598 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 3.558 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 2.246 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 3.83 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 3.664 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 3.747 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 3.657 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 2.894 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 2.887 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 4.338 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 3.947 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 3.437 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 3.587 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 4.307 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 1.538 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA23_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 1.356 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA24_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 2x2 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6344mb ----- Mem stats: Total: 772 Alphas: 3 GI albedos: 4 GI lightmaps: 680 Light data: 0 Output: 8 UV GBuffer: 7 Scene: 8261 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6344mb Tile 0x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6344mb Tile 1x1... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6344mb Render time: 0.561 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 4mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 686mb, available GPU memory: 7116mb Used host memory: 686mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 686mb, available GPU memory: 7116mb Launch 4x4 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb ----- Mem stats: Total: 796 Alphas: 3 GI albedos: 16 GI lightmaps: 680 Light data: 0 Output: 32 UV GBuffer: 7 Scene: 8249 ----- Tile 1x0... Streaming...0 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x0... Streaming...6 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x0... Streaming...12 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x1... Streaming...18 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x1... Streaming...25 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x1... Streaming...31 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x1... Streaming...37 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x2... Streaming...43 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x2... Streaming...50 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x2... Streaming...56 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x2... Streaming...62 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 0x3... Streaming...68 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 1x3... Streaming...75 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 2x3... Streaming...81 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Tile 3x3... Streaming...87 npHD Launching... Used host memory: 692mb, available GPU memory: 6320mb Render time: 3.595 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_final_HDR.lz4 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 2048 2048 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA21.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.256 sec Writing... uvpos_StationPechatnici_LMA21.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA45.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA45.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA44.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA44.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA43.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA43.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA42.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA42.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA46.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA46.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA47.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA47.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA48.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA48.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA49.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA49.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA50.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA50.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA51.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA51.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA55.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA55.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA53.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA53.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA62.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA62.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA61.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA61.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA60.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA60.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA52.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA52.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA41.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA41.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA40.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA40.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA63.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA63.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA59.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA59.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA58.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA58.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA54.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA54.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA56.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA56.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA65.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA65.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA57.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA57.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA64.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA64.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA29.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA29.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA30.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA30.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA25.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA25.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA28.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA28.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA22.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA22.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA33.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA33.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA34.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA34.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA35.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA35.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA31.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA31.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA23.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA23.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA36.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA36.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA24.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA24.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA37.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA37.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA32.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA32.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA27.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA27.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA26.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA26.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LM0.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA68.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA68.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA67.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA67.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA69.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA69.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA70.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA70.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA66.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA66.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA71.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA71.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA38.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA38.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA73.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 20mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8263 ----- Render time: 0.024 sec Writing... uvpos_StationPechatnici_LMA73.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA72.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 20mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8263 ----- Render time: 0.025 sec Writing... uvpos_StationPechatnici_LMA72.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA39.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA39.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 50mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA3.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_70_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.296 sec Writing... light_-1786324120_70_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_55_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.056 sec Writing... light_-1786324120_55_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.071 sec Writing... light_-1786324120_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.071 sec Writing... light_-1786324120_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.07 sec Writing... light_-1786324120_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.067 sec Writing... light_-1786324120_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.065 sec Writing... light_-1786324120_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.066 sec Writing... light_-1786324120_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.071 sec Writing... light_-1786324120_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.073 sec Writing... light_-1786324120_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.063 sec Writing... light_-1786324120_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.059 sec Writing... light_-1786324120_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.057 sec Writing... light_-1786324120_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.071 sec Writing... light_-1786324120_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_28_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.072 sec Writing... light_-1786324120_28_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_29_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.057 sec Writing... light_-1786324120_29_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_30_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.074 sec Writing... light_-1786324120_30_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.065 sec Writing... light_-1786324120_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.058 sec Writing... light_-1786324120_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.071 sec Writing... light_-1786324120_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_27_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.063 sec Writing... light_-1786324120_27_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_31_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.071 sec Writing... light_-1786324120_31_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_32_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.054 sec Writing... light_-1786324120_32_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.063 sec Writing... light_-1786324120_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.069 sec Writing... light_-1786324120_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_25_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.068 sec Writing... light_-1786324120_25_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_33_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.063 sec Writing... light_-1786324120_33_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_26_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.065 sec Writing... light_-1786324120_26_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_62_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.039 sec Writing... light_-1786324120_62_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_61_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.038 sec Writing... light_-1786324120_61_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_66_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.038 sec Writing... light_-1786324120_66_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_63_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.04 sec Writing... light_-1786324120_63_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_69_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.039 sec Writing... light_-1786324120_69_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_58_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.038 sec Writing... light_-1786324120_58_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_57_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.039 sec Writing... light_-1786324120_57_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_37_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.039 sec Writing... light_-1786324120_37_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_60_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.04 sec Writing... light_-1786324120_60_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_68_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.038 sec Writing... light_-1786324120_68_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_36_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.039 sec Writing... light_-1786324120_36_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_67_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.039 sec Writing... light_-1786324120_67_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_35_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.038 sec Writing... light_-1786324120_35_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_59_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.039 sec Writing... light_-1786324120_59_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_64_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.038 sec Writing... light_-1786324120_64_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_65_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.039 sec Writing... light_-1786324120_65_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_51_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.049 sec Writing... light_-1786324120_51_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_52_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.039 sec Writing... light_-1786324120_52_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7118mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7118mb Used host memory: 14mb, available GPU memory: 7118mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7118mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7009mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.04 sec Writing... light_-1786324120_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_40_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.07 sec Writing... light_-1786324120_40_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_53_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.064 sec Writing... light_-1786324120_53_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_46_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.067 sec Writing... light_-1786324120_46_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_41_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.065 sec Writing... light_-1786324120_41_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_38_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.068 sec Writing... light_-1786324120_38_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_72_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.06 sec Writing... light_-1786324120_72_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_47_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.061 sec Writing... light_-1786324120_47_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_39_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.067 sec Writing... light_-1786324120_39_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_43_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.073 sec Writing... light_-1786324120_43_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_44_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.073 sec Writing... light_-1786324120_44_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_45_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.073 sec Writing... light_-1786324120_45_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_48_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.067 sec Writing... light_-1786324120_48_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_49_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.067 sec Writing... light_-1786324120_49_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_56_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.066 sec Writing... light_-1786324120_56_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_42_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.066 sec Writing... light_-1786324120_42_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_71_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.059 sec Writing... light_-1786324120_71_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_22_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.037 sec Writing... light_-1786324120_22_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_23_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.036 sec Writing... light_-1786324120_23_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_21_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.038 sec Writing... light_-1786324120_21_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.038 sec Writing... light_-1786324120_20_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_24_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.036 sec Writing... light_-1786324120_24_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.038 sec Writing... light_-1786324120_19_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_34_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.036 sec Writing... light_-1786324120_34_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 11mb, available GPU memory: 7116mb Used host memory: 11mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_73_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 11mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 15mb, available GPU memory: 7030mb ----- Mem stats: Total: 86 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8263 ----- Render time: 0.024 sec Writing... light_-1786324120_73_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 11mb, available GPU memory: 7116mb Used host memory: 11mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_54_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 11mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 15mb, available GPU memory: 7030mb ----- Mem stats: Total: 86 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8263 ----- Render time: 0.026 sec Writing... light_-1786324120_54_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.034 sec Writing... light_-1786324120_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_50_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 30mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 8 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.031 sec Writing... light_-1786324120_50_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA38_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA73_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA72_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA39_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.532 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA51_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA55_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA53_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA62_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA61_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA60_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA52_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA41_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA40_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA63_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA59_diffuse_HDR.lz4 LM is half Loading additional lightmap: 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LM is half Loading additional lightmap: StationPechatnici_LMA35_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA36_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA37_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA32_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: 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half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA38_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA73_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA72_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA39_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.283 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA45.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA45_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.38 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA45_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA44.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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StationPechatnici_LMA39_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA44_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA44_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA43.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA68_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA67_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA69_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA70_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA66_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA71_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA38_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA73_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA72_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA39_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA43_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA43_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA42.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA42_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.375 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA42_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA46_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA46_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA47_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.375 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA47_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA48_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA48_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA49_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.347 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA49_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA50_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA50_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA51_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.352 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA51_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA55_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.35 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA55_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA53.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA53_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.342 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA53_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA62_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA62_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA61_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.342 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA61_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA60_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.364 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA60_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA52_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA52_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA41_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.339 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA41_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA40_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.341 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA40_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA63_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.291 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA63_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA59_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.346 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA59_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA58_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.295 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA58_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA54_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.345 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA54_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA56_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.357 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA56_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA65_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.354 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA65_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA57_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.353 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA57_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA64_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA64_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA29_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.387 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA29_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA30_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA30_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA25_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.381 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA25_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA28_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.382 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA28_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA22_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.375 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA22_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA33_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA33_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA34_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.387 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA34_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA35_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.38 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA35_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA31_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.373 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA31_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA23_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.373 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA36_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.387 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA36_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA24_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.366 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA37_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.366 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA37_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA32_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.361 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA32_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA27_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.374 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA27_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA26_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.364 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA26_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.33 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.332 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.443 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.375 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.366 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.371 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.319 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.294 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.384 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.412 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.415 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.411 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.38 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.358 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.359 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.359 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.299 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA68_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA68_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA67_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA67_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA69_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.184 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA69_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA70_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA70_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA66_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.198 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA66_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA71_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA71_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA38_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.177 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA38_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 592mb, available GPU memory: 7116mb Used host memory: 592mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA73_diffuse_HDR... Skipping pass HDR2 Used host memory: 592mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 598mb, available GPU memory: 6446mb ----- Mem stats: Total: 670 Alphas: 8 GI albedos: 1 GI lightmaps: 580 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8264 ----- Render time: 0.156 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA73_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 592mb, available GPU memory: 7116mb Used host memory: 592mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA72_diffuse_HDR... Skipping pass HDR2 Used host memory: 592mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 598mb, available GPU memory: 6446mb ----- Mem stats: Total: 670 Alphas: 8 GI albedos: 1 GI lightmaps: 580 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8264 ----- Render time: 0.158 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA72_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA39_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA39_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.392 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.278 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.28 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA45.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA45_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.382 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA45_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA44_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA44_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA43_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.377 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA43_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA42_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.379 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA42_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA46_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA46_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA47_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.378 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA47_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA48_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.358 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA48_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA49_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.352 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA49_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA50_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.373 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA50_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA51.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA51_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.353 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA51_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA55_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.354 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA55_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA53_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.358 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA53_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA62_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA62_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA61.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA61_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.867 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA61_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA60_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.373 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA60_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA52_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA52_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA41_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.346 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA41_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA40_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.343 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA40_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA63_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.294 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA63_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA59_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.354 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA59_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA58_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.295 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA58_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA54_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.35 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA54_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA56.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA56_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.357 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA56_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA65_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.356 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA65_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA57_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.359 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA57_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA64_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA64_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA29_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.392 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA29_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA30_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.387 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA30_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA25_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA25_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA28_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.387 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA28_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA22_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.373 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA22_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA33_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.385 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA33_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA34_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.39 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA34_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA35.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA35_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.385 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA35_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA31_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.374 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA31_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA23_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.375 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA36_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.388 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA36_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA24_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA37_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.364 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA37_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA32_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.362 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA32_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA27_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.376 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA27_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA26_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA26_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.336 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.334 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.445 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.377 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.375 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.374 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.324 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.293 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.389 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.413 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.419 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.417 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.382 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.358 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.362 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.304 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA68_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA68_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA67_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA67_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA69.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA69_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.185 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA69_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA70_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.202 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA70_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA66_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA66_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA71_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.207 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA71_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA38_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA38_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 592mb, available GPU memory: 7116mb Used host memory: 592mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA73_diffuse_HDR... Skipping pass HDR2 Used host memory: 592mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 598mb, available GPU memory: 6446mb ----- Mem stats: Total: 670 Alphas: 8 GI albedos: 1 GI lightmaps: 580 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8264 ----- Render time: 0.157 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA73_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA72.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 592mb, available GPU memory: 7116mb Used host memory: 592mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA72_diffuse_HDR... Skipping pass HDR2 Used host memory: 592mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 598mb, available GPU memory: 6446mb ----- Mem stats: Total: 670 Alphas: 8 GI albedos: 1 GI lightmaps: 580 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8264 ----- Render time: 0.157 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA72_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA39.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA39_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.181 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA39_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.389 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.279 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.282 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA45_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.379 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA45_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA44_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.374 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA44_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA43_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.375 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA43_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA42_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA42_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA46_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA46_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA47.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA47_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.377 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA47_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA48_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.363 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA48_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA49_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.352 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA49_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA50_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.374 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA50_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA51_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.353 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA51_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA55_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.354 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA55_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA53_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.344 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA53_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA62_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.375 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA62_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA61_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.346 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA61_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA60_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA60_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA52_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.373 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA52_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA41_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.343 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA41_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA40_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.345 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA40_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA63_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.296 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA63_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA59_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.351 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA59_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA58_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.296 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA58_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA54_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.347 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA54_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA56_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.36 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA56_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA65.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA65_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.356 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA65_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA57_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.36 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA57_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA64.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA64_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.356 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA64_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA29_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.393 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA29_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA30_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA30_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA25_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.387 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA25_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA28_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.39 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA28_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA22_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.374 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA22_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA33_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.392 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA33_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA34_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA34_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA35_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA35_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA31_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.375 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA31_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA23_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.374 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA36_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.394 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA36_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA24_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA37_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA37_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA32_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA32_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA27_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.376 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA27_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA26_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA26_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.33 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.335 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.445 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.378 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.373 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.373 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.324 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.296 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.389 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.41 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.421 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.414 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.38 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.363 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.362 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.361 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.302 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA68_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.207 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA68_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA67_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA67_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA69_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.185 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA69_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA70_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA70_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA66.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA66_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA66_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA71_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA71_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA38_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA38_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 592mb, available GPU memory: 7116mb Used host memory: 592mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA73_diffuse_HDR... Skipping pass HDR2 Used host memory: 592mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 598mb, available GPU memory: 6446mb ----- Mem stats: Total: 670 Alphas: 8 GI albedos: 1 GI lightmaps: 580 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8264 ----- Render time: 0.157 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA73_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 592mb, available GPU memory: 7116mb Used host memory: 592mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA72_diffuse_HDR... Skipping pass HDR2 Used host memory: 592mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 598mb, available GPU memory: 6446mb ----- Mem stats: Total: 670 Alphas: 8 GI albedos: 1 GI lightmaps: 580 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8264 ----- Render time: 0.156 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA72_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA39.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA39_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.18 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA39_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.28 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.282 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA45_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.38 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA45_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA44_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA44_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA43_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.376 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA43_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA42_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.38 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA42_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA46_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA46_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA47.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA47_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.38 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA47_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA48.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA48_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.361 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA48_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA49_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA49_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA50_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA50_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA51.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA51_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.358 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA51_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA55_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.351 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA55_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA53_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.349 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA53_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA62_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.371 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA62_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA61_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.344 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA61_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA60_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA60_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA52.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA52_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA52_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA41_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.346 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA41_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA40_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.344 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA40_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA63_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.301 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA63_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA59_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA59_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA58_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.297 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA58_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA54_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.346 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA54_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA56_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA56_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA65_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA65_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA57_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.356 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA57_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA64_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA64_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA29_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.39 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA29_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA30.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA30_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA30_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA25_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA25_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA28_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.384 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA28_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA22_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.38 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA22_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA33_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.385 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA33_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA34_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.385 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA34_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA35_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA35_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA31_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.373 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA31_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA23_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.371 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA36_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.388 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA36_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA24_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA37_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.362 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA37_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA32_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.363 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA32_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA27_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.371 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA27_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA26_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA26_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.329 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.336 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.445 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.374 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.372 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.322 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.292 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.411 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.414 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.412 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.379 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.359 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.361 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.357 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.3 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA68_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA68_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA67_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA67_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA69_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.184 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA69_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA70_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA70_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA66_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.198 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA66_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA71_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA71_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA38_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.176 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA38_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 592mb, available GPU memory: 7116mb Used host memory: 592mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA73_diffuse_HDR... Skipping pass HDR2 Used host memory: 592mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 598mb, available GPU memory: 6446mb ----- Mem stats: Total: 670 Alphas: 8 GI albedos: 1 GI lightmaps: 580 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8264 ----- Render time: 0.156 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA73_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 592mb, available GPU memory: 7116mb Used host memory: 592mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA72_diffuse_HDR... Skipping pass HDR2 Used host memory: 592mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 598mb, available GPU memory: 6446mb ----- Mem stats: Total: 670 Alphas: 8 GI albedos: 1 GI lightmaps: 580 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8264 ----- Render time: 0.156 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA72_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA39_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA39_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 598mb, available GPU memory: 7116mb Used host memory: 598mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 598mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 622mb, available GPU memory: 6415mb ----- Mem stats: Total: 701 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.385 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.276 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.28 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA45_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.379 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA45_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA44_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.368 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA44_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA43_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.373 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA43_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA42_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.376 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA42_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA46_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.371 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA46_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA47_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.375 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA47_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA48_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.359 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA48_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA49_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.35 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA49_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA50_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA50_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA51_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.353 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA51_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA55_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.35 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA55_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA53_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.343 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA53_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA62_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.372 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA62_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA61_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.346 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA61_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA60_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA60_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA52_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA52_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA41_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.343 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA41_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA40_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.341 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA40_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA63_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.293 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA63_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA59_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.346 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA59_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA58_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.294 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA58_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA54_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.345 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA54_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA56_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.357 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA56_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA65_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.353 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA65_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA57_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.354 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA57_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA64_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.353 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA64_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA29_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.388 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA29_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA30_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA30_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA25_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.384 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA25_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA28_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.384 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA28_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA22_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.373 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA22_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA33_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.384 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA33_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA34_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.388 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA34_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA35_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.382 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA35_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA31_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.372 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA31_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA23_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.371 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA23_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA36_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.389 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA36_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA24_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA24_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA37_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.361 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA37_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA32_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.361 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA32_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA27_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.374 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA27_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA26_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.364 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA26_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.333 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.332 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.444 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.375 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.366 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.369 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.364 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.371 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.32 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.294 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.407 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.415 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.41 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.379 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.358 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.361 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.299 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA68_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.203 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA68_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA67_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA67_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA69_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.183 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA69_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA70_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA70_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA66_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.202 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA66_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA71_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA71_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA38_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.174 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA38_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 591mb, available GPU memory: 7116mb Used host memory: 591mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA73_final_HDR... Skipping pass HDR2 Used host memory: 591mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 597mb, available GPU memory: 6446mb ----- Mem stats: Total: 670 Alphas: 8 GI albedos: 1 GI lightmaps: 580 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8264 ----- Render time: 0.156 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA73_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 591mb, available GPU memory: 7116mb Used host memory: 591mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA72_final_HDR... Skipping pass HDR2 Used host memory: 591mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 597mb, available GPU memory: 6446mb ----- Mem stats: Total: 670 Alphas: 8 GI albedos: 1 GI lightmaps: 580 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8264 ----- Render time: 0.156 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA72_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA39_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.174 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA39_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA45_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA44_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA43_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA42_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA46_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA47_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA48_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA49_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA50_diffuse_HDR.lz4 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StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 594mb, available GPU memory: 7116mb Used host memory: 594mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 594mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 618mb, available GPU memory: 6417mb ----- Mem stats: Total: 699 Alphas: 8 GI albedos: 4 GI lightmaps: 580 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.382 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.034 sec Writing... uvpos_StationPechatnici_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.034 sec Writing... uvpos_StationPechatnici_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.034 sec Writing... uvpos_StationPechatnici_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LM0.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.034 sec Writing... uvpos_StationPechatnici_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.033 sec Writing... uvpos_StationPechatnici_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA20.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.047 sec Writing... light_-1786324120_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.058 sec Writing... light_-1786324120_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.067 sec Writing... light_-1786324120_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.066 sec Writing... light_-1786324120_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.063 sec Writing... light_-1786324120_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.065 sec Writing... light_-1786324120_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.062 sec Writing... light_-1786324120_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.062 sec Writing... light_-1786324120_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.052 sec Writing... light_-1786324120_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.04 sec Writing... light_-1786324120_19_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.039 sec Writing... light_-1786324120_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.038 sec Writing... light_-1786324120_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.036 sec Writing... light_-1786324120_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.047 sec Writing... light_-1786324120_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.038 sec Writing... light_-1786324120_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.04 sec Writing... light_-1786324120_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.068 sec Writing... light_-1786324120_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.065 sec Writing... light_-1786324120_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.066 sec Writing... light_-1786324120_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.039 sec Writing... light_-1786324120_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.038 sec Writing... light_-1786324120_20_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.351 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.107 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.141 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7118mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7118mb Used host memory: 185mb, available GPU memory: 7118mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7118mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6829mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.139 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.139 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.091 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.089 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.112 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.107 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.09 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.089 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.107 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.135 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.089 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.089 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.112 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.135 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.105 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.144 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.135 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.09 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 185mb, available GPU memory: 7116mb Used host memory: 185mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 185mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 209mb, available GPU memory: 6827mb ----- Mem stats: Total: 289 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.087 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.107 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.137 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.109 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.142 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.139 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.094 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_final_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 7 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.092 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.034 sec Writing... uvpos_StationPechatnici_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.034 sec Writing... uvpos_StationPechatnici_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.034 sec Writing... uvpos_StationPechatnici_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.034 sec Writing... uvpos_StationPechatnici_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LM0.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.034 sec Writing... uvpos_StationPechatnici_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.039 sec Writing... uvpos_StationPechatnici_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 19mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8264 ----- Render time: 0.025 sec Writing... uvpos_StationPechatnici_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA21.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 19mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8264 ----- Render time: 0.024 sec Writing... uvpos_StationPechatnici_LMA21.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.049 sec Writing... light_-1786324120_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.06 sec Writing... light_-1786324120_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.065 sec Writing... light_-1786324120_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.067 sec Writing... light_-1786324120_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.063 sec Writing... light_-1786324120_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.066 sec Writing... light_-1786324120_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.062 sec Writing... light_-1786324120_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.062 sec Writing... light_-1786324120_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.054 sec Writing... light_-1786324120_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.038 sec Writing... light_-1786324120_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.039 sec Writing... light_-1786324120_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.039 sec Writing... light_-1786324120_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.037 sec Writing... light_-1786324120_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.048 sec Writing... light_-1786324120_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.038 sec Writing... light_-1786324120_19_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.04 sec Writing... light_-1786324120_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.067 sec Writing... light_-1786324120_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.064 sec Writing... light_-1786324120_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.065 sec Writing... light_-1786324120_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.039 sec Writing... light_-1786324120_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7030mb ----- Mem stats: Total: 86 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.026 sec Writing... light_-1786324120_20_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_21_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7030mb ----- Mem stats: Total: 86 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.026 sec Writing... light_-1786324120_21_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.105 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.087 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.058 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.058 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.105 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.087 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.058 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.059 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.107 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.142 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.087 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.058 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7118mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7118mb Used host memory: 181mb, available GPU memory: 7118mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7118mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6833mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.106 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.138 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.087 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.06 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.058 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.105 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.142 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.144 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.091 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 7116mb Used host memory: 174mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_final_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.059 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 7116mb Used host memory: 174mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_final_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.059 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.038 sec Writing... uvpos_StationPechatnici_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.034 sec Writing... uvpos_StationPechatnici_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LM0.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.038 sec Writing... uvpos_StationPechatnici_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 19mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8264 ----- Render time: 0.025 sec Writing... uvpos_StationPechatnici_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA21.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 19mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8264 ----- Render time: 0.025 sec Writing... uvpos_StationPechatnici_LMA21.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.049 sec Writing... light_-1786324120_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.061 sec Writing... light_-1786324120_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.068 sec Writing... light_-1786324120_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.067 sec Writing... light_-1786324120_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.064 sec Writing... light_-1786324120_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.066 sec Writing... light_-1786324120_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.063 sec Writing... light_-1786324120_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.061 sec Writing... light_-1786324120_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.052 sec Writing... light_-1786324120_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.039 sec Writing... light_-1786324120_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.04 sec Writing... light_-1786324120_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.039 sec Writing... light_-1786324120_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.037 sec Writing... light_-1786324120_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.048 sec Writing... light_-1786324120_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.038 sec Writing... light_-1786324120_19_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.041 sec Writing... light_-1786324120_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.068 sec Writing... light_-1786324120_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.066 sec Writing... light_-1786324120_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.068 sec Writing... light_-1786324120_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.039 sec Writing... light_-1786324120_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7030mb ----- Mem stats: Total: 86 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.026 sec Writing... light_-1786324120_20_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_21_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7030mb ----- Mem stats: Total: 86 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.025 sec Writing... light_-1786324120_21_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.112 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.104 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.108 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.109 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.143 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.139 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.085 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.104 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.109 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.137 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.135 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.092 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.059 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.063 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.112 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.101 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.147 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.141 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.138 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.086 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.106 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7118mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7118mb Used host memory: 181mb, available GPU memory: 7118mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7118mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6833mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.137 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.106 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.138 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.088 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.056 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.058 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.109 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.137 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.108 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.137 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.138 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.135 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.086 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 7116mb Used host memory: 174mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_final_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 7116mb Used host memory: 174mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_final_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LM0.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 19mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8264 ----- Render time: 0.025 sec Writing... uvpos_StationPechatnici_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA21.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 19mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8264 ----- Render time: 0.024 sec Writing... uvpos_StationPechatnici_LMA21.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.049 sec Writing... light_-1786324120_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.06 sec Writing... light_-1786324120_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.067 sec Writing... light_-1786324120_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.068 sec Writing... light_-1786324120_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.065 sec Writing... light_-1786324120_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.065 sec Writing... light_-1786324120_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.065 sec Writing... light_-1786324120_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.062 sec Writing... light_-1786324120_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.052 sec Writing... light_-1786324120_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.039 sec Writing... light_-1786324120_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.039 sec Writing... light_-1786324120_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.039 sec Writing... light_-1786324120_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.037 sec Writing... light_-1786324120_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.048 sec Writing... light_-1786324120_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.038 sec Writing... light_-1786324120_19_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.039 sec Writing... light_-1786324120_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.068 sec Writing... light_-1786324120_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.065 sec Writing... light_-1786324120_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.068 sec Writing... light_-1786324120_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.038 sec Writing... light_-1786324120_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7030mb ----- Mem stats: Total: 86 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.024 sec Writing... light_-1786324120_20_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_21_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7030mb ----- Mem stats: Total: 86 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.024 sec Writing... light_-1786324120_21_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.106 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.141 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.142 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.088 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.059 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.106 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.104 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.089 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.059 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.059 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.108 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.108 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.145 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.139 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.087 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.058 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.106 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.135 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.112 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.138 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.087 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.104 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.102 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.137 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.087 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 7116mb Used host memory: 174mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_final_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.056 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 7116mb Used host memory: 174mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_final_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 16mb, available GPU memory: 5122mb Used host memory: 16mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 56mb, available GPU memory: 4988mb ----- Mem stats: Total: 134 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4158 ----- Render time: 0.282 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 16mb, available GPU memory: 5122mb Used host memory: 16mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 56mb, available GPU memory: 4988mb ----- Mem stats: Total: 134 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4158 ----- Render time: 0.065 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 16mb, available GPU memory: 5122mb Used host memory: 16mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 56mb, available GPU memory: 4988mb ----- Mem stats: Total: 134 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4158 ----- Render time: 0.063 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 16mb, available GPU memory: 5122mb Used host memory: 16mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 56mb, available GPU memory: 4988mb ----- Mem stats: Total: 134 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4158 ----- Render time: 0.062 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 16mb, available GPU memory: 5122mb Used host memory: 16mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 56mb, available GPU memory: 4988mb ----- Mem stats: Total: 134 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4158 ----- Render time: 0.069 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 16mb, available GPU memory: 5122mb Used host memory: 16mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 56mb, available GPU memory: 4988mb ----- Mem stats: Total: 134 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4158 ----- Render time: 0.065 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 16mb, available GPU memory: 5122mb Used host memory: 16mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 56mb, available GPU memory: 4988mb ----- Mem stats: Total: 134 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4158 ----- Render time: 0.065 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 16mb, available GPU memory: 5122mb Used host memory: 16mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 56mb, available GPU memory: 4988mb ----- Mem stats: Total: 134 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4158 ----- Render time: 0.064 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 16mb, available GPU memory: 5122mb Used host memory: 16mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 56mb, available GPU memory: 4988mb ----- Mem stats: Total: 134 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4158 ----- Render time: 0.064 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 16mb, available GPU memory: 5122mb Used host memory: 16mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 56mb, available GPU memory: 4988mb ----- Mem stats: Total: 134 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4158 ----- Render time: 0.064 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 20mb, available GPU memory: 5122mb Used host memory: 20mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 20mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 5012mb ----- Mem stats: Total: 110 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4162 ----- Render time: 0.132 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 20mb, available GPU memory: 5122mb Used host memory: 20mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 20mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 5012mb ----- Mem stats: Total: 110 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4162 ----- Render time: 0.094 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 20mb, available GPU memory: 5122mb Used host memory: 20mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 20mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 5012mb ----- Mem stats: Total: 110 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4162 ----- Render time: 0.095 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 20mb, available GPU memory: 5122mb Used host memory: 20mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 20mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 5012mb ----- Mem stats: Total: 110 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4162 ----- Render time: 0.075 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 20mb, available GPU memory: 5122mb Used host memory: 20mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 20mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 5012mb ----- Mem stats: Total: 110 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4162 ----- Render time: 0.077 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 20mb, available GPU memory: 5122mb Used host memory: 20mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 20mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 5012mb ----- Mem stats: Total: 110 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4162 ----- Render time: 0.093 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 20mb, available GPU memory: 5122mb Used host memory: 20mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 20mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 5012mb ----- Mem stats: Total: 110 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4162 ----- Render time: 0.084 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 20mb, available GPU memory: 5122mb Used host memory: 20mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 20mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 5012mb ----- Mem stats: Total: 110 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4162 ----- Render time: 0.088 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 20mb, available GPU memory: 5122mb Used host memory: 20mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 20mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 5012mb ----- Mem stats: Total: 110 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4162 ----- Render time: 0.07 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 20mb, available GPU memory: 5122mb Used host memory: 20mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 20mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 5012mb ----- Mem stats: Total: 110 Alphas: 16 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4162 ----- Render time: 0.065 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.207 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.148 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.161 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.163 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.138 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.18 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.164 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.152 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.108 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.203 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.156 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.163 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.143 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.155 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.135 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.102 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.22 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.183 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.16 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.161 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.172 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.143 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.1 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.163 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.172 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.161 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.168 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.154 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 104mb, available GPU memory: 5122mb Used host memory: 104mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 104mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 128mb, available GPU memory: 4920mb ----- Mem stats: Total: 202 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4162 ----- Render time: 0.108 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 100mb, available GPU memory: 5122mb Used host memory: 100mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 100mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4922mb ----- Mem stats: Total: 200 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 100mb, available GPU memory: 5122mb Used host memory: 100mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 100mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4922mb ----- Mem stats: Total: 200 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.164 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 100mb, available GPU memory: 5122mb Used host memory: 100mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 100mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4922mb ----- Mem stats: Total: 200 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.159 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 100mb, available GPU memory: 5122mb Used host memory: 100mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 100mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4922mb ----- Mem stats: Total: 200 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.153 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 100mb, available GPU memory: 5122mb Used host memory: 100mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 100mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4922mb ----- Mem stats: Total: 200 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 100mb, available GPU memory: 5122mb Used host memory: 100mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 100mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4922mb ----- Mem stats: Total: 200 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.146 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 100mb, available GPU memory: 5122mb Used host memory: 100mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 100mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4922mb ----- Mem stats: Total: 200 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.169 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 100mb, available GPU memory: 5122mb Used host memory: 100mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 100mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4922mb ----- Mem stats: Total: 200 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.142 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 100mb, available GPU memory: 5122mb Used host memory: 100mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 100mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4922mb ----- Mem stats: Total: 200 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 16mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 100mb, available GPU memory: 5122mb Used host memory: 100mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 100mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4922mb ----- Mem stats: Total: 200 Alphas: 16 GI albedos: 4 GI lightmaps: 80 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.097 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 0mb, available GPU memory: 5122mb Used host memory: 0mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 5056mb ----- Mem stats: Total: 66 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 4161 ----- Render time: 0.051 sec Writing... light_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 4958mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 4958mb Used host memory: 0mb, available GPU memory: 4958mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 4958mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4956mb ----- Mem stats: Total: 2 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 4097 ----- Render time: 0.649 sec Writing... light_HDR.lz4 Done Init... fixpos12 Init... fixpos12 Loading geometry... Error (1281): Invalid value Loading geometry... Error (1281): Invalid value Init... fixpos12 Loading geometry... Error (1281): Invalid value Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.43 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.086 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.08 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.08 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.076 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.108 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.08 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.09 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.562 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.081 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.09 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.098 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.102 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.126 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.099 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.09 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.116 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.116 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.157 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.526 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.145 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.162 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.179 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.171 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.161 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.239 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.223 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.168 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.154 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.172 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.167 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.17 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.24 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.22 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.168 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.153 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.18 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.176 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.155 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.215 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.171 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.137 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.169 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.173 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.168 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.22 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.219 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 147mb, available GPU memory: 5122mb Used host memory: 147mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 147mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 171mb, available GPU memory: 4858mb ----- Mem stats: Total: 264 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.216 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 143mb, available GPU memory: 5122mb Used host memory: 143mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 143mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 167mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.156 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 143mb, available GPU memory: 5122mb Used host memory: 143mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 143mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 167mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 143mb, available GPU memory: 5122mb Used host memory: 143mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 143mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 167mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.147 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 143mb, available GPU memory: 5122mb Used host memory: 143mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 143mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 167mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 143mb, available GPU memory: 5122mb Used host memory: 143mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 143mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 167mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.185 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 143mb, available GPU memory: 5122mb Used host memory: 143mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 143mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 167mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 143mb, available GPU memory: 5122mb Used host memory: 143mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 143mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 167mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.155 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 143mb, available GPU memory: 5122mb Used host memory: 143mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 143mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 167mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 143mb, available GPU memory: 5122mb Used host memory: 143mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 143mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 167mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 143mb, available GPU memory: 5122mb Used host memory: 143mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 143mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 167mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.215 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 143mb, available GPU memory: 5122mb Used host memory: 143mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 143mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 167mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 4 GI lightmaps: 88 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.139 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 60mb, available GPU memory: 4976mb ----- Mem stats: Total: 146 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4207 ----- Render time: 0.065 sec Writing... uvpos_StationShchukinskaya_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.081 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 60mb, available GPU memory: 4976mb ----- Mem stats: Total: 146 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4207 ----- Render time: 0.069 sec Writing... uvpos_StationShchukinskaya_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.137 sec Writing... uvpos_StationShchukinskaya_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.114 sec Writing... uvpos_StationShchukinskaya_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.08 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.085 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.111 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.08 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.073 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.105 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.117 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.094 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 90mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4205 ----- Render time: 0.078 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.163 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 54mb, available GPU memory: 4982mb ----- Mem stats: Total: 140 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4208 ----- Render time: 0.087 sec Writing... light_1620243752_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.112 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 50mb, available GPU memory: 5122mb Used host memory: 50mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 50mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 54mb, available GPU memory: 4982mb ----- Mem stats: Total: 140 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4208 ----- Render time: 0.085 sec Writing... light_1620243752_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.127 sec Writing... light_1620243752_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.114 sec Writing... light_1620243752_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.118 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.097 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.13 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.119 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.113 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.101 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.099 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.119 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.128 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 53mb, available GPU memory: 5122mb Used host memory: 53mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 53mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 21 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4209 ----- Render time: 0.155 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.601 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 169mb, available GPU memory: 5122mb Used host memory: 169mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 169mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 175mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 1 GI lightmaps: 116 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4211 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.217 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 169mb, available GPU memory: 5122mb Used host memory: 169mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 169mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 175mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 1 GI lightmaps: 116 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4211 ----- Render time: 0.109 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.292 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.17 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.207 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.167 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.239 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 169mb, available GPU memory: 5122mb Used host memory: 169mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 169mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 175mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 1 GI lightmaps: 116 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4211 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 169mb, available GPU memory: 5122mb Used host memory: 169mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 169mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 175mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 1 GI lightmaps: 116 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4211 ----- Render time: 0.112 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.286 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.17 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.185 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.226 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 169mb, available GPU memory: 5122mb Used host memory: 169mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 169mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 175mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 1 GI lightmaps: 116 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4211 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.217 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 169mb, available GPU memory: 5122mb Used host memory: 169mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 169mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 175mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 1 GI lightmaps: 116 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4211 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.285 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.238 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.161 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.173 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.203 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.227 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.242 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.223 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 169mb, available GPU memory: 5122mb Used host memory: 169mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 169mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 175mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 1 GI lightmaps: 116 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4211 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.219 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 169mb, available GPU memory: 5122mb Used host memory: 169mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 169mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 175mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 1 GI lightmaps: 116 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4211 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.174 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.191 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.193 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.181 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.24 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.251 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4211 ----- Render time: 0.215 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 5122mb Used host memory: 171mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 168mb, available GPU memory: 5122mb Used host memory: 168mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 168mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 174mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 1 GI lightmaps: 116 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4211 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 5122mb Used host memory: 171mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 168mb, available GPU memory: 5122mb Used host memory: 168mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 168mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 174mb, available GPU memory: 4860mb ----- Mem stats: Total: 262 Alphas: 21 GI albedos: 1 GI lightmaps: 116 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4211 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 5122mb Used host memory: 171mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.271 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 5122mb Used host memory: 171mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 5122mb Used host memory: 171mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 5122mb Used host memory: 171mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.168 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 5122mb Used host memory: 171mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 5122mb Used host memory: 171mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 5122mb Used host memory: 171mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 5122mb Used host memory: 171mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.178 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 5122mb Used host memory: 171mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.244 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 5122mb Used host memory: 171mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.231 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 5122mb Used host memory: 171mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 43mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 5122mb Used host memory: 171mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 195mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 21 GI albedos: 4 GI lightmaps: 116 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4209 ----- Render time: 0.222 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.801 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.101 sec Writing... uvpos_StationShchukinskaya_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.088 sec Writing... uvpos_StationShchukinskaya_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.098 sec Writing... uvpos_StationShchukinskaya_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.087 sec Writing... uvpos_StationShchukinskaya_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.092 sec Writing... uvpos_StationShchukinskaya_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.079 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.094 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.09 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.097 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.081 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.09 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.09 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.09 sec Writing... uvpos_StationShchukinskaya_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.218 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.684 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.108 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.123 sec Writing... light_1620243752_19_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.141 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.132 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.147 sec Writing... light_1620243752_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.139 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.146 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.087 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.089 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.104 sec Writing... light_1620243752_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.106 sec Writing... light_1620243752_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.109 sec Writing... light_1620243752_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.119 sec Writing... light_1620243752_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.098 sec Writing... light_1620243752_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.132 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.133 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.179 sec Writing... light_1620243752_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.118 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.131 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.825 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA19.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.253 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.264 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.245 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.264 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.278 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.151 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.178 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.226 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.216 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.185 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.275 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.291 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.258 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.272 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.235 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA19.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.261 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.262 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.259 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.145 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.218 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.202 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.281 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.312 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.269 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.221 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA19.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.252 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.266 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.286 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.158 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.217 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.218 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.201 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.197 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.272 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.242 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.281 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.219 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.223 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA19.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.244 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.259 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.257 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.254 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.271 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.268 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.161 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.293 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.22 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.219 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.227 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.288 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.246 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.277 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 221mb, available GPU memory: 5122mb Used host memory: 221mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 221mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4784mb ----- Mem stats: Total: 338 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.217 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA19_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.248 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA19_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.258 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.278 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.264 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.253 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.26 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.149 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.222 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.198 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.239 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.274 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.289 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.257 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 217mb, available GPU memory: 5122mb Used host memory: 217mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 217mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 241mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 22 GI albedos: 4 GI lightmaps: 160 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.088 sec Writing... uvpos_StationShchukinskaya_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.086 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.09 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.079 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.087 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.081 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.088 sec Writing... uvpos_StationShchukinskaya_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.095 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.088 sec Writing... uvpos_StationShchukinskaya_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA18.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.158 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.106 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.085 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.09 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.09 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.126 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.104 sec Writing... light_1620243752_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.11 sec Writing... light_1620243752_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.101 sec Writing... light_1620243752_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.093 sec Writing... light_1620243752_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.124 sec Writing... light_1620243752_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.112 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.151 sec Writing... light_1620243752_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.122 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.136 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.107 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.096 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.099 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.1 sec Writing... light_1620243752_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.617 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.207 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.137 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.164 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.215 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.221 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.191 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.259 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.28 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.231 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.22 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.253 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.201 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.231 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.144 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.164 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.222 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.173 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.226 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.269 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.213 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.238 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.198 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.207 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.214 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.149 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.178 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.169 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.226 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.219 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.261 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.216 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.137 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.159 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.215 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.266 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.268 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.257 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.218 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.24 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.253 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.221 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.216 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.233 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.147 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.17 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.218 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.207 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.191 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.268 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.23 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.235 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.239 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.22 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.238 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.252 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.086 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.13 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.145 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.095 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.149 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.095 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.142 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.142 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.091 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.085 sec Writing... uvpos_StationShchukinskaya_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.087 sec Writing... uvpos_StationShchukinskaya_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.124 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.145 sec Writing... uvpos_StationShchukinskaya_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.087 sec Writing... uvpos_StationShchukinskaya_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.142 sec Writing... uvpos_StationShchukinskaya_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.138 sec Writing... uvpos_StationShchukinskaya_LMA18.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.162 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.133 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.111 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.158 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.111 sec Writing... light_1620243752_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.15 sec Writing... light_1620243752_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.111 sec Writing... light_1620243752_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.139 sec Writing... light_1620243752_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.138 sec Writing... light_1620243752_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.167 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.16 sec Writing... light_1620243752_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.11 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.17 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.125 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.145 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.107 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.095 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.099 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.113 sec Writing... light_1620243752_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.233 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.149 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.261 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.279 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.239 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.217 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.218 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.253 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.256 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.235 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.153 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.214 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.215 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.201 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.178 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.244 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.272 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.238 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.26 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.219 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.254 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.244 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.259 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.154 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.185 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.201 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.222 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.264 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.27 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.242 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.214 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.254 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.27 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.193 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.226 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.273 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.217 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.153 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.185 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.207 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.219 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.238 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.272 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.254 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.256 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.251 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.253 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.17 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.185 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.22 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.183 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.231 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.272 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.214 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.242 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.259 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.197 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.27 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.288 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.095 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.101 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.085 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.092 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.087 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.089 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.102 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.085 sec Writing... uvpos_StationShchukinskaya_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.085 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.088 sec Writing... uvpos_StationShchukinskaya_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.1 sec Writing... uvpos_StationShchukinskaya_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.081 sec Writing... uvpos_StationShchukinskaya_LMA18.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.163 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.08 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.103 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.097 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.11 sec Writing... light_1620243752_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.102 sec Writing... light_1620243752_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.108 sec Writing... light_1620243752_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.099 sec Writing... light_1620243752_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.124 sec Writing... light_1620243752_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.118 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.154 sec Writing... light_1620243752_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.087 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.123 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.125 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.107 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.127 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.093 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.113 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.08 sec Writing... light_1620243752_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.164 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.172 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.201 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.191 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.176 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.231 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.238 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.214 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.246 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.26 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.145 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.18 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.272 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.24 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.239 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.254 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.258 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.268 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.248 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.145 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.223 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.198 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.173 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.259 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.23 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.218 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.248 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.271 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.193 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.161 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.202 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.273 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.245 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.245 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.264 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.28 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.216 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.147 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.177 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.256 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.245 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.256 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.214 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.087 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.093 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.08 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.08 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.086 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.087 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.088 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.081 sec Writing... uvpos_StationShchukinskaya_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.092 sec Writing... uvpos_StationShchukinskaya_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.087 sec Writing... uvpos_StationShchukinskaya_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.08 sec Writing... uvpos_StationShchukinskaya_LMA18.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.17 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.076 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.086 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.096 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.108 sec Writing... light_1620243752_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.107 sec Writing... light_1620243752_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.111 sec Writing... light_1620243752_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.102 sec Writing... light_1620243752_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.131 sec Writing... light_1620243752_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.124 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.167 sec Writing... light_1620243752_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.084 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.129 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.122 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.114 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.104 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.075 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.11 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.075 sec Writing... light_1620243752_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.144 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.198 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.193 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.177 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.287 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.279 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.238 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.244 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.219 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.269 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.235 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.252 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.26 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.147 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.238 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.297 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.207 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.248 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.146 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.262 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.244 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.239 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.219 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.246 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.258 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.221 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.141 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.203 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.222 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.177 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.226 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.268 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.231 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.264 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.221 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.258 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.215 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.137 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.217 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.198 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.275 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.258 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.26 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.269 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.23 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.286 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.262 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.201 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.076 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.087 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.096 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.1 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.087 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.085 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.087 sec Writing... uvpos_StationShchukinskaya_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.08 sec Writing... uvpos_StationShchukinskaya_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.085 sec Writing... uvpos_StationShchukinskaya_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.086 sec Writing... uvpos_StationShchukinskaya_LMA18.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LM0_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.403 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA10_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.087 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA9_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.107 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA6_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.125 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA1_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.123 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA2_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.127 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA3_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.111 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA5_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.137 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA8_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.164 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA7_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.139 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA4_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.124 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA12_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.121 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA14_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.133 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA11_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.138 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA15_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.114 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA13_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.13 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA17_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.144 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA16_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.132 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA18_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.116 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_ao_Mask.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.177 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.085 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.1 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.098 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.106 sec Writing... light_1620243752_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.11 sec Writing... light_1620243752_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.1 sec Writing... light_1620243752_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.095 sec Writing... light_1620243752_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.122 sec Writing... light_1620243752_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.125 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.169 sec Writing... light_1620243752_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.087 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.122 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.13 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.107 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.112 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.077 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.105 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.082 sec Writing... light_1620243752_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.24 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.151 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.159 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.202 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.193 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.168 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.289 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.227 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.235 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.23 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.218 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.141 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.184 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.172 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.248 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.276 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.213 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.244 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.254 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.256 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.197 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.153 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.176 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.215 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.203 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.181 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.231 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.271 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.235 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.251 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.226 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.266 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.191 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.145 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.169 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.22 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.242 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.254 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.272 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.215 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.277 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.26 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.201 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.141 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.214 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.28 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.279 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.245 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.203 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.252 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.245 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.256 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_final_HDR.lz4 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.086 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.087 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.08 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.088 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.091 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.087 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.091 sec Writing... uvpos_StationShchukinskaya_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.102 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.086 sec Writing... uvpos_StationShchukinskaya_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.099 sec Writing... uvpos_StationShchukinskaya_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.085 sec Writing... uvpos_StationShchukinskaya_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA18.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LM0_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.151 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA10_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.084 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA9_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.112 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA6_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.119 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA1_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.12 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA2_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.128 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA3_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.118 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA5_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.141 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA8_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.179 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA7_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.125 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA4_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.137 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA12_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.138 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA14_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.13 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA11_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.138 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA15_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.123 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA13_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.119 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA17_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.157 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA16_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.129 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA18_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.107 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_ao_Mask.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.163 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.085 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.09 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.104 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.106 sec Writing... light_1620243752_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.105 sec Writing... light_1620243752_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.101 sec Writing... light_1620243752_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.092 sec Writing... light_1620243752_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.132 sec Writing... light_1620243752_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.126 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.152 sec Writing... light_1620243752_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.093 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.131 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.136 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.112 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.106 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.077 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.107 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.091 sec Writing... light_1620243752_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.22 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.161 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.17 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.193 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.173 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.23 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.239 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.221 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.258 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.274 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.191 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.248 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.254 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.181 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.207 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.191 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.176 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.261 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.299 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.227 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.262 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.254 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.218 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.244 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.268 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.138 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.179 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.197 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.169 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.226 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.329 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.246 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.248 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.257 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.245 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.254 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.193 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.15 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.197 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.283 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.235 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.24 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.26 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.15 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.161 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.215 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.193 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.172 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.266 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.274 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.244 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.227 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.244 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.253 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.219 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.258 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.22 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_final_HDR.lz4 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.087 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.086 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.088 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.094 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.087 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.081 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.087 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.092 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.093 sec Writing... uvpos_StationShchukinskaya_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.085 sec Writing... uvpos_StationShchukinskaya_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.09 sec Writing... uvpos_StationShchukinskaya_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.077 sec Writing... uvpos_StationShchukinskaya_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.09 sec Writing... uvpos_StationShchukinskaya_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.081 sec Writing... uvpos_StationShchukinskaya_LMA18.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LM0_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.154 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA10_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.091 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA9_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.103 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA6_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.12 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA1_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.125 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA2_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.12 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA3_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.111 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA5_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.128 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA8_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.17 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA7_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.132 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA4_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.127 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA12_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.13 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA14_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.147 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA11_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.129 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA15_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.119 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA13_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.121 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA17_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.135 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA16_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.144 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationShchukinskaya_LMA18_ao_Mask... Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4964mb ----- Mem stats: Total: 158 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 4211 ----- Render time: 0.119 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_ao_Mask.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.179 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.096 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.093 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.097 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.102 sec Writing... light_1620243752_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.104 sec Writing... light_1620243752_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.101 sec Writing... light_1620243752_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.1 sec Writing... light_1620243752_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.126 sec Writing... light_1620243752_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.124 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.16 sec Writing... light_1620243752_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.082 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.131 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.134 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.106 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.103 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.078 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.118 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.08 sec Writing... light_1620243752_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.153 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.166 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.207 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.238 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.271 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.235 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.214 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.266 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.244 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.242 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.137 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.183 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.207 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.197 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.178 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.254 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.266 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.231 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.235 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.248 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.271 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.256 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.197 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.152 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.174 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.271 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.273 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.202 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.239 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.268 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.215 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.246 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.24 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.141 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.183 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.214 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.207 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.269 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.281 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.253 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.239 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.262 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.203 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.245 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.266 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.142 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.162 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.201 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.271 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.248 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.239 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.191 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.259 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.253 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.193 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_final_HDR.lz4 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.093 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.091 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.085 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.086 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.092 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.09 sec Writing... uvpos_StationShchukinskaya_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.099 sec Writing... uvpos_StationShchukinskaya_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.08 sec Writing... uvpos_StationShchukinskaya_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA18.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.16 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.078 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.091 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.101 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.103 sec Writing... light_1620243752_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.099 sec Writing... light_1620243752_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.096 sec Writing... light_1620243752_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.096 sec Writing... light_1620243752_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.128 sec Writing... light_1620243752_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.122 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.149 sec Writing... light_1620243752_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.085 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.131 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.118 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.105 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.11 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.076 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.127 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.083 sec Writing... light_1620243752_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.164 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.197 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.262 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.245 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.202 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.26 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.261 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.238 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.274 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.266 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.226 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.155 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.217 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.226 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.171 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.256 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.24 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.217 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.248 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.281 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.198 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.221 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.149 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.182 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.197 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.186 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.24 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.266 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.233 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.221 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.248 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.203 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.227 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.203 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.169 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.253 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.294 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.246 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.253 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.218 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.269 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 213mb, available GPU memory: 5122mb Used host memory: 213mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 213mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 237mb, available GPU memory: 4792mb ----- Mem stats: Total: 330 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.22 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.147 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.183 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.222 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.193 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.277 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.246 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.315 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.278 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.286 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.268 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 209mb, available GPU memory: 5122mb Used host memory: 209mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 209mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 233mb, available GPU memory: 4794mb ----- Mem stats: Total: 328 Alphas: 22 GI albedos: 4 GI lightmaps: 152 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.213 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.069 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.062 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.073 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.066 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.076 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.062 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.068 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.069 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.066 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.068 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.068 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.063 sec Writing... uvpos_StationShchukinskaya_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA24.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.061 sec Writing... uvpos_StationShchukinskaya_LMA24.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA26.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.068 sec Writing... uvpos_StationShchukinskaya_LMA26.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.069 sec Writing... uvpos_StationShchukinskaya_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.075 sec Writing... uvpos_StationShchukinskaya_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.064 sec Writing... uvpos_StationShchukinskaya_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.069 sec Writing... uvpos_StationShchukinskaya_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.07 sec Writing... uvpos_StationShchukinskaya_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.062 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA21.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.07 sec Writing... uvpos_StationShchukinskaya_LMA21.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA22.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.068 sec Writing... uvpos_StationShchukinskaya_LMA22.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.065 sec Writing... uvpos_StationShchukinskaya_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.069 sec Writing... uvpos_StationShchukinskaya_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA23.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.064 sec Writing... uvpos_StationShchukinskaya_LMA23.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.067 sec Writing... uvpos_StationShchukinskaya_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA28.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.066 sec Writing... uvpos_StationShchukinskaya_LMA28.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA27.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.068 sec Writing... uvpos_StationShchukinskaya_LMA27.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA25.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.07 sec Writing... uvpos_StationShchukinskaya_LMA25.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA31.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.063 sec Writing... uvpos_StationShchukinskaya_LMA31.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA30.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.07 sec Writing... uvpos_StationShchukinskaya_LMA30.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA29.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 62mb, available GPU memory: 4974mb ----- Mem stats: Total: 148 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4208 ----- Render time: 0.062 sec Writing... uvpos_StationShchukinskaya_LMA29.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.083 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.067 sec Writing... light_1620243752_19_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.069 sec Writing... light_1620243752_20_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_24_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.071 sec Writing... light_1620243752_24_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_29_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.07 sec Writing... light_1620243752_29_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_28_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.088 sec Writing... light_1620243752_28_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_27_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.078 sec Writing... light_1620243752_27_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_25_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.083 sec Writing... light_1620243752_25_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_21_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.075 sec Writing... light_1620243752_21_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_23_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.101 sec Writing... light_1620243752_23_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_26_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.087 sec Writing... light_1620243752_26_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.1 sec Writing... light_1620243752_13_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.074 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.076 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.076 sec Writing... light_1620243752_15_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.075 sec Writing... light_1620243752_18_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.082 sec Writing... light_1620243752_14_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.071 sec Writing... light_1620243752_16_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.085 sec Writing... light_1620243752_17_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_22_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.07 sec Writing... light_1620243752_22_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.071 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.063 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.083 sec Writing... light_1620243752_12_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.066 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.071 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.083 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.075 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.082 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.077 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_31_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.082 sec Writing... light_1620243752_31_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_30_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.078 sec Writing... light_1620243752_30_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 56mb, available GPU memory: 4980mb ----- Mem stats: Total: 142 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4209 ----- Render time: 0.075 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.497 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.109 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.107 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.141 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.145 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA24.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA24_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.143 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA24_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA26.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA26_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA26_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.108 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.105 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA21.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.153 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA22.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA22_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA22_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA20.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA23.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA23_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA23_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA19.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA28.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA28_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA28_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA27.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA27_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.135 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA27_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA25.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA25_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.154 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA25_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA31.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA31_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA31_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA30.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA30_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA30_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA29.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA29_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.147 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA29_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.095 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.112 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.112 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.137 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA24.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA24_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA24_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA26.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA26_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.138 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA26_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.112 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.148 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA21.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA22.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA22_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA22_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA20.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.147 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA23.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA23_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA23_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA19.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA28.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA28_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA28_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA27.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA27_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.145 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA27_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA25.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA25_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA25_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA31.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA31_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.151 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA31_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA30.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA30_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA30_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA29.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA29_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.161 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA29_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.105 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.101 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.112 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.143 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA24.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA24_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA24_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA26.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA26_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA26_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.105 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA21.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA22.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA22_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA22_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.138 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA20.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA23.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA23_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA23_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA19.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA28.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA28_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA28_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA27.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA27_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.152 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA27_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA25.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA25_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA25_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA31.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA31_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA31_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA30.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA30_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA30_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA29.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA29_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA29_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.096 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.105 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.112 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.137 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA17.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.112 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA24.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA24_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA24_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA26.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA26_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.155 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA26_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA15.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA16.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA14.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA13.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA21.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA22.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA22_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA22_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA18.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA20.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA23.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA23_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA23_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA19.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA28.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA28_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA28_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA27.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA27_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.146 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA27_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA25.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA25_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.146 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA25_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA31.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA31_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA31_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA30.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA30_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.135 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA30_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA29.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 5122mb Used host memory: 119mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA29_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 125mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA29_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.109 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.141 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA24_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA24_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA26_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.135 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA26_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.135 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA21_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA21_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA22_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.144 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA22_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA18_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA20_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA20_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA23_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA23_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA19_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.141 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA19_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA28_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA28_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA27_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA27_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA25_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA25_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA31_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.143 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA31_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA30_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA30_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA24_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA26_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA21_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA22_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA23_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA28_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA27_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA25_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA31_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA30_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA29_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 118mb, available GPU memory: 5122mb Used host memory: 118mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA29_final_HDR... Skipping pass HDR2 Used host memory: 118mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 124mb, available GPU memory: 4910mb ----- Mem stats: Total: 212 Alphas: 22 GI albedos: 1 GI lightmaps: 64 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4212 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA29_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.16 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.168 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.192 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.165 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.144 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.165 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.153 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.149 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.223 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.194 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.077 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.098 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA12.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.47 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.218 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.231 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.257 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.228 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.218 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.208 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.847 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.384 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.234 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.082 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.113 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.082 sec Writing... light_1620243752_12_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 3.47 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.728 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.52 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.622 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.519 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.598 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.781 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.528 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.776 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.482 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 405mb, available GPU memory: 5122mb Used host memory: 405mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 405mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 429mb, available GPU memory: 4600mb ----- Mem stats: Total: 522 Alphas: 22 GI albedos: 4 GI lightmaps: 344 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.317 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 405mb, available GPU memory: 5122mb Used host memory: 405mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 405mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 429mb, available GPU memory: 4600mb ----- Mem stats: Total: 522 Alphas: 22 GI albedos: 4 GI lightmaps: 344 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.333 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 405mb, available GPU memory: 5122mb Used host memory: 405mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 405mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 429mb, available GPU memory: 4600mb ----- Mem stats: Total: 522 Alphas: 22 GI albedos: 4 GI lightmaps: 344 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.238 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.648 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.652 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.594 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.474 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.482 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.535 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.645 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.606 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.642 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.489 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 405mb, available GPU memory: 5122mb Used host memory: 405mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 405mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 429mb, available GPU memory: 4600mb ----- Mem stats: Total: 522 Alphas: 22 GI albedos: 4 GI lightmaps: 344 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.295 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 405mb, available GPU memory: 5122mb Used host memory: 405mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 405mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 429mb, available GPU memory: 4600mb ----- Mem stats: Total: 522 Alphas: 22 GI albedos: 4 GI lightmaps: 344 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.342 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 405mb, available GPU memory: 5122mb Used host memory: 405mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 405mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 429mb, available GPU memory: 4600mb ----- Mem stats: Total: 522 Alphas: 22 GI albedos: 4 GI lightmaps: 344 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.219 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.561 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.497 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.484 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.49 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.527 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.527 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.603 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.562 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.666 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.485 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 405mb, available GPU memory: 5122mb Used host memory: 405mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 405mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 429mb, available GPU memory: 4600mb ----- Mem stats: Total: 522 Alphas: 22 GI albedos: 4 GI lightmaps: 344 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.286 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 405mb, available GPU memory: 5122mb Used host memory: 405mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 405mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 429mb, available GPU memory: 4600mb ----- Mem stats: Total: 522 Alphas: 22 GI albedos: 4 GI lightmaps: 344 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.341 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 405mb, available GPU memory: 5122mb Used host memory: 405mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 405mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 429mb, available GPU memory: 4600mb ----- Mem stats: Total: 522 Alphas: 22 GI albedos: 4 GI lightmaps: 344 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.636 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.661 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.516 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.664 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.484 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.511 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.68 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.6 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.623 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.5 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 405mb, available GPU memory: 5122mb Used host memory: 405mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 405mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 429mb, available GPU memory: 4600mb ----- Mem stats: Total: 522 Alphas: 22 GI albedos: 4 GI lightmaps: 344 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.293 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 405mb, available GPU memory: 5122mb Used host memory: 405mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 405mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 429mb, available GPU memory: 4600mb ----- Mem stats: Total: 522 Alphas: 22 GI albedos: 4 GI lightmaps: 344 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.302 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA12.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 405mb, available GPU memory: 5122mb Used host memory: 405mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 405mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 429mb, available GPU memory: 4600mb ----- Mem stats: Total: 522 Alphas: 22 GI albedos: 4 GI lightmaps: 344 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.226 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4494mb ----- Mem stats: Total: 628 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.64 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4494mb ----- Mem stats: Total: 628 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.809 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4494mb ----- Mem stats: Total: 628 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.582 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4494mb ----- Mem stats: Total: 628 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.859 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4494mb ----- Mem stats: Total: 628 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.488 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4494mb ----- Mem stats: Total: 628 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.549 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4494mb ----- Mem stats: Total: 628 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.654 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4494mb ----- Mem stats: Total: 628 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.513 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4494mb ----- Mem stats: Total: 628 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.632 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4494mb ----- Mem stats: Total: 628 Alphas: 22 GI albedos: 16 GI lightmaps: 344 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.457 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 401mb, available GPU memory: 5122mb Used host memory: 401mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 401mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 425mb, available GPU memory: 4602mb ----- Mem stats: Total: 520 Alphas: 22 GI albedos: 4 GI lightmaps: 344 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.307 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 401mb, available GPU memory: 5122mb Used host memory: 401mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 401mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 425mb, available GPU memory: 4602mb ----- Mem stats: Total: 520 Alphas: 22 GI albedos: 4 GI lightmaps: 344 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.298 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA12_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 401mb, available GPU memory: 5122mb Used host memory: 401mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 401mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 425mb, available GPU memory: 4602mb ----- Mem stats: Total: 520 Alphas: 22 GI albedos: 4 GI lightmaps: 344 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.214 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA12_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.173 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.166 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.163 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.149 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.162 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.17 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.155 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.203 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.169 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.18 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.085 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.415 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.216 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.204 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.221 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.244 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.388 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.178 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.241 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.32 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.179 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.076 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 1.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.54 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.463 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.48 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.493 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.554 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.622 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.579 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.625 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.612 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 5122mb Used host memory: 389mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 4616mb ----- Mem stats: Total: 506 Alphas: 22 GI albedos: 4 GI lightmaps: 328 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.292 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.523 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.55 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.467 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 1.099 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.534 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.543 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.638 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.567 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.622 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.625 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 5122mb Used host memory: 389mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 4616mb ----- Mem stats: Total: 506 Alphas: 22 GI albedos: 4 GI lightmaps: 328 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.287 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.525 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.577 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.466 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.5 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.502 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.558 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.624 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.555 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.605 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.597 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 5122mb Used host memory: 389mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 4616mb ----- Mem stats: Total: 506 Alphas: 22 GI albedos: 4 GI lightmaps: 328 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.28 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.515 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.53 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.454 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.471 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.479 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.51 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.608 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.553 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.62 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 413mb, available GPU memory: 5122mb Used host memory: 413mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 413mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 509mb, available GPU memory: 4496mb ----- Mem stats: Total: 626 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.62 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 389mb, available GPU memory: 5122mb Used host memory: 389mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 389mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 413mb, available GPU memory: 4616mb ----- Mem stats: Total: 506 Alphas: 22 GI albedos: 4 GI lightmaps: 328 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.277 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 397mb, available GPU memory: 5122mb Used host memory: 397mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 397mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 493mb, available GPU memory: 4510mb ----- Mem stats: Total: 612 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.535 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 397mb, available GPU memory: 5122mb Used host memory: 397mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 397mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 493mb, available GPU memory: 4510mb ----- Mem stats: Total: 612 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.538 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 397mb, available GPU memory: 5122mb Used host memory: 397mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 397mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 493mb, available GPU memory: 4510mb ----- Mem stats: Total: 612 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.458 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 397mb, available GPU memory: 5122mb Used host memory: 397mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 397mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 493mb, available GPU memory: 4510mb ----- Mem stats: Total: 612 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.468 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 397mb, available GPU memory: 5122mb Used host memory: 397mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 397mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 493mb, available GPU memory: 4510mb ----- Mem stats: Total: 612 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.489 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 397mb, available GPU memory: 5122mb Used host memory: 397mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 397mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 493mb, available GPU memory: 4510mb ----- Mem stats: Total: 612 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.53 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 397mb, available GPU memory: 5122mb Used host memory: 397mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 397mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 493mb, available GPU memory: 4510mb ----- Mem stats: Total: 612 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.625 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 397mb, available GPU memory: 5122mb Used host memory: 397mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 397mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 493mb, available GPU memory: 4510mb ----- Mem stats: Total: 612 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.563 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 397mb, available GPU memory: 5122mb Used host memory: 397mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 397mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 493mb, available GPU memory: 4510mb ----- Mem stats: Total: 612 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.613 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 397mb, available GPU memory: 5122mb Used host memory: 397mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 397mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 493mb, available GPU memory: 4510mb ----- Mem stats: Total: 612 Alphas: 22 GI albedos: 16 GI lightmaps: 328 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.593 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 385mb, available GPU memory: 5122mb Used host memory: 385mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 385mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 409mb, available GPU memory: 4618mb ----- Mem stats: Total: 504 Alphas: 22 GI albedos: 4 GI lightmaps: 328 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.281 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4780mb ----- Mem stats: Total: 342 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4192 ----- Render time: 0.156 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4780mb ----- Mem stats: Total: 342 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4192 ----- Render time: 0.152 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4780mb ----- Mem stats: Total: 342 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4192 ----- Render time: 0.154 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4780mb ----- Mem stats: Total: 342 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4192 ----- Render time: 0.151 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4780mb ----- Mem stats: Total: 342 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4192 ----- Render time: 0.153 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4780mb ----- Mem stats: Total: 342 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4192 ----- Render time: 0.143 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4780mb ----- Mem stats: Total: 342 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4192 ----- Render time: 0.148 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4780mb ----- Mem stats: Total: 342 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4192 ----- Render time: 0.153 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4780mb ----- Mem stats: Total: 342 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4192 ----- Render time: 0.149 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4780mb ----- Mem stats: Total: 342 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4192 ----- Render time: 0.153 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4780mb ----- Mem stats: Total: 342 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4192 ----- Render time: 0.15 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4936mb ----- Mem stats: Total: 186 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4204 ----- Render time: 0.101 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4208 ----- Render time: 0.389 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4208 ----- Render time: 0.3 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4208 ----- Render time: 0.189 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4208 ----- Render time: 0.192 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4208 ----- Render time: 0.188 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4208 ----- Render time: 0.236 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4208 ----- Render time: 0.192 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4208 ----- Render time: 0.165 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4208 ----- Render time: 0.23 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4208 ----- Render time: 0.388 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4208 ----- Render time: 0.164 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4960mb ----- Mem stats: Total: 162 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4208 ----- Render time: 0.074 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.744 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.614 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.813 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.46 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.502 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.67 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.836 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 1.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.905 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.677 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.66 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 421mb, available GPU memory: 5122mb Used host memory: 421mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 421mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 445mb, available GPU memory: 4586mb ----- Mem stats: Total: 536 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.429 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.773 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.659 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.622 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.473 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.471 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.492 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.609 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.76 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.654 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.706 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.678 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 421mb, available GPU memory: 5122mb Used host memory: 421mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 421mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 445mb, available GPU memory: 4586mb ----- Mem stats: Total: 536 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.292 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.532 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.432 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.542 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.463 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.476 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.515 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.527 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.633 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.569 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.636 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.624 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 421mb, available GPU memory: 5122mb Used host memory: 421mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 421mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 445mb, available GPU memory: 4586mb ----- Mem stats: Total: 536 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.299 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.958 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.43 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.542 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.461 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.476 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.498 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.521 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.638 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.575 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.638 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4466mb ----- Mem stats: Total: 656 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4210 ----- Render time: 0.618 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 421mb, available GPU memory: 5122mb Used host memory: 421mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 421mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 445mb, available GPU memory: 4586mb ----- Mem stats: Total: 536 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.298 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4196 ----- Render time: 0.526 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4196 ----- Render time: 0.428 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4196 ----- Render time: 0.545 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4196 ----- Render time: 0.45 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4196 ----- Render time: 0.484 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4196 ----- Render time: 0.497 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4196 ----- Render time: 0.524 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4196 ----- Render time: 0.63 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4196 ----- Render time: 0.581 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4196 ----- Render time: 0.633 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4480mb ----- Mem stats: Total: 642 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4196 ----- Render time: 0.622 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 417mb, available GPU memory: 5122mb Used host memory: 417mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 417mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 441mb, available GPU memory: 4588mb ----- Mem stats: Total: 534 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4208 ----- Render time: 0.31 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.177 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.164 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.152 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.165 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.155 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.15 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.15 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.161 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.149 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.154 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.162 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.091 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.439 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.258 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.197 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.24 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.198 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.195 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.207 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.233 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.331 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.292 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.174 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.075 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.652 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.588 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.495 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.496 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.541 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.58 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.678 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.738 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.712 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.45 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.689 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 421mb, available GPU memory: 5122mb Used host memory: 421mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 421mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 445mb, available GPU memory: 4584mb ----- Mem stats: Total: 538 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.329 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.577 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.59 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.532 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.56 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.562 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.584 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.718 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.642 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.797 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.487 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.692 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 421mb, available GPU memory: 5122mb Used host memory: 421mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 421mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 445mb, available GPU memory: 4584mb ----- Mem stats: Total: 538 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.304 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.609 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.592 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.523 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.534 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.55 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.596 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.703 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.605 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.657 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.465 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.681 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 421mb, available GPU memory: 5122mb Used host memory: 421mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 421mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 445mb, available GPU memory: 4584mb ----- Mem stats: Total: 538 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.326 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.613 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.616 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.51 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.527 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.534 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.576 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.679 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.612 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.668 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.475 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.687 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 421mb, available GPU memory: 5122mb Used host memory: 421mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 421mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 445mb, available GPU memory: 4584mb ----- Mem stats: Total: 538 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.316 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.584 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.584 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.482 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.546 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.556 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.549 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.7 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.623 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.666 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.501 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.731 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 417mb, available GPU memory: 5122mb Used host memory: 417mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 417mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 441mb, available GPU memory: 4586mb ----- Mem stats: Total: 536 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.322 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.177 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.17 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.153 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.165 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.166 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.149 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.155 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.15 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.169 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.169 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.15 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.147 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.162 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.149 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.386 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.224 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.194 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.222 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.247 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.218 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.174 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.222 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.369 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.412 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.198 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.078 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.552 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.595 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.489 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.595 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 1.155 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.869 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.65 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.581 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.637 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.632 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 1.453 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 421mb, available GPU memory: 5122mb Used host memory: 421mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 421mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 445mb, available GPU memory: 4584mb ----- Mem stats: Total: 538 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.537 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 1.085 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.64 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.489 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.537 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.914 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.553 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.658 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.586 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.742 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.452 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.639 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 421mb, available GPU memory: 5122mb Used host memory: 421mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 421mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 445mb, available GPU memory: 4584mb ----- Mem stats: Total: 538 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.307 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.518 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.866 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.968 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.973 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 1.035 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 1.159 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.799 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.58 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.658 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.581 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.653 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 421mb, available GPU memory: 5122mb Used host memory: 421mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 421mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 445mb, available GPU memory: 4584mb ----- Mem stats: Total: 538 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.299 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.541 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.57 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.472 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.48 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.53 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.535 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.673 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.618 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.655 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.453 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 445mb, available GPU memory: 5122mb Used host memory: 445mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 445mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 541mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.659 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 421mb, available GPU memory: 5122mb Used host memory: 421mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 421mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 445mb, available GPU memory: 4584mb ----- Mem stats: Total: 538 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.306 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.563 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.586 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.493 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.47 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.503 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.53 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.638 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.588 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.628 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.45 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 429mb, available GPU memory: 5122mb Used host memory: 429mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 429mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 525mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.607 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 417mb, available GPU memory: 5122mb Used host memory: 417mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 417mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 441mb, available GPU memory: 4586mb ----- Mem stats: Total: 536 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.304 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.155 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.16 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.144 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.142 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.153 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.147 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.179 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.168 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.15 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.15 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.146 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.416 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.219 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.235 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.191 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.231 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.227 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.195 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.246 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.381 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.349 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.161 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.073 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.606 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.562 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.487 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.508 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.532 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.548 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.673 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.594 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.648 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.532 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.633 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 422mb, available GPU memory: 5122mb Used host memory: 422mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 422mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 446mb, available GPU memory: 4584mb ----- Mem stats: Total: 538 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.304 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.547 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.589 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.51 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.475 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.505 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.542 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.682 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.585 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.647 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.5 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.649 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 422mb, available GPU memory: 5122mb Used host memory: 422mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 422mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 446mb, available GPU memory: 4584mb ----- Mem stats: Total: 538 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.305 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.548 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.579 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.484 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.47 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.507 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.549 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.654 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.588 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.644 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.504 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.642 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 422mb, available GPU memory: 5122mb Used host memory: 422mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 422mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 446mb, available GPU memory: 4584mb ----- Mem stats: Total: 538 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.308 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.577 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.611 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.492 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.49 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.517 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.563 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.672 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.618 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.672 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.56 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.669 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 422mb, available GPU memory: 5122mb Used host memory: 422mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 422mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 446mb, available GPU memory: 4584mb ----- Mem stats: Total: 538 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.303 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.557 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.56 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.482 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.491 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.515 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.557 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.68 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.592 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.661 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.519 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.662 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 418mb, available GPU memory: 5122mb Used host memory: 418mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 418mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 442mb, available GPU memory: 4586mb ----- Mem stats: Total: 536 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.302 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.152 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.152 sec Writing... uvpos_StationShchukinskaya_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.149 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.158 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.149 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.152 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.166 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.166 sec Writing... uvpos_StationShchukinskaya_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.152 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.151 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.154 sec Writing... uvpos_StationShchukinskaya_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA11.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.443 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.193 sec Writing... light_1620243752_9_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.188 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.222 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.201 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.232 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.204 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.239 sec Writing... light_1620243752_8_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.33 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.291 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.167 sec Writing... light_1620243752_10_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.078 sec Writing... light_1620243752_11_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.606 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.575 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.479 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.491 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.512 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.554 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.663 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.6 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 1.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.517 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.646 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 422mb, available GPU memory: 5122mb Used host memory: 422mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 422mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 446mb, available GPU memory: 4584mb ----- Mem stats: Total: 538 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.304 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.551 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.568 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.485 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.497 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.509 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.557 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.689 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.607 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.718 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.528 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.683 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 422mb, available GPU memory: 5122mb Used host memory: 422mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 422mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 446mb, available GPU memory: 4584mb ----- Mem stats: Total: 538 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.326 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.598 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.603 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.501 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.498 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.525 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.546 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.681 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.6 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.651 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.553 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.635 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 422mb, available GPU memory: 5122mb Used host memory: 422mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 422mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 446mb, available GPU memory: 4584mb ----- Mem stats: Total: 538 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.295 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.558 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA9.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.562 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.467 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.487 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.509 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.595 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.68 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA8.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.592 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.706 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.514 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA10.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 446mb, available GPU memory: 5122mb Used host memory: 446mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 446mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 542mb, available GPU memory: 4464mb ----- Mem stats: Total: 658 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.679 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA11.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 422mb, available GPU memory: 5122mb Used host memory: 422mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 422mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 446mb, available GPU memory: 4584mb ----- Mem stats: Total: 538 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.314 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.528 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.633 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.499 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.508 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.547 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.575 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.684 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.624 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.651 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.558 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 430mb, available GPU memory: 5122mb Used host memory: 430mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 430mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 526mb, available GPU memory: 4478mb ----- Mem stats: Total: 644 Alphas: 22 GI albedos: 16 GI lightmaps: 360 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.696 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA11_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 418mb, available GPU memory: 5122mb Used host memory: 418mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 418mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 442mb, available GPU memory: 4586mb ----- Mem stats: Total: 536 Alphas: 22 GI albedos: 4 GI lightmaps: 360 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.315 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA11_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 5122mb Used host memory: 14mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 174mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4157 ----- Render time: 0.633 sec Writing... uvpos_StationSolnechnaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 5122mb Used host memory: 14mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 174mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4157 ----- Render time: 0.139 sec Writing... uvpos_StationSolnechnaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 5122mb Used host memory: 14mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 174mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4157 ----- Render time: 0.127 sec Writing... uvpos_StationSolnechnaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 5122mb Used host memory: 14mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 174mb, available GPU memory: 4832mb ----- Mem stats: Total: 290 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4157 ----- Render time: 0.135 sec Writing... uvpos_StationSolnechnaya_LMA3.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 30mb, available GPU memory: 5122mb Used host memory: 30mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 30mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 94mb, available GPU memory: 4928mb ----- Mem stats: Total: 194 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4173 ----- Render time: 0.706 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 30mb, available GPU memory: 5122mb Used host memory: 30mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 30mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 94mb, available GPU memory: 4928mb ----- Mem stats: Total: 194 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4173 ----- Render time: 0.283 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 30mb, available GPU memory: 5122mb Used host memory: 30mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 30mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 94mb, available GPU memory: 4928mb ----- Mem stats: Total: 194 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4173 ----- Render time: 0.13 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 30mb, available GPU memory: 5122mb Used host memory: 30mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 30mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 94mb, available GPU memory: 4928mb ----- Mem stats: Total: 194 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4173 ----- Render time: 0.311 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 271mb, available GPU memory: 4750mb ----- Mem stats: Total: 372 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.02 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 271mb, available GPU memory: 4750mb ----- Mem stats: Total: 372 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 0.732 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 271mb, available GPU memory: 4750mb ----- Mem stats: Total: 372 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 271mb, available GPU memory: 4750mb ----- Mem stats: Total: 372 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 0.923 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 271mb, available GPU memory: 4750mb ----- Mem stats: Total: 372 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 0.642 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 271mb, available GPU memory: 4750mb ----- Mem stats: Total: 372 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 0.759 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 271mb, available GPU memory: 4750mb ----- Mem stats: Total: 372 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 0.22 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 271mb, available GPU memory: 4750mb ----- Mem stats: Total: 372 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 0.925 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 271mb, available GPU memory: 4750mb ----- Mem stats: Total: 372 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 0.637 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 271mb, available GPU memory: 4750mb ----- Mem stats: Total: 372 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 0.744 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 271mb, available GPU memory: 4750mb ----- Mem stats: Total: 372 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 0.233 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 271mb, available GPU memory: 4750mb ----- Mem stats: Total: 372 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 0.93 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 271mb, available GPU memory: 4750mb ----- Mem stats: Total: 372 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 0.64 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 271mb, available GPU memory: 4750mb ----- Mem stats: Total: 372 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 0.71 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 271mb, available GPU memory: 4750mb ----- Mem stats: Total: 372 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 0.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 271mb, available GPU memory: 4750mb ----- Mem stats: Total: 372 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 0.907 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 5122mb Used host memory: 159mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 255mb, available GPU memory: 4764mb ----- Mem stats: Total: 358 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4161 ----- Render time: 0.672 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 5122mb Used host memory: 159mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 255mb, available GPU memory: 4764mb ----- Mem stats: Total: 358 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4161 ----- Render time: 0.764 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 5122mb Used host memory: 159mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 255mb, available GPU memory: 4764mb ----- Mem stats: Total: 358 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4161 ----- Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 10mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 5122mb Used host memory: 159mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 255mb, available GPU memory: 4764mb ----- Mem stats: Total: 358 Alphas: 5 GI albedos: 16 GI lightmaps: 128 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4161 ----- Render time: 0.93 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.17 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.17 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.334 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.218 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 149mb, available GPU memory: 5122mb Used host memory: 149mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 149mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4760mb ----- Mem stats: Total: 362 Alphas: 22 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.689 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 149mb, available GPU memory: 5122mb Used host memory: 149mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 149mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4760mb ----- Mem stats: Total: 362 Alphas: 22 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.578 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 149mb, available GPU memory: 5122mb Used host memory: 149mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 149mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4760mb ----- Mem stats: Total: 362 Alphas: 22 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.505 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 149mb, available GPU memory: 5122mb Used host memory: 149mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 149mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4760mb ----- Mem stats: Total: 362 Alphas: 22 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.543 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 149mb, available GPU memory: 5122mb Used host memory: 149mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 149mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4760mb ----- Mem stats: Total: 362 Alphas: 22 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.509 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 149mb, available GPU memory: 5122mb Used host memory: 149mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 149mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4760mb ----- Mem stats: Total: 362 Alphas: 22 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.586 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 149mb, available GPU memory: 5122mb Used host memory: 149mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 149mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4760mb ----- Mem stats: Total: 362 Alphas: 22 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.583 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 149mb, available GPU memory: 5122mb Used host memory: 149mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 149mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 245mb, available GPU memory: 4760mb ----- Mem stats: Total: 362 Alphas: 22 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.55 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 133mb, available GPU memory: 5122mb Used host memory: 133mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 133mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 229mb, available GPU memory: 4774mb ----- Mem stats: Total: 348 Alphas: 22 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.535 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 44mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 133mb, available GPU memory: 5122mb Used host memory: 133mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 133mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 229mb, available GPU memory: 4774mb ----- Mem stats: Total: 348 Alphas: 22 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.544 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 47mb, available GPU memory: 5122mb Used host memory: 47mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 47mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 207mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 9 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4199 ----- Render time: 0.413 sec Writing... uvpos_StationSolnechnaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 47mb, available GPU memory: 5122mb Used host memory: 47mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 47mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 207mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 9 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4199 ----- Render time: 0.163 sec Writing... uvpos_StationSolnechnaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 47mb, available GPU memory: 5122mb Used host memory: 47mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 47mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 207mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 9 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4199 ----- Render time: 0.164 sec Writing... uvpos_StationSolnechnaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 47mb, available GPU memory: 5122mb Used host memory: 47mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 47mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 207mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 9 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4199 ----- Render time: 0.154 sec Writing... uvpos_StationSolnechnaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 47mb, available GPU memory: 5122mb Used host memory: 47mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 47mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 207mb, available GPU memory: 4786mb ----- Mem stats: Total: 336 Alphas: 9 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4199 ----- Render time: 0.159 sec Writing... uvpos_StationSolnechnaya_LMA4.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 62mb, available GPU memory: 5122mb Used host memory: 62mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 62mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 126mb, available GPU memory: 4882mb ----- Mem stats: Total: 240 Alphas: 9 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4215 ----- Render time: 0.413 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 62mb, available GPU memory: 5122mb Used host memory: 62mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 62mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 126mb, available GPU memory: 4882mb ----- Mem stats: Total: 240 Alphas: 9 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4215 ----- Render time: 0.351 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 62mb, available GPU memory: 5122mb Used host memory: 62mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 62mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 126mb, available GPU memory: 4882mb ----- Mem stats: Total: 240 Alphas: 9 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4215 ----- Render time: 0.309 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 62mb, available GPU memory: 5122mb Used host memory: 62mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 62mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 126mb, available GPU memory: 4882mb ----- Mem stats: Total: 240 Alphas: 9 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4215 ----- Render time: 0.166 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 62mb, available GPU memory: 5122mb Used host memory: 62mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 62mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 126mb, available GPU memory: 4882mb ----- Mem stats: Total: 240 Alphas: 9 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4215 ----- Render time: 0.366 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 0.896 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 0.96 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 0.916 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 0.27 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA4.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 1.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 0.41 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 0.977 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 1.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA4.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 1.165 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 0.513 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 0.979 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 0.925 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 0.29 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA4.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 1.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 0.427 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 1.357 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 0.925 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA4.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 241mb, available GPU memory: 5122mb Used host memory: 241mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 241mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 337mb, available GPU memory: 4670mb ----- Mem stats: Total: 452 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4219 ----- Render time: 1.176 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 225mb, available GPU memory: 5122mb Used host memory: 225mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 225mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 321mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4205 ----- Render time: 0.395 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 225mb, available GPU memory: 5122mb Used host memory: 225mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 225mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 321mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4205 ----- Render time: 0.935 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 225mb, available GPU memory: 5122mb Used host memory: 225mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 225mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 321mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4205 ----- Render time: 0.914 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 225mb, available GPU memory: 5122mb Used host memory: 225mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 225mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 321mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4205 ----- Render time: 0.268 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 36mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 225mb, available GPU memory: 5122mb Used host memory: 225mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 225mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 321mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 9 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4205 ----- Render time: 1.164 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 43mb, available GPU memory: 5122mb Used host memory: 43mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 43mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 203mb, available GPU memory: 4790mb ----- Mem stats: Total: 332 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4198 ----- Render time: 0.597 sec Writing... uvpos_StationSolnechnaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 43mb, available GPU memory: 5122mb Used host memory: 43mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 43mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 203mb, available GPU memory: 4790mb ----- Mem stats: Total: 332 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4198 ----- Render time: 0.619 sec Writing... uvpos_StationSolnechnaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 43mb, available GPU memory: 5122mb Used host memory: 43mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 43mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 203mb, available GPU memory: 4790mb ----- Mem stats: Total: 332 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4198 ----- Render time: 0.162 sec Writing... uvpos_StationSolnechnaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 43mb, available GPU memory: 5122mb Used host memory: 43mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 43mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 203mb, available GPU memory: 4790mb ----- Mem stats: Total: 332 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4198 ----- Render time: 0.147 sec Writing... uvpos_StationSolnechnaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 43mb, available GPU memory: 5122mb Used host memory: 43mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 43mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 203mb, available GPU memory: 4790mb ----- Mem stats: Total: 332 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4198 ----- Render time: 0.15 sec Writing... uvpos_StationSolnechnaya_LMA4.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 58mb, available GPU memory: 5122mb Used host memory: 58mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 58mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 4886mb ----- Mem stats: Total: 236 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4214 ----- Render time: 0.786 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 58mb, available GPU memory: 5122mb Used host memory: 58mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 58mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 4886mb ----- Mem stats: Total: 236 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4214 ----- Render time: 0.242 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 58mb, available GPU memory: 5122mb Used host memory: 58mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 58mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 4886mb ----- Mem stats: Total: 236 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4214 ----- Render time: 0.267 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 58mb, available GPU memory: 5122mb Used host memory: 58mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 58mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 4886mb ----- Mem stats: Total: 236 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4214 ----- Render time: 0.166 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 58mb, available GPU memory: 5122mb Used host memory: 58mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 58mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 4886mb ----- Mem stats: Total: 236 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4214 ----- Render time: 0.324 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.814 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.838 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.829 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.309 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA4.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.933 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.401 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.807 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.824 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.244 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA4.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.919 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.401 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.841 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.802 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.258 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA4.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.925 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.412 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.81 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.833 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.242 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA4.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 238mb, available GPU memory: 5122mb Used host memory: 238mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 238mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 334mb, available GPU memory: 4674mb ----- Mem stats: Total: 448 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4218 ----- Render time: 0.922 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 222mb, available GPU memory: 5122mb Used host memory: 222mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 222mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 318mb, available GPU memory: 4688mb ----- Mem stats: Total: 434 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4204 ----- Render time: 0.399 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 222mb, available GPU memory: 5122mb Used host memory: 222mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 222mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 318mb, available GPU memory: 4688mb ----- Mem stats: Total: 434 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4204 ----- Render time: 0.813 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 222mb, available GPU memory: 5122mb Used host memory: 222mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 222mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 318mb, available GPU memory: 4688mb ----- Mem stats: Total: 434 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4204 ----- Render time: 0.771 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 222mb, available GPU memory: 5122mb Used host memory: 222mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 222mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 318mb, available GPU memory: 4688mb ----- Mem stats: Total: 434 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4204 ----- Render time: 0.239 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 33mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 222mb, available GPU memory: 5122mb Used host memory: 222mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 222mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 318mb, available GPU memory: 4688mb ----- Mem stats: Total: 434 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4204 ----- Render time: 0.935 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 4828mb ----- Mem stats: Total: 294 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.234 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 4828mb ----- Mem stats: Total: 294 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.139 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 4828mb ----- Mem stats: Total: 294 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.134 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 4828mb ----- Mem stats: Total: 294 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.139 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 4828mb ----- Mem stats: Total: 294 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.133 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 4828mb ----- Mem stats: Total: 294 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.156 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 5122mb Used host memory: 39mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 4924mb ----- Mem stats: Total: 198 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.481 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 5122mb Used host memory: 39mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 4924mb ----- Mem stats: Total: 198 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.431 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 5122mb Used host memory: 39mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 4924mb ----- Mem stats: Total: 198 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.378 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 5122mb Used host memory: 39mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 4924mb ----- Mem stats: Total: 198 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.465 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 5122mb Used host memory: 39mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 4924mb ----- Mem stats: Total: 198 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.266 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 5122mb Used host memory: 39mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 4924mb ----- Mem stats: Total: 198 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.181 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.776 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.472 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.425 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.534 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.522 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.586 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.553 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.473 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.457 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.541 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.527 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.573 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.479 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.416 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.552 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.518 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.58 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.469 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.429 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.533 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.514 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 247mb, available GPU memory: 5122mb Used host memory: 247mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 247mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 343mb, available GPU memory: 4684mb ----- Mem stats: Total: 438 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4698mb ----- Mem stats: Total: 424 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 0.574 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4698mb ----- Mem stats: Total: 424 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 0.475 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4698mb ----- Mem stats: Total: 424 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 0.435 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4698mb ----- Mem stats: Total: 424 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 0.533 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4698mb ----- Mem stats: Total: 424 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 0.528 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4698mb ----- Mem stats: Total: 424 Alphas: 22 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 0.36 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.151 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.152 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.158 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.175 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.166 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.166 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.091 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.088 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.309 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.206 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.696 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.657 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.657 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.745 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.109 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.153 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.775 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.632 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.811 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.738 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.725 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.836 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.239 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.254 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.56 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.599 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.846 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.756 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.754 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.82 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.257 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.584 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.606 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.812 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.718 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.734 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.847 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.248 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.556 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.62 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.821 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.713 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.739 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.843 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.233 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.257 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.558 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.604 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.818 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.702 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.724 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.839 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 5122mb Used host memory: 258mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 282mb, available GPU memory: 4746mb ----- Mem stats: Total: 376 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 5122mb Used host memory: 258mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 282mb, available GPU memory: 4746mb ----- Mem stats: Total: 376 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.152 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.19 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.187 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.155 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.164 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.164 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.085 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.345 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.219 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.691 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.627 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.671 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.749 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.102 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.127 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.592 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.63 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.816 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.706 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.752 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.875 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.23 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.259 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.551 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.62 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.824 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.708 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.743 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.876 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.233 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.554 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.643 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.837 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.709 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.723 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.878 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.23 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.304 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.546 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.641 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.799 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.706 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.73 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.897 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.253 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.54 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.606 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.85 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.728 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.75 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.87 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 5122mb Used host memory: 258mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 282mb, available GPU memory: 4746mb ----- Mem stats: Total: 376 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 5122mb Used host memory: 258mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 282mb, available GPU memory: 4746mb ----- Mem stats: Total: 376 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.275 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.15 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.145 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.161 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.163 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.16 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 212mb, available GPU memory: 4778mb ----- Mem stats: Total: 344 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4194 ----- Render time: 0.177 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.083 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 52mb, available GPU memory: 5122mb Used host memory: 52mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 52mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 92mb, available GPU memory: 4934mb ----- Mem stats: Total: 188 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4206 ----- Render time: 0.084 sec Writing... uvpos_StationShchukinskaya_LMA7.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.326 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.217 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.701 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.716 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.651 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 67mb, available GPU memory: 5122mb Used host memory: 67mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 67mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 131mb, available GPU memory: 4874mb ----- Mem stats: Total: 248 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4210 ----- Render time: 0.7 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.1 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 55mb, available GPU memory: 5122mb Used host memory: 55mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 55mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 71mb, available GPU memory: 4958mb ----- Mem stats: Total: 164 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4210 ----- Render time: 0.125 sec Writing... light_1620243752_7_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.586 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.514 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.836 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.739 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.702 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.848 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.221 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.246 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.551 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.546 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.776 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.689 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.71 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 1.002 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.233 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.256 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.543 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.553 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.779 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.693 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.75 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.831 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.573 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.539 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.884 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.692 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.741 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 286mb, available GPU memory: 5122mb Used host memory: 286mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 286mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 382mb, available GPU memory: 4624mb ----- Mem stats: Total: 498 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4212 ----- Render time: 0.841 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA7.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 262mb, available GPU memory: 5122mb Used host memory: 262mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 262mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 286mb, available GPU memory: 4744mb ----- Mem stats: Total: 378 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4212 ----- Render time: 0.274 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.538 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.523 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.825 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.694 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.697 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 270mb, available GPU memory: 5122mb Used host memory: 270mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 270mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 366mb, available GPU memory: 4638mb ----- Mem stats: Total: 484 Alphas: 22 GI albedos: 16 GI lightmaps: 200 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4198 ----- Render time: 0.816 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 5122mb Used host memory: 258mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 282mb, available GPU memory: 4746mb ----- Mem stats: Total: 376 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.223 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 45mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA7_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 258mb, available GPU memory: 5122mb Used host memory: 258mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 258mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 282mb, available GPU memory: 4746mb ----- Mem stats: Total: 376 Alphas: 22 GI albedos: 4 GI lightmaps: 200 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4210 ----- Render time: 0.261 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA7_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 63mb, available GPU memory: 4984mb ----- Mem stats: Total: 138 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4156 ----- Render time: 0.068 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 4828mb ----- Mem stats: Total: 294 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.134 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 4828mb ----- Mem stats: Total: 294 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.136 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 4828mb ----- Mem stats: Total: 294 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.146 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 4828mb ----- Mem stats: Total: 294 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.134 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 4828mb ----- Mem stats: Total: 294 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.136 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 63mb, available GPU memory: 4984mb ----- Mem stats: Total: 138 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4156 ----- Render time: 0.072 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 27mb, available GPU memory: 5122mb Used host memory: 27mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 27mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 43mb, available GPU memory: 5008mb ----- Mem stats: Total: 114 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4160 ----- Render time: 0.082 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 5122mb Used host memory: 39mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 4924mb ----- Mem stats: Total: 198 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.27 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 5122mb Used host memory: 39mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 4924mb ----- Mem stats: Total: 198 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.358 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 5122mb Used host memory: 39mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 4924mb ----- Mem stats: Total: 198 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.393 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 5122mb Used host memory: 39mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 4924mb ----- Mem stats: Total: 198 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.446 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 5122mb Used host memory: 39mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 4924mb ----- Mem stats: Total: 198 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.416 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 27mb, available GPU memory: 5122mb Used host memory: 27mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 27mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 43mb, available GPU memory: 5008mb ----- Mem stats: Total: 114 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4160 ----- Render time: 0.068 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 5122mb Used host memory: 207mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 4820mb ----- Mem stats: Total: 302 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.543 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.501 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.406 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.437 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.532 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 5122mb Used host memory: 207mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 4820mb ----- Mem stats: Total: 302 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.167 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 5122mb Used host memory: 207mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 4820mb ----- Mem stats: Total: 302 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.522 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.504 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.402 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.442 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.54 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 5122mb Used host memory: 207mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 4820mb ----- Mem stats: Total: 302 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.176 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 5122mb Used host memory: 207mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 4820mb ----- Mem stats: Total: 302 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.165 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.497 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.564 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.41 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.437 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.546 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 5122mb Used host memory: 207mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 4820mb ----- Mem stats: Total: 302 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.172 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 5122mb Used host memory: 207mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 4820mb ----- Mem stats: Total: 302 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.553 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.501 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.436 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.441 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.542 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 5122mb Used host memory: 207mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 4820mb ----- Mem stats: Total: 302 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.169 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 203mb, available GPU memory: 5122mb Used host memory: 203mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 203mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 227mb, available GPU memory: 4822mb ----- Mem stats: Total: 300 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4158 ----- Render time: 0.168 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 215mb, available GPU memory: 5122mb Used host memory: 215mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 215mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 311mb, available GPU memory: 4714mb ----- Mem stats: Total: 408 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 0.504 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 215mb, available GPU memory: 5122mb Used host memory: 215mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 215mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 311mb, available GPU memory: 4714mb ----- Mem stats: Total: 408 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 0.523 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 215mb, available GPU memory: 5122mb Used host memory: 215mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 215mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 311mb, available GPU memory: 4714mb ----- Mem stats: Total: 408 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 0.425 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 215mb, available GPU memory: 5122mb Used host memory: 215mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 215mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 311mb, available GPU memory: 4714mb ----- Mem stats: Total: 408 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 0.455 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 215mb, available GPU memory: 5122mb Used host memory: 215mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 215mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 311mb, available GPU memory: 4714mb ----- Mem stats: Total: 408 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 0.533 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 203mb, available GPU memory: 5122mb Used host memory: 203mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 203mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 227mb, available GPU memory: 4822mb ----- Mem stats: Total: 300 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4158 ----- Render time: 0.182 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 63mb, available GPU memory: 4984mb ----- Mem stats: Total: 138 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4156 ----- Render time: 0.073 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 4828mb ----- Mem stats: Total: 294 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.133 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 4828mb ----- Mem stats: Total: 294 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.156 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 4828mb ----- Mem stats: Total: 294 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.159 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 4828mb ----- Mem stats: Total: 294 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.139 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 4828mb ----- Mem stats: Total: 294 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.15 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 5122mb Used host memory: 23mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 63mb, available GPU memory: 4984mb ----- Mem stats: Total: 138 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4156 ----- Render time: 0.066 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 27mb, available GPU memory: 5122mb Used host memory: 27mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 27mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 43mb, available GPU memory: 5008mb ----- Mem stats: Total: 114 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4160 ----- Render time: 0.077 sec Writing... light_1620243752_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 5122mb Used host memory: 39mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 4924mb ----- Mem stats: Total: 198 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.248 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 5122mb Used host memory: 39mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 4924mb ----- Mem stats: Total: 198 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.344 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 5122mb Used host memory: 39mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 4924mb ----- Mem stats: Total: 198 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.327 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 5122mb Used host memory: 39mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 4924mb ----- Mem stats: Total: 198 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.335 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 5122mb Used host memory: 39mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 4924mb ----- Mem stats: Total: 198 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.337 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 27mb, available GPU memory: 5122mb Used host memory: 27mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 27mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 43mb, available GPU memory: 5008mb ----- Mem stats: Total: 114 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4160 ----- Render time: 0.063 sec Writing... light_1620243752_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 5122mb Used host memory: 207mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 4820mb ----- Mem stats: Total: 302 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.215 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.524 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.453 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.401 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.401 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.473 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 5122mb Used host memory: 207mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 4820mb ----- Mem stats: Total: 302 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.156 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 5122mb Used host memory: 207mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 4820mb ----- Mem stats: Total: 302 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.483 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.436 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.421 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.426 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.452 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 5122mb Used host memory: 207mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 4820mb ----- Mem stats: Total: 302 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.146 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 5122mb Used host memory: 207mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 4820mb ----- Mem stats: Total: 302 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.498 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.44 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.414 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.411 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.45 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 5122mb Used host memory: 207mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 4820mb ----- Mem stats: Total: 302 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.152 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 5122mb Used host memory: 207mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 4820mb ----- Mem stats: Total: 302 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.526 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.431 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.404 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.417 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 5122mb Used host memory: 231mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 4700mb ----- Mem stats: Total: 422 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 0.437 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 5122mb Used host memory: 207mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 4820mb ----- Mem stats: Total: 302 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.15 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 203mb, available GPU memory: 5122mb Used host memory: 203mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 203mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 227mb, available GPU memory: 4822mb ----- Mem stats: Total: 300 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4158 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 215mb, available GPU memory: 5122mb Used host memory: 215mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 215mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 311mb, available GPU memory: 4714mb ----- Mem stats: Total: 408 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 0.483 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 215mb, available GPU memory: 5122mb Used host memory: 215mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 215mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 311mb, available GPU memory: 4714mb ----- Mem stats: Total: 408 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 0.423 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 215mb, available GPU memory: 5122mb Used host memory: 215mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 215mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 311mb, available GPU memory: 4714mb ----- Mem stats: Total: 408 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 0.405 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 215mb, available GPU memory: 5122mb Used host memory: 215mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 215mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 311mb, available GPU memory: 4714mb ----- Mem stats: Total: 408 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 0.414 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 215mb, available GPU memory: 5122mb Used host memory: 215mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 215mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 311mb, available GPU memory: 4714mb ----- Mem stats: Total: 408 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 0.443 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 22mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 203mb, available GPU memory: 5122mb Used host memory: 203mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 203mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 227mb, available GPU memory: 4822mb ----- Mem stats: Total: 300 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4158 ----- Render time: 0.149 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 471mb, available GPU memory: 5122mb Used host memory: 471mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 471mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 631mb, available GPU memory: 4208mb ----- Mem stats: Total: 914 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4780 ----- Render time: 22.138 sec Writing... uvpos_StationSolnechnaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 471mb, available GPU memory: 5122mb Used host memory: 471mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 471mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 631mb, available GPU memory: 4208mb ----- Mem stats: Total: 914 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4780 ----- Render time: 0.455 sec Writing... uvpos_StationSolnechnaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 471mb, available GPU memory: 5122mb Used host memory: 471mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 471mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 631mb, available GPU memory: 4208mb ----- Mem stats: Total: 914 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4780 ----- Render time: 0.391 sec Writing... uvpos_StationSolnechnaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 471mb, available GPU memory: 5122mb Used host memory: 471mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 471mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 631mb, available GPU memory: 4208mb ----- Mem stats: Total: 914 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4780 ----- Render time: 0.349 sec Writing... uvpos_StationSolnechnaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 471mb, available GPU memory: 5122mb Used host memory: 471mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 471mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 631mb, available GPU memory: 4208mb ----- Mem stats: Total: 914 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4780 ----- Render time: 0.378 sec Writing... uvpos_StationSolnechnaya_LMA4.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 479mb, available GPU memory: 5122mb Used host memory: 479mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 479mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 543mb, available GPU memory: 4314mb ----- Mem stats: Total: 808 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4786 ----- Render time: 0.539 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 479mb, available GPU memory: 5122mb Used host memory: 479mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 479mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 543mb, available GPU memory: 4314mb ----- Mem stats: Total: 808 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4786 ----- Render time: 0.479 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 479mb, available GPU memory: 5122mb Used host memory: 479mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 479mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 543mb, available GPU memory: 4314mb ----- Mem stats: Total: 808 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4786 ----- Render time: 0.507 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 479mb, available GPU memory: 5122mb Used host memory: 479mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 479mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 543mb, available GPU memory: 4314mb ----- Mem stats: Total: 808 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4786 ----- Render time: 0.394 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 479mb, available GPU memory: 5122mb Used host memory: 479mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 479mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 543mb, available GPU memory: 4314mb ----- Mem stats: Total: 808 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4786 ----- Render time: 0.504 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 0.692 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.245 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.112 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 0.518 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA4.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.338 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 0.608 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.233 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.139 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 0.494 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA4.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 2.35 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 0.63 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 0.479 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA4.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.309 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 0.605 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.231 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.15 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 0.495 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA4.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.336 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 673mb, available GPU memory: 5122mb Used host memory: 673mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 673mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 769mb, available GPU memory: 4088mb ----- Mem stats: Total: 1034 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4804 ----- Render time: 0.645 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 673mb, available GPU memory: 5122mb Used host memory: 673mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 673mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 769mb, available GPU memory: 4088mb ----- Mem stats: Total: 1034 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4804 ----- Render time: 1.257 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 673mb, available GPU memory: 5122mb Used host memory: 673mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 673mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 769mb, available GPU memory: 4088mb ----- Mem stats: Total: 1034 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4804 ----- Render time: 1.193 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 673mb, available GPU memory: 5122mb Used host memory: 673mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 673mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 769mb, available GPU memory: 4088mb ----- Mem stats: Total: 1034 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4804 ----- Render time: 0.483 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 673mb, available GPU memory: 5122mb Used host memory: 673mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 673mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 769mb, available GPU memory: 4088mb ----- Mem stats: Total: 1034 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4804 ----- Render time: 1.372 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 471mb, available GPU memory: 5122mb Used host memory: 471mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 471mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 631mb, available GPU memory: 4208mb ----- Mem stats: Total: 914 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4780 ----- Render time: 0.471 sec Writing... uvpos_StationSolnechnaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 471mb, available GPU memory: 5122mb Used host memory: 471mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 471mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 631mb, available GPU memory: 4208mb ----- Mem stats: Total: 914 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4780 ----- Render time: 0.378 sec Writing... uvpos_StationSolnechnaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 471mb, available GPU memory: 5122mb Used host memory: 471mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 471mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 631mb, available GPU memory: 4208mb ----- Mem stats: Total: 914 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4780 ----- Render time: 0.387 sec Writing... uvpos_StationSolnechnaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 471mb, available GPU memory: 5122mb Used host memory: 471mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 471mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 631mb, available GPU memory: 4208mb ----- Mem stats: Total: 914 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4780 ----- Render time: 0.366 sec Writing... uvpos_StationSolnechnaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 471mb, available GPU memory: 5122mb Used host memory: 471mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 471mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 631mb, available GPU memory: 4208mb ----- Mem stats: Total: 914 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4780 ----- Render time: 0.367 sec Writing... uvpos_StationSolnechnaya_LMA4.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 479mb, available GPU memory: 5122mb Used host memory: 479mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 479mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 543mb, available GPU memory: 4314mb ----- Mem stats: Total: 808 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4786 ----- Render time: 0.601 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 479mb, available GPU memory: 5122mb Used host memory: 479mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 479mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 543mb, available GPU memory: 4314mb ----- Mem stats: Total: 808 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4786 ----- Render time: 0.471 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 479mb, available GPU memory: 5122mb Used host memory: 479mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 479mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 543mb, available GPU memory: 4314mb ----- Mem stats: Total: 808 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4786 ----- Render time: 0.475 sec Writing... light_1620243752_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 479mb, available GPU memory: 5122mb Used host memory: 479mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 479mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 543mb, available GPU memory: 4314mb ----- Mem stats: Total: 808 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4786 ----- Render time: 0.396 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 479mb, available GPU memory: 5122mb Used host memory: 479mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 479mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 543mb, available GPU memory: 4314mb ----- Mem stats: Total: 808 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4786 ----- Render time: 0.506 sec Writing... light_1620243752_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 0.685 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.287 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 0.497 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA4.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.339 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 0.594 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 0.499 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA4.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.35 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 0.725 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.226 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.15 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 0.49 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA4.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.422 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 0.632 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.334 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA3.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.164 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 0.482 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA4.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 689mb, available GPU memory: 5122mb Used host memory: 689mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 689mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 785mb, available GPU memory: 4074mb ----- Mem stats: Total: 1048 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4818 ----- Render time: 1.376 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 673mb, available GPU memory: 5122mb Used host memory: 673mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 673mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 769mb, available GPU memory: 4088mb ----- Mem stats: Total: 1034 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4804 ----- Render time: 0.636 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 673mb, available GPU memory: 5122mb Used host memory: 673mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 673mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 769mb, available GPU memory: 4088mb ----- Mem stats: Total: 1034 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4804 ----- Render time: 1.287 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 673mb, available GPU memory: 5122mb Used host memory: 673mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 673mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 769mb, available GPU memory: 4088mb ----- Mem stats: Total: 1034 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4804 ----- Render time: 1.184 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 673mb, available GPU memory: 5122mb Used host memory: 673mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 673mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 769mb, available GPU memory: 4088mb ----- Mem stats: Total: 1034 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4804 ----- Render time: 0.495 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 363mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 673mb, available GPU memory: 5122mb Used host memory: 673mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 673mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 769mb, available GPU memory: 4088mb ----- Mem stats: Total: 1034 Alphas: 5 GI albedos: 16 GI lightmaps: 160 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4804 ----- Render time: 1.381 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA4_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.073 sec Writing... uvpos_StationPechatnici_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.066 sec Writing... uvpos_StationPechatnici_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.063 sec Writing... uvpos_StationPechatnici_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.077 sec Writing... uvpos_StationPechatnici_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.08 sec Writing... uvpos_StationPechatnici_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.063 sec Writing... uvpos_StationPechatnici_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.069 sec Writing... uvpos_StationPechatnici_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.066 sec Writing... uvpos_StationPechatnici_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.075 sec Writing... uvpos_StationPechatnici_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.063 sec Writing... uvpos_StationPechatnici_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.072 sec Writing... uvpos_StationPechatnici_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.081 sec Writing... uvpos_StationPechatnici_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.071 sec Writing... uvpos_StationPechatnici_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LM0.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.081 sec Writing... uvpos_StationPechatnici_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.068 sec Writing... uvpos_StationPechatnici_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.063 sec Writing... uvpos_StationPechatnici_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.07 sec Writing... uvpos_StationPechatnici_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 19mb, available GPU memory: 5038mb ----- Mem stats: Total: 84 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4159 ----- Render time: 0.047 sec Writing... uvpos_StationPechatnici_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA21.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 19mb, available GPU memory: 5038mb ----- Mem stats: Total: 84 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4159 ----- Render time: 0.048 sec Writing... uvpos_StationPechatnici_LMA21.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.109 sec Writing... light_-1786324120_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.126 sec Writing... light_-1786324120_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.145 sec Writing... light_-1786324120_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.135 sec Writing... light_-1786324120_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.118 sec Writing... light_-1786324120_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.136 sec Writing... light_-1786324120_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.13 sec Writing... light_-1786324120_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.127 sec Writing... light_-1786324120_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.107 sec Writing... light_-1786324120_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.077 sec Writing... light_-1786324120_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.073 sec Writing... light_-1786324120_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.076 sec Writing... light_-1786324120_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.077 sec Writing... light_-1786324120_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.099 sec Writing... light_-1786324120_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.075 sec Writing... light_-1786324120_19_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.077 sec Writing... light_-1786324120_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.152 sec Writing... light_-1786324120_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.147 sec Writing... light_-1786324120_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.125 sec Writing... light_-1786324120_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.083 sec Writing... light_-1786324120_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 5122mb Used host memory: 10mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 10mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 5044mb ----- Mem stats: Total: 78 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4160 ----- Render time: 0.048 sec Writing... light_-1786324120_20_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 5122mb Used host memory: 10mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_21_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 10mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 5044mb ----- Mem stats: Total: 78 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4160 ----- Render time: 0.05 sec Writing... light_-1786324120_21_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.729 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.23 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.219 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.222 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.213 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.268 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.245 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.26 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.222 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.303 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.269 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.277 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.173 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.248 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.217 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.242 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.235 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.274 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.231 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.251 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.257 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.269 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.233 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.282 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.272 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.264 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.161 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.102 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.109 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.214 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.24 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.214 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.28 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.257 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.258 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.215 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.217 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.316 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.277 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.233 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.261 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.169 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.107 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.222 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.251 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.24 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.245 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.221 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.281 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.313 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.227 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.261 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.164 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.242 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.22 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.259 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.253 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.262 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.311 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.272 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.251 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.158 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 5122mb Used host memory: 174mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_final_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 5122mb Used host memory: 174mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_final_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.069 sec Writing... uvpos_StationPechatnici_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.071 sec Writing... uvpos_StationPechatnici_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.068 sec Writing... uvpos_StationPechatnici_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.081 sec Writing... uvpos_StationPechatnici_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.067 sec Writing... uvpos_StationPechatnici_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.066 sec Writing... uvpos_StationPechatnici_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.077 sec Writing... uvpos_StationPechatnici_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.066 sec Writing... uvpos_StationPechatnici_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.069 sec Writing... uvpos_StationPechatnici_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.065 sec Writing... uvpos_StationPechatnici_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.067 sec Writing... uvpos_StationPechatnici_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LM0.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.066 sec Writing... uvpos_StationPechatnici_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.069 sec Writing... uvpos_StationPechatnici_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.066 sec Writing... uvpos_StationPechatnici_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.066 sec Writing... uvpos_StationPechatnici_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 4998mb ----- Mem stats: Total: 124 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4157 ----- Render time: 0.064 sec Writing... uvpos_StationPechatnici_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 19mb, available GPU memory: 5038mb ----- Mem stats: Total: 84 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4159 ----- Render time: 0.046 sec Writing... uvpos_StationPechatnici_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 5122mb Used host memory: 9mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA21.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 19mb, available GPU memory: 5038mb ----- Mem stats: Total: 84 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 4159 ----- Render time: 0.048 sec Writing... uvpos_StationPechatnici_LMA21.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.105 sec Writing... light_-1786324120_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.132 sec Writing... light_-1786324120_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.15 sec Writing... light_-1786324120_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.137 sec Writing... light_-1786324120_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.143 sec Writing... light_-1786324120_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.141 sec Writing... light_-1786324120_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.139 sec Writing... light_-1786324120_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.125 sec Writing... light_-1786324120_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.103 sec Writing... light_-1786324120_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.078 sec Writing... light_-1786324120_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.075 sec Writing... light_-1786324120_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.088 sec Writing... light_-1786324120_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.075 sec Writing... light_-1786324120_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.104 sec Writing... light_-1786324120_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.12 sec Writing... light_-1786324120_19_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.081 sec Writing... light_-1786324120_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.146 sec Writing... light_-1786324120_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.132 sec Writing... light_-1786324120_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.151 sec Writing... light_-1786324120_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 5122mb Used host memory: 13mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 5022mb ----- Mem stats: Total: 100 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4161 ----- Render time: 0.078 sec Writing... light_-1786324120_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 5122mb Used host memory: 10mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 10mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 5044mb ----- Mem stats: Total: 78 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4160 ----- Render time: 0.05 sec Writing... light_-1786324120_20_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 5122mb Used host memory: 10mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_21_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 10mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 5044mb ----- Mem stats: Total: 78 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 4160 ----- Render time: 0.05 sec Writing... light_-1786324120_21_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.26 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.226 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.23 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.223 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.23 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.274 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.203 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.222 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.29 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.269 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.231 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.282 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.163 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.223 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.251 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.233 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.219 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.222 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.271 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.253 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.261 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.293 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.269 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.244 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.179 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.108 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.244 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.214 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.231 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.271 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.231 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.261 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.252 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.26 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.233 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.276 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.26 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.264 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.163 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.107 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.216 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.246 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.323 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.218 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.214 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.273 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.255 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.197 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.221 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.23 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.273 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.26 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.233 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.269 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 5122mb Used host memory: 181mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 4846mb ----- Mem stats: Total: 276 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4161 ----- Render time: 0.171 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 5122mb Used host memory: 175mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.252 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.221 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.232 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.221 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.216 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.257 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.191 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.289 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.258 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.244 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.274 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 5122mb Used host memory: 177mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4159 ----- Render time: 0.164 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 5122mb Used host memory: 174mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_final_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 5122mb Used host memory: 174mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_final_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 4876mb ----- Mem stats: Total: 246 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 4161 ----- Render time: 0.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_final_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 0mb, available GPU memory: 7116mb Used host memory: 0mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 7041mb ----- Mem stats: Total: 75 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 8267 ----- Render time: 0.019 sec Writing... light_HDR.lz4 Done Init... Error (-1): Unknown error (Details: Function "_rtBufferCreate" caught exception: Assertion failed: "rtcRes == RTC_SUCCESS", file: C:\u\workspace\rel5.0-win64-cuda90-VS2015-build-Release\sw\wsapps\raytracing\rtsdk\rel5.0\src\Device\CUDADevice.cpp, line: 180) sun Loading geometry... Error (-1): Unknown error (Details: Function "_rtBufferCreate" caught exception: Assertion failed: "rtcRes == RTC_SUCCESS", file: C:\u\workspace\rel5.0-win64-cuda90-VS2015-build-Release\sw\wsapps\raytracing\rtsdk\rel5.0\src\Device\CUDADevice.cpp, line: 180) Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.039 sec Writing... uvpos_StationPechatnici_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.046 sec Writing... uvpos_StationPechatnici_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA14.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA14.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA13.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.044 sec Writing... uvpos_StationPechatnici_LMA13.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA15.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.045 sec Writing... uvpos_StationPechatnici_LMA15.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA17.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA17.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA16.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.046 sec Writing... uvpos_StationPechatnici_LMA16.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA18.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.041 sec Writing... uvpos_StationPechatnici_LMA18.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.047 sec Writing... uvpos_StationPechatnici_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.046 sec Writing... uvpos_StationPechatnici_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.046 sec Writing... uvpos_StationPechatnici_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7118mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7118mb Used host memory: 9mb, available GPU memory: 7118mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LM0.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7118mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6985mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.045 sec Writing... uvpos_StationPechatnici_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.037 sec Writing... uvpos_StationPechatnici_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA19.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.046 sec Writing... uvpos_StationPechatnici_LMA19.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA20.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 19mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8264 ----- Render time: 0.023 sec Writing... uvpos_StationPechatnici_LMA20.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA21.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 19mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8264 ----- Render time: 0.025 sec Writing... uvpos_StationPechatnici_LMA21.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_13_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.049 sec Writing... light_-1786324120_13_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_14_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.06 sec Writing... light_-1786324120_14_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.066 sec Writing... light_-1786324120_8_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.078 sec Writing... light_-1786324120_6_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.064 sec Writing... light_-1786324120_7_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.068 sec Writing... light_-1786324120_5_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.063 sec Writing... light_-1786324120_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.071 sec Writing... light_-1786324120_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.057 sec Writing... light_-1786324120_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.04 sec Writing... light_-1786324120_11_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.039 sec Writing... light_-1786324120_12_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.047 sec Writing... light_-1786324120_10_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.042 sec Writing... light_-1786324120_9_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_18_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.049 sec Writing... light_-1786324120_18_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_19_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.048 sec Writing... light_-1786324120_19_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.048 sec Writing... light_-1786324120_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_16_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.069 sec Writing... light_-1786324120_16_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_17_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.065 sec Writing... light_-1786324120_17_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_15_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.076 sec Writing... light_-1786324120_15_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.046 sec Writing... light_-1786324120_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_20_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7030mb ----- Mem stats: Total: 86 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.025 sec Writing... light_-1786324120_20_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_21_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7030mb ----- Mem stats: Total: 86 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.026 sec Writing... light_-1786324120_21_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.108 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.144 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.144 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7118mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7118mb Used host memory: 181mb, available GPU memory: 7118mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7118mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6833mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.149 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.13 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7118mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7118mb Used host memory: 181mb, available GPU memory: 7118mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7118mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6833mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.135 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.096 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.058 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.063 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.12 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.106 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.135 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.14 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.148 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.136 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.088 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.061 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.059 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.118 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.131 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.108 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.149 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.137 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.138 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.093 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.063 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA7.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA6.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA12.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA14.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.135 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA13.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA15.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA17.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA16.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA18.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.106 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA9.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA8.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA10.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA11.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.108 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.142 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.143 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA5.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.135 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA19.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 181mb, available GPU memory: 7116mb Used host memory: 181mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_diffuse_HDR... Skipping pass HDR2 Used host memory: 181mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 205mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.093 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA20.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA21.lz4 Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 175mb, available GPU memory: 7116mb Used host memory: 175mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_diffuse_HDR... Skipping pass HDR2 Used host memory: 175mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 181mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.062 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA14_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA14_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA13_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA13_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA15_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA15_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA17_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA17_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA16_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA16_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA18_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.106 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA18_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.128 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.105 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.139 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.138 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.124 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.134 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 177mb, available GPU memory: 7116mb Used host memory: 177mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA19_final_HDR... Skipping pass HDR2 Used host memory: 177mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 7 GI albedos: 4 GI lightmaps: 164 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.09 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA19_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 7116mb Used host memory: 174mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA20_final_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.059 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA20_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA14_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA13_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA15_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA17_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA16_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA18_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA19_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA20_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA21_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 174mb, available GPU memory: 7116mb Used host memory: 174mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA21_final_HDR... Skipping pass HDR2 Used host memory: 174mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 180mb, available GPU memory: 6862mb ----- Mem stats: Total: 254 Alphas: 7 GI albedos: 1 GI lightmaps: 164 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.063 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA21_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 19mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8264 ----- Render time: 0.024 sec Writing... uvpos_StationPechatnici_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LM0.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 19mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8264 ----- Render time: 0.026 sec Writing... uvpos_StationPechatnici_LMA4.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA1_ao_Mask... Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7013mb ----- Mem stats: Total: 103 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 8267 ----- Render time: 0.063 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA2_ao_Mask... Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7013mb ----- Mem stats: Total: 103 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 8267 ----- Render time: 0.062 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA3_ao_Mask... Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7032mb ----- Mem stats: Total: 84 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8263 ----- Render time: 0.028 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LM0_ao_Mask... Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7013mb ----- Mem stats: Total: 103 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 8267 ----- Render time: 0.054 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA4_ao_Mask... Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7032mb ----- Mem stats: Total: 84 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8263 ----- Render time: 0.026 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_ao_Mask.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.051 sec Writing... light_-1786324120_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.066 sec Writing... light_-1786324120_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7030mb ----- Mem stats: Total: 86 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.026 sec Writing... light_-1786324120_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.048 sec Writing... light_-1786324120_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7030mb ----- Mem stats: Total: 86 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.025 sec Writing... light_-1786324120_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.117 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.036 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.097 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.037 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.037 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.098 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.037 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.037 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.096 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.037 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.037 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.096 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.037 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 65mb, available GPU memory: 6969mb ----- Mem stats: Total: 147 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 65mb, available GPU memory: 6969mb ----- Mem stats: Total: 147 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 7116mb Used host memory: 38mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 38mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.038 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_final_HDR... Skipping pass HDR2 Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 65mb, available GPU memory: 6969mb ----- Mem stats: Total: 147 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.1 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 7116mb Used host memory: 38mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 38mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.039 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_final_HDR.lz4 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.102 sec Writing... uvpos_StationPechatnici_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.045 sec Writing... uvpos_StationPechatnici_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 19mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8264 ----- Render time: 0.027 sec Writing... uvpos_StationPechatnici_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LM0.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 49mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8262 ----- Render time: 0.038 sec Writing... uvpos_StationPechatnici_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 19mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8264 ----- Render time: 0.026 sec Writing... uvpos_StationPechatnici_LMA4.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA1_ao_Mask... Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7013mb ----- Mem stats: Total: 103 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 8267 ----- Render time: 0.071 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA2_ao_Mask... Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7013mb ----- Mem stats: Total: 103 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 8267 ----- Render time: 0.062 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA3_ao_Mask... Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7032mb ----- Mem stats: Total: 84 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8263 ----- Render time: 0.029 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LM0_ao_Mask... Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7013mb ----- Mem stats: Total: 103 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 8267 ----- Render time: 0.061 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA4_ao_Mask... Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7032mb ----- Mem stats: Total: 84 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8263 ----- Render time: 0.029 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_ao_Mask.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.06 sec Writing... light_-1786324120_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.074 sec Writing... light_-1786324120_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7030mb ----- Mem stats: Total: 86 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.028 sec Writing... light_-1786324120_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 29mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8266 ----- Render time: 0.049 sec Writing... light_-1786324120_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7030mb ----- Mem stats: Total: 86 Alphas: 7 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8264 ----- Render time: 0.03 sec Writing... light_-1786324120_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.339 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.317 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.063 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.272 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.062 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.321 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.319 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.066 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.268 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.069 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.318 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.321 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.068 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.067 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.318 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.325 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.067 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 45mb, available GPU memory: 7116mb Used host memory: 45mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 45mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 69mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8266 ----- Render time: 0.273 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.07 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 65mb, available GPU memory: 6969mb ----- Mem stats: Total: 147 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.32 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 65mb, available GPU memory: 6969mb ----- Mem stats: Total: 147 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.323 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 7116mb Used host memory: 38mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 38mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.069 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_final_HDR... Skipping pass HDR2 Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 65mb, available GPU memory: 6969mb ----- Mem stats: Total: 147 Alphas: 7 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8264 ----- Render time: 0.274 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 8mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 7116mb Used host memory: 38mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 38mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 7 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8265 ----- Render time: 0.071 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_final_HDR.lz4 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 174mb, available GPU memory: 6818mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8260 ----- Render time: 0.09 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LM0.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 174mb, available GPU memory: 6818mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8260 ----- Render time: 0.092 sec Writing... uvpos_StationSlavyanskyBoulevard_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 54mb, available GPU memory: 6974mb ----- Mem stats: Total: 141 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8272 ----- Render time: 0.037 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 54mb, available GPU memory: 6974mb ----- Mem stats: Total: 141 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8272 ----- Render time: 0.037 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 174mb, available GPU memory: 6818mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8260 ----- Render time: 0.107 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA2.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 30mb, available GPU memory: 7116mb Used host memory: 30mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 30mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 94mb, available GPU memory: 6914mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8276 ----- Render time: 0.181 sec Writing... light_-1618840742_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 30mb, available GPU memory: 7116mb Used host memory: 30mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 30mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 94mb, available GPU memory: 6914mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8276 ----- Render time: 0.208 sec Writing... light_-1618840742_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 34mb, available GPU memory: 6998mb ----- Mem stats: Total: 117 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8276 ----- Render time: 0.059 sec Writing... light_-1618840742_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 34mb, available GPU memory: 6998mb ----- Mem stats: Total: 117 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8276 ----- Render time: 0.054 sec Writing... light_-1618840742_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 30mb, available GPU memory: 7116mb Used host memory: 30mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 30mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 94mb, available GPU memory: 6914mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8276 ----- Render time: 0.099 sec Writing... light_-1618840742_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 7116mb Used host memory: 159mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 255mb, available GPU memory: 6753mb ----- Mem stats: Total: 362 Alphas: 5 GI albedos: 16 GI lightmaps: 112 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 1.201 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 7116mb Used host memory: 159mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 255mb, available GPU memory: 6753mb ----- Mem stats: Total: 362 Alphas: 5 GI albedos: 16 GI lightmaps: 112 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.851 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 135mb, available GPU memory: 7116mb Used host memory: 135mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 135mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 159mb, available GPU memory: 6873mb ----- Mem stats: Total: 242 Alphas: 5 GI albedos: 4 GI lightmaps: 112 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8277 ----- Render time: 0.438 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 135mb, available GPU memory: 7116mb Used host memory: 135mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 135mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 159mb, available GPU memory: 6873mb ----- Mem stats: Total: 242 Alphas: 5 GI albedos: 4 GI lightmaps: 112 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8277 ----- Render time: 0.488 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 7116mb Used host memory: 159mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 255mb, available GPU memory: 6753mb ----- Mem stats: Total: 362 Alphas: 5 GI albedos: 16 GI lightmaps: 112 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 1.396 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 7116mb Used host memory: 159mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 255mb, available GPU memory: 6753mb ----- Mem stats: Total: 362 Alphas: 5 GI albedos: 16 GI lightmaps: 112 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 1.171 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 7116mb Used host memory: 159mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 255mb, available GPU memory: 6753mb ----- Mem stats: Total: 362 Alphas: 5 GI albedos: 16 GI lightmaps: 112 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.834 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 135mb, available GPU memory: 7116mb Used host memory: 135mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 135mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 159mb, available GPU memory: 6873mb ----- Mem stats: Total: 242 Alphas: 5 GI albedos: 4 GI lightmaps: 112 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8277 ----- Render time: 0.436 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 135mb, available GPU memory: 7116mb Used host memory: 135mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 135mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 159mb, available GPU memory: 6873mb ----- Mem stats: Total: 242 Alphas: 5 GI albedos: 4 GI lightmaps: 112 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8277 ----- Render time: 0.491 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 7116mb Used host memory: 159mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 255mb, available GPU memory: 6753mb ----- Mem stats: Total: 362 Alphas: 5 GI albedos: 16 GI lightmaps: 112 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 1.434 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 7116mb Used host memory: 159mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 255mb, available GPU memory: 6753mb ----- Mem stats: Total: 362 Alphas: 5 GI albedos: 16 GI lightmaps: 112 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 1.163 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 7116mb Used host memory: 159mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 255mb, available GPU memory: 6753mb ----- Mem stats: Total: 362 Alphas: 5 GI albedos: 16 GI lightmaps: 112 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.828 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 135mb, available GPU memory: 7116mb Used host memory: 135mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 135mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 159mb, available GPU memory: 6873mb ----- Mem stats: Total: 242 Alphas: 5 GI albedos: 4 GI lightmaps: 112 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8277 ----- Render time: 0.436 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 135mb, available GPU memory: 7116mb Used host memory: 135mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 135mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 159mb, available GPU memory: 6873mb ----- Mem stats: Total: 242 Alphas: 5 GI albedos: 4 GI lightmaps: 112 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8277 ----- Render time: 0.494 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 7116mb Used host memory: 159mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 255mb, available GPU memory: 6753mb ----- Mem stats: Total: 362 Alphas: 5 GI albedos: 16 GI lightmaps: 112 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 1.453 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 7116mb Used host memory: 159mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 255mb, available GPU memory: 6753mb ----- Mem stats: Total: 362 Alphas: 5 GI albedos: 16 GI lightmaps: 112 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 1.191 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 7116mb Used host memory: 159mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 255mb, available GPU memory: 6753mb ----- Mem stats: Total: 362 Alphas: 5 GI albedos: 16 GI lightmaps: 112 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.86 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 135mb, available GPU memory: 7116mb Used host memory: 135mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 135mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 159mb, available GPU memory: 6873mb ----- Mem stats: Total: 242 Alphas: 5 GI albedos: 4 GI lightmaps: 112 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8277 ----- Render time: 0.44 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 135mb, available GPU memory: 7116mb Used host memory: 135mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 135mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 159mb, available GPU memory: 6873mb ----- Mem stats: Total: 242 Alphas: 5 GI albedos: 4 GI lightmaps: 112 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8277 ----- Render time: 0.494 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 7116mb Used host memory: 159mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 255mb, available GPU memory: 6753mb ----- Mem stats: Total: 362 Alphas: 5 GI albedos: 16 GI lightmaps: 112 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 1.444 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 143mb, available GPU memory: 7116mb Used host memory: 143mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 143mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 239mb, available GPU memory: 6767mb ----- Mem stats: Total: 348 Alphas: 5 GI albedos: 16 GI lightmaps: 112 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8263 ----- Render time: 1.165 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 143mb, available GPU memory: 7116mb Used host memory: 143mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_final_HDR... Skipping pass HDR2 Used host memory: 143mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 239mb, available GPU memory: 6767mb ----- Mem stats: Total: 348 Alphas: 5 GI albedos: 16 GI lightmaps: 112 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8263 ----- Render time: 0.832 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 131mb, available GPU memory: 7116mb Used host memory: 131mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 131mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 155mb, available GPU memory: 6875mb ----- Mem stats: Total: 240 Alphas: 5 GI albedos: 4 GI lightmaps: 112 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8275 ----- Render time: 0.44 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 131mb, available GPU memory: 7116mb Used host memory: 131mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 131mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 155mb, available GPU memory: 6875mb ----- Mem stats: Total: 240 Alphas: 5 GI albedos: 4 GI lightmaps: 112 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8275 ----- Render time: 0.493 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 143mb, available GPU memory: 7116mb Used host memory: 143mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 143mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 239mb, available GPU memory: 6767mb ----- Mem stats: Total: 348 Alphas: 5 GI albedos: 16 GI lightmaps: 112 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8263 ----- Render time: 1.42 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.082 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 53mb, available GPU memory: 6975mb ----- Mem stats: Total: 141 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8271 ----- Render time: 0.038 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.085 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LM0.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.083 sec Writing... uvpos_StationSlavyanskyBoulevard_LM0.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.167 sec Writing... light_-1618840742_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 17mb, available GPU memory: 7116mb Used host memory: 17mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 17mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 33mb, available GPU memory: 6999mb ----- Mem stats: Total: 117 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8275 ----- Render time: 0.047 sec Writing... light_-1618840742_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.119 sec Writing... light_-1618840742_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.197 sec Writing... light_-1618840742_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 150mb, available GPU memory: 7116mb Used host memory: 150mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 150mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 246mb, available GPU memory: 6762mb ----- Mem stats: Total: 354 Alphas: 5 GI albedos: 16 GI lightmaps: 104 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 126mb, available GPU memory: 7116mb Used host memory: 126mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 126mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 150mb, available GPU memory: 6882mb ----- Mem stats: Total: 234 Alphas: 5 GI albedos: 4 GI lightmaps: 104 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8276 ----- Render time: 0.363 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 150mb, available GPU memory: 7116mb Used host memory: 150mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 150mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 246mb, available GPU memory: 6762mb ----- Mem stats: Total: 354 Alphas: 5 GI albedos: 16 GI lightmaps: 104 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.375 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 150mb, available GPU memory: 7116mb Used host memory: 150mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 150mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 246mb, available GPU memory: 6762mb ----- Mem stats: Total: 354 Alphas: 5 GI albedos: 16 GI lightmaps: 104 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.795 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 150mb, available GPU memory: 7116mb Used host memory: 150mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 150mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 246mb, available GPU memory: 6762mb ----- Mem stats: Total: 354 Alphas: 5 GI albedos: 16 GI lightmaps: 104 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.052 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 126mb, available GPU memory: 7116mb Used host memory: 126mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 126mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 150mb, available GPU memory: 6882mb ----- Mem stats: Total: 234 Alphas: 5 GI albedos: 4 GI lightmaps: 104 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8276 ----- Render time: 0.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 150mb, available GPU memory: 7116mb Used host memory: 150mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 150mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 246mb, available GPU memory: 6762mb ----- Mem stats: Total: 354 Alphas: 5 GI albedos: 16 GI lightmaps: 104 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.381 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 150mb, available GPU memory: 7116mb Used host memory: 150mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 150mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 246mb, available GPU memory: 6762mb ----- Mem stats: Total: 354 Alphas: 5 GI albedos: 16 GI lightmaps: 104 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.79 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 150mb, available GPU memory: 7116mb Used host memory: 150mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 150mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 246mb, available GPU memory: 6762mb ----- Mem stats: Total: 354 Alphas: 5 GI albedos: 16 GI lightmaps: 104 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.053 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 126mb, available GPU memory: 7116mb Used host memory: 126mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 126mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 150mb, available GPU memory: 6882mb ----- Mem stats: Total: 234 Alphas: 5 GI albedos: 4 GI lightmaps: 104 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8276 ----- Render time: 0.356 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 150mb, available GPU memory: 7116mb Used host memory: 150mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 150mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 246mb, available GPU memory: 6762mb ----- Mem stats: Total: 354 Alphas: 5 GI albedos: 16 GI lightmaps: 104 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 150mb, available GPU memory: 7116mb Used host memory: 150mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 150mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 246mb, available GPU memory: 6762mb ----- Mem stats: Total: 354 Alphas: 5 GI albedos: 16 GI lightmaps: 104 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.784 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 150mb, available GPU memory: 7116mb Used host memory: 150mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 150mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 246mb, available GPU memory: 6762mb ----- Mem stats: Total: 354 Alphas: 5 GI albedos: 16 GI lightmaps: 104 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.078 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 126mb, available GPU memory: 7116mb Used host memory: 126mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 126mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 150mb, available GPU memory: 6882mb ----- Mem stats: Total: 234 Alphas: 5 GI albedos: 4 GI lightmaps: 104 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8276 ----- Render time: 0.378 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 150mb, available GPU memory: 7116mb Used host memory: 150mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 150mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 246mb, available GPU memory: 6762mb ----- Mem stats: Total: 354 Alphas: 5 GI albedos: 16 GI lightmaps: 104 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.422 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 150mb, available GPU memory: 7116mb Used host memory: 150mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 150mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 246mb, available GPU memory: 6762mb ----- Mem stats: Total: 354 Alphas: 5 GI albedos: 16 GI lightmaps: 104 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.809 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 134mb, available GPU memory: 7116mb Used host memory: 134mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 134mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 230mb, available GPU memory: 6776mb ----- Mem stats: Total: 340 Alphas: 5 GI albedos: 16 GI lightmaps: 104 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 1.074 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 122mb, available GPU memory: 7116mb Used host memory: 122mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 122mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 146mb, available GPU memory: 6884mb ----- Mem stats: Total: 232 Alphas: 5 GI albedos: 4 GI lightmaps: 104 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8274 ----- Render time: 0.37 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 134mb, available GPU memory: 7116mb Used host memory: 134mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 134mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 230mb, available GPU memory: 6776mb ----- Mem stats: Total: 340 Alphas: 5 GI albedos: 16 GI lightmaps: 104 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 1.437 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 134mb, available GPU memory: 7116mb Used host memory: 134mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_final_HDR... Skipping pass HDR2 Used host memory: 134mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 230mb, available GPU memory: 6776mb ----- Mem stats: Total: 340 Alphas: 5 GI albedos: 16 GI lightmaps: 104 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 0.817 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.085 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.082 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LM0.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.083 sec Writing... uvpos_StationSlavyanskyBoulevard_LM0.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.164 sec Writing... light_-1618840742_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.131 sec Writing... light_-1618840742_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.195 sec Writing... light_-1618840742_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.178 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.759 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.997 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.166 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.767 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.001 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.171 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.772 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.004 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.177 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.762 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 126mb, available GPU memory: 7116mb Used host memory: 126mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 126mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 222mb, available GPU memory: 6784mb ----- Mem stats: Total: 332 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 1.019 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 126mb, available GPU memory: 7116mb Used host memory: 126mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 126mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 222mb, available GPU memory: 6784mb ----- Mem stats: Total: 332 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 1.172 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 126mb, available GPU memory: 7116mb Used host memory: 126mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_final_HDR... Skipping pass HDR2 Used host memory: 126mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 222mb, available GPU memory: 6784mb ----- Mem stats: Total: 332 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 0.767 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 7116mb Used host memory: 23mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8249 ----- Render time: 0.093 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 7116mb Used host memory: 23mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 63mb, available GPU memory: 6969mb ----- Mem stats: Total: 147 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.038 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 7116mb Used host memory: 23mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8249 ----- Render time: 0.092 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 7116mb Used host memory: 23mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8249 ----- Render time: 0.088 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 7116mb Used host memory: 23mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8249 ----- Render time: 0.082 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 7116mb Used host memory: 23mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8249 ----- Render time: 0.091 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 7116mb Used host memory: 23mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 63mb, available GPU memory: 6969mb ----- Mem stats: Total: 147 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8261 ----- Render time: 0.041 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8265 ----- Render time: 0.141 sec Writing... light_1885525874_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 27mb, available GPU memory: 7116mb Used host memory: 27mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 27mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 43mb, available GPU memory: 6993mb ----- Mem stats: Total: 123 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.053 sec Writing... light_1885525874_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7118mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7118mb Used host memory: 39mb, available GPU memory: 7118mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 7118mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6911mb ----- Mem stats: Total: 207 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8265 ----- Render time: 0.204 sec Writing... light_1885525874_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8265 ----- Render time: 0.183 sec Writing... light_1885525874_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8265 ----- Render time: 0.182 sec Writing... light_1885525874_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8265 ----- Render time: 0.185 sec Writing... light_1885525874_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 27mb, available GPU memory: 7116mb Used host memory: 27mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 27mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 43mb, available GPU memory: 6993mb ----- Mem stats: Total: 123 Alphas: 22 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8265 ----- Render time: 0.041 sec Writing... light_1885525874_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 1.002 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 7116mb Used host memory: 207mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 6805mb ----- Mem stats: Total: 311 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.658 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.63 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.636 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.676 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 7116mb Used host memory: 207mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 6805mb ----- Mem stats: Total: 311 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.238 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.709 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 7116mb Used host memory: 207mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 6805mb ----- Mem stats: Total: 311 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.662 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.658 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.603 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.684 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 7116mb Used host memory: 207mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 6805mb ----- Mem stats: Total: 311 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.741 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 7116mb Used host memory: 207mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 6805mb ----- Mem stats: Total: 311 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.217 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.713 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.631 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.671 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.678 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 7116mb Used host memory: 207mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 6805mb ----- Mem stats: Total: 311 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.241 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.74 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 7116mb Used host memory: 207mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 6805mb ----- Mem stats: Total: 311 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.205 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.681 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.643 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.643 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 231mb, available GPU memory: 7116mb Used host memory: 231mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 231mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 327mb, available GPU memory: 6685mb ----- Mem stats: Total: 431 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8265 ----- Render time: 0.68 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 207mb, available GPU memory: 7116mb Used host memory: 207mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 207mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 231mb, available GPU memory: 6805mb ----- Mem stats: Total: 311 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7118mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 215mb, available GPU memory: 7118mb Used host memory: 215mb, available GPU memory: 7118mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 215mb, available GPU memory: 7118mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 311mb, available GPU memory: 6701mb ----- Mem stats: Total: 417 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8251 ----- Render time: 0.71 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7116mb Used host memory: 203mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 203mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 227mb, available GPU memory: 6807mb ----- Mem stats: Total: 309 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.207 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 215mb, available GPU memory: 7116mb Used host memory: 215mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 215mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 311mb, available GPU memory: 6699mb ----- Mem stats: Total: 417 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8251 ----- Render time: 0.669 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 215mb, available GPU memory: 7116mb Used host memory: 215mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 215mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 311mb, available GPU memory: 6699mb ----- Mem stats: Total: 417 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8251 ----- Render time: 0.668 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 215mb, available GPU memory: 7116mb Used host memory: 215mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 215mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 311mb, available GPU memory: 6699mb ----- Mem stats: Total: 417 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8251 ----- Render time: 0.627 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 215mb, available GPU memory: 7116mb Used host memory: 215mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 215mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 311mb, available GPU memory: 6699mb ----- Mem stats: Total: 417 Alphas: 22 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8251 ----- Render time: 0.685 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 22mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7116mb Used host memory: 203mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 203mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 227mb, available GPU memory: 6807mb ----- Mem stats: Total: 309 Alphas: 22 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8263 ----- Render time: 0.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 174mb, available GPU memory: 6818mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8260 ----- Render time: 0.316 sec Writing... uvpos_StationSolnechnaya_LM0.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 30mb, available GPU memory: 7116mb Used host memory: 30mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 30mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 94mb, available GPU memory: 6914mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8276 ----- Render time: 0.341 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 79mb, available GPU memory: 7116mb Used host memory: 79mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 79mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 175mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.692 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 79mb, available GPU memory: 7116mb Used host memory: 79mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 79mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 175mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.591 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 79mb, available GPU memory: 7116mb Used host memory: 79mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 79mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 175mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.589 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 79mb, available GPU memory: 7116mb Used host memory: 79mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 79mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 175mb, available GPU memory: 6833mb ----- Mem stats: Total: 283 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.587 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 63mb, available GPU memory: 7116mb Used host memory: 63mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 63mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 159mb, available GPU memory: 6847mb ----- Mem stats: Total: 269 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8263 ----- Render time: 0.582 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 174mb, available GPU memory: 6818mb ----- Mem stats: Total: 298 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8260 ----- Render time: 0.082 sec Writing... uvpos_StationSolnechnaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 174mb, available GPU memory: 6818mb ----- Mem stats: Total: 298 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8260 ----- Render time: 0.082 sec Writing... uvpos_StationSolnechnaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 54mb, available GPU memory: 6974mb ----- Mem stats: Total: 142 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8272 ----- Render time: 0.037 sec Writing... uvpos_StationSolnechnaya_LMA2.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 30mb, available GPU memory: 7116mb Used host memory: 30mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 30mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 94mb, available GPU memory: 6914mb ----- Mem stats: Total: 202 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8276 ----- Render time: 0.193 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 30mb, available GPU memory: 7116mb Used host memory: 30mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 30mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 94mb, available GPU memory: 6914mb ----- Mem stats: Total: 202 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8276 ----- Render time: 0.13 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 34mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8276 ----- Render time: 0.04 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 7116mb Used host memory: 119mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6793mb ----- Mem stats: Total: 323 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.81 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 7116mb Used host memory: 119mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6793mb ----- Mem stats: Total: 323 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.832 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 95mb, available GPU memory: 7116mb Used host memory: 95mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 95mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 119mb, available GPU memory: 6913mb ----- Mem stats: Total: 203 Alphas: 5 GI albedos: 4 GI lightmaps: 72 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8277 ----- Render time: 0.085 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 7116mb Used host memory: 119mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6793mb ----- Mem stats: Total: 323 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.666 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 7116mb Used host memory: 119mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6793mb ----- Mem stats: Total: 323 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.847 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 95mb, available GPU memory: 7116mb Used host memory: 95mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 95mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 119mb, available GPU memory: 6913mb ----- Mem stats: Total: 203 Alphas: 5 GI albedos: 4 GI lightmaps: 72 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8277 ----- Render time: 0.084 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 7116mb Used host memory: 119mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6793mb ----- Mem stats: Total: 323 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.65 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 7116mb Used host memory: 119mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6793mb ----- Mem stats: Total: 323 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.831 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 95mb, available GPU memory: 7116mb Used host memory: 95mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 95mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 119mb, available GPU memory: 6913mb ----- Mem stats: Total: 203 Alphas: 5 GI albedos: 4 GI lightmaps: 72 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8277 ----- Render time: 0.085 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 7116mb Used host memory: 119mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6793mb ----- Mem stats: Total: 323 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.648 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 7116mb Used host memory: 119mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6793mb ----- Mem stats: Total: 323 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.832 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 95mb, available GPU memory: 7116mb Used host memory: 95mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 95mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 119mb, available GPU memory: 6913mb ----- Mem stats: Total: 203 Alphas: 5 GI albedos: 4 GI lightmaps: 72 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8277 ----- Render time: 0.085 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 103mb, available GPU memory: 7116mb Used host memory: 103mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 103mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 6807mb ----- Mem stats: Total: 309 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8263 ----- Render time: 0.651 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 103mb, available GPU memory: 7116mb Used host memory: 103mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 103mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 6807mb ----- Mem stats: Total: 309 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8263 ----- Render time: 0.82 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 91mb, available GPU memory: 7116mb Used host memory: 91mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 91mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 115mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 4 GI lightmaps: 72 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8275 ----- Render time: 0.089 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 174mb, available GPU memory: 6818mb ----- Mem stats: Total: 298 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8260 ----- Render time: 0.09 sec Writing... uvpos_StationSolnechnaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 174mb, available GPU memory: 6818mb ----- Mem stats: Total: 298 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8260 ----- Render time: 0.082 sec Writing... uvpos_StationSolnechnaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 54mb, available GPU memory: 6974mb ----- Mem stats: Total: 142 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8272 ----- Render time: 0.038 sec Writing... uvpos_StationSolnechnaya_LMA2.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 30mb, available GPU memory: 7116mb Used host memory: 30mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 30mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 94mb, available GPU memory: 6914mb ----- Mem stats: Total: 202 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8276 ----- Render time: 0.141 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 30mb, available GPU memory: 7116mb Used host memory: 30mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 30mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 94mb, available GPU memory: 6914mb ----- Mem stats: Total: 202 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8276 ----- Render time: 0.193 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 34mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8276 ----- Render time: 0.036 sec Writing... light_1620243752_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 7116mb Used host memory: 119mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6793mb ----- Mem stats: Total: 323 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.822 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 7116mb Used host memory: 119mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6793mb ----- Mem stats: Total: 323 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.65 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 95mb, available GPU memory: 7116mb Used host memory: 95mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 95mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 119mb, available GPU memory: 6913mb ----- Mem stats: Total: 203 Alphas: 5 GI albedos: 4 GI lightmaps: 72 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8277 ----- Render time: 0.086 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 7116mb Used host memory: 119mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6793mb ----- Mem stats: Total: 323 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.829 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 7116mb Used host memory: 119mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6793mb ----- Mem stats: Total: 323 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.653 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 95mb, available GPU memory: 7116mb Used host memory: 95mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 95mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 119mb, available GPU memory: 6913mb ----- Mem stats: Total: 203 Alphas: 5 GI albedos: 4 GI lightmaps: 72 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8277 ----- Render time: 0.083 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 7116mb Used host memory: 119mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6793mb ----- Mem stats: Total: 323 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.831 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 7116mb Used host memory: 119mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6793mb ----- Mem stats: Total: 323 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.659 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 95mb, available GPU memory: 7116mb Used host memory: 95mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 95mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 119mb, available GPU memory: 6913mb ----- Mem stats: Total: 203 Alphas: 5 GI albedos: 4 GI lightmaps: 72 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8277 ----- Render time: 0.083 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 7116mb Used host memory: 119mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6793mb ----- Mem stats: Total: 323 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.829 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 119mb, available GPU memory: 7116mb Used host memory: 119mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 119mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6793mb ----- Mem stats: Total: 323 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8277 ----- Render time: 0.661 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA2.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 95mb, available GPU memory: 7116mb Used host memory: 95mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 95mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 119mb, available GPU memory: 6913mb ----- Mem stats: Total: 203 Alphas: 5 GI albedos: 4 GI lightmaps: 72 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8277 ----- Render time: 0.084 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 103mb, available GPU memory: 7116mb Used host memory: 103mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 103mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 6807mb ----- Mem stats: Total: 309 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8263 ----- Render time: 0.825 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 103mb, available GPU memory: 7116mb Used host memory: 103mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 103mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 199mb, available GPU memory: 6807mb ----- Mem stats: Total: 309 Alphas: 5 GI albedos: 16 GI lightmaps: 72 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8263 ----- Render time: 0.653 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 11mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 91mb, available GPU memory: 7116mb Used host memory: 91mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 91mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 115mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 4 GI lightmaps: 72 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8275 ----- Render time: 0.083 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA2_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.163 sec Writing... uvpos_StationSherbinka_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.081 sec Writing... uvpos_StationSherbinka_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.082 sec Writing... uvpos_StationSherbinka_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LM0.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.084 sec Writing... uvpos_StationSherbinka_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 58mb, available GPU memory: 6969mb ----- Mem stats: Total: 147 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8277 ----- Render time: 0.039 sec Writing... uvpos_StationSherbinka_LMA4.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.087 sec Writing... light_1566430392_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.077 sec Writing... light_1566430392_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.099 sec Writing... light_1566430392_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.209 sec Writing... light_1566430392_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 22mb, available GPU memory: 7116mb Used host memory: 22mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 22mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 38mb, available GPU memory: 6993mb ----- Mem stats: Total: 123 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8281 ----- Render time: 0.048 sec Writing... light_1566430392_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.641 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.311 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.738 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 163mb, available GPU memory: 7116mb Used host memory: 163mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 163mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 187mb, available GPU memory: 6844mb ----- Mem stats: Total: 272 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.52 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.392 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.309 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.75 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 163mb, available GPU memory: 7116mb Used host memory: 163mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 163mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 187mb, available GPU memory: 6844mb ----- Mem stats: Total: 272 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.516 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.393 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.31 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.744 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 163mb, available GPU memory: 7116mb Used host memory: 163mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 163mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 187mb, available GPU memory: 6844mb ----- Mem stats: Total: 272 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.52 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.389 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.212 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.313 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.746 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 163mb, available GPU memory: 7116mb Used host memory: 163mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 163mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 187mb, available GPU memory: 6844mb ----- Mem stats: Total: 272 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.526 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 7116mb Used host memory: 171mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 267mb, available GPU memory: 6738mb ----- Mem stats: Total: 378 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 0.392 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 7116mb Used host memory: 171mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 267mb, available GPU memory: 6738mb ----- Mem stats: Total: 378 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 7116mb Used host memory: 171mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 267mb, available GPU memory: 6738mb ----- Mem stats: Total: 378 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 0.308 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 7116mb Used host memory: 171mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 267mb, available GPU memory: 6738mb ----- Mem stats: Total: 378 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 0.746 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 7116mb Used host memory: 159mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 183mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8281 ----- Render time: 0.521 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LM0.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.083 sec Writing... uvpos_StationSherbinka_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.08 sec Writing... uvpos_StationSherbinka_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.081 sec Writing... uvpos_StationSherbinka_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 58mb, available GPU memory: 6969mb ----- Mem stats: Total: 147 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8277 ----- Render time: 0.04 sec Writing... uvpos_StationSherbinka_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.081 sec Writing... uvpos_StationSherbinka_LMA1.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.212 sec Writing... light_1566430392_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.084 sec Writing... light_1566430392_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.074 sec Writing... light_1566430392_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 22mb, available GPU memory: 7116mb Used host memory: 22mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 22mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 38mb, available GPU memory: 6993mb ----- Mem stats: Total: 123 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8281 ----- Render time: 0.05 sec Writing... light_1566430392_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.097 sec Writing... light_1566430392_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.739 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 163mb, available GPU memory: 7116mb Used host memory: 163mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 163mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 187mb, available GPU memory: 6844mb ----- Mem stats: Total: 272 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.518 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.304 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.726 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.392 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 163mb, available GPU memory: 7116mb Used host memory: 163mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 163mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 187mb, available GPU memory: 6844mb ----- Mem stats: Total: 272 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.524 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.305 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.735 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.389 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 163mb, available GPU memory: 7116mb Used host memory: 163mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 163mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 187mb, available GPU memory: 6844mb ----- Mem stats: Total: 272 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.516 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.306 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.727 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.391 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 163mb, available GPU memory: 7116mb Used host memory: 163mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 163mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 187mb, available GPU memory: 6844mb ----- Mem stats: Total: 272 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.517 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.307 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 7116mb Used host memory: 171mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 267mb, available GPU memory: 6738mb ----- Mem stats: Total: 378 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 0.727 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 7116mb Used host memory: 171mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 267mb, available GPU memory: 6738mb ----- Mem stats: Total: 378 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 0.39 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 7116mb Used host memory: 171mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 267mb, available GPU memory: 6738mb ----- Mem stats: Total: 378 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 0.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 7116mb Used host memory: 159mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 183mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8281 ----- Render time: 0.527 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 7116mb Used host memory: 171mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 267mb, available GPU memory: 6738mb ----- Mem stats: Total: 378 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 0.305 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LM0.lz4_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 44mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8263 ----- Render time: 0.256 sec Writing... uvpos_StationPechatnici_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 44mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8263 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 44mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8263 ----- Render time: 0.034 sec Writing... uvpos_StationPechatnici_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 14mb, available GPU memory: 7027mb ----- Mem stats: Total: 89 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8265 ----- Render time: 0.022 sec Writing... uvpos_StationPechatnici_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 14mb, available GPU memory: 7027mb ----- Mem stats: Total: 89 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8265 ----- Render time: 0.023 sec Writing... uvpos_StationPechatnici_LMA4.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LM0_ao_Mask... Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 7017mb ----- Mem stats: Total: 99 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 8268 ----- Render time: 0.244 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA1_ao_Mask... Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 7017mb ----- Mem stats: Total: 99 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 8268 ----- Render time: 0.06 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA2_ao_Mask... Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 7017mb ----- Mem stats: Total: 99 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 8268 ----- Render time: 0.06 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA3_ao_Mask... Used host memory: 5mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 9mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.024 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA4_ao_Mask... Used host memory: 5mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 9mb, available GPU memory: 7036mb ----- Mem stats: Total: 80 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.026 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_ao_Mask.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 7011mb ----- Mem stats: Total: 105 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8267 ----- Render time: 0.292 sec Writing... light_-1786324120_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 7011mb ----- Mem stats: Total: 105 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8267 ----- Render time: 0.051 sec Writing... light_-1786324120_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 24mb, available GPU memory: 7011mb ----- Mem stats: Total: 105 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8267 ----- Render time: 0.064 sec Writing... light_-1786324120_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 5mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 9mb, available GPU memory: 7034mb ----- Mem stats: Total: 82 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.026 sec Writing... light_-1786324120_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 5mb, available GPU memory: 7116mb Used host memory: 5mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 5mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 9mb, available GPU memory: 7034mb ----- Mem stats: Total: 82 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.025 sec Writing... light_-1786324120_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6971mb ----- Mem stats: Total: 145 Alphas: 1 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.365 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6971mb ----- Mem stats: Total: 145 Alphas: 1 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.303 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6971mb ----- Mem stats: Total: 145 Alphas: 1 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.289 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 40mb, available GPU memory: 7002mb ----- Mem stats: Total: 114 Alphas: 1 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.059 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 40mb, available GPU memory: 7002mb ----- Mem stats: Total: 114 Alphas: 1 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6971mb ----- Mem stats: Total: 145 Alphas: 1 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6971mb ----- Mem stats: Total: 145 Alphas: 1 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.286 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6971mb ----- Mem stats: Total: 145 Alphas: 1 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.29 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 40mb, available GPU memory: 7002mb ----- Mem stats: Total: 114 Alphas: 1 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.059 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 40mb, available GPU memory: 7002mb ----- Mem stats: Total: 114 Alphas: 1 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.056 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6971mb ----- Mem stats: Total: 145 Alphas: 1 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6971mb ----- Mem stats: Total: 145 Alphas: 1 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.285 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6971mb ----- Mem stats: Total: 145 Alphas: 1 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.289 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 40mb, available GPU memory: 7002mb ----- Mem stats: Total: 114 Alphas: 1 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.06 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 40mb, available GPU memory: 7002mb ----- Mem stats: Total: 114 Alphas: 1 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.056 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6971mb ----- Mem stats: Total: 145 Alphas: 1 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6971mb ----- Mem stats: Total: 145 Alphas: 1 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.285 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6971mb ----- Mem stats: Total: 145 Alphas: 1 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.288 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 40mb, available GPU memory: 7002mb ----- Mem stats: Total: 114 Alphas: 1 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.06 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 40mb, available GPU memory: 7002mb ----- Mem stats: Total: 114 Alphas: 1 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.056 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 36mb, available GPU memory: 7116mb Used host memory: 36mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_final_HDR... Skipping pass HDR2 Used host memory: 36mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 60mb, available GPU memory: 6973mb ----- Mem stats: Total: 143 Alphas: 1 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 36mb, available GPU memory: 7116mb Used host memory: 36mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 36mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 60mb, available GPU memory: 6973mb ----- Mem stats: Total: 143 Alphas: 1 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.284 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 36mb, available GPU memory: 7116mb Used host memory: 36mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 36mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 60mb, available GPU memory: 6973mb ----- Mem stats: Total: 143 Alphas: 1 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.289 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 33mb, available GPU memory: 7116mb Used host memory: 33mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 33mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 39mb, available GPU memory: 7002mb ----- Mem stats: Total: 114 Alphas: 1 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.059 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 3mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 33mb, available GPU memory: 7116mb Used host memory: 33mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 33mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 39mb, available GPU memory: 7002mb ----- Mem stats: Total: 114 Alphas: 1 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.056 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_final_HDR.lz4 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.084 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.082 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LM0.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.083 sec Writing... uvpos_StationSlavyanskyBoulevard_LM0.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.164 sec Writing... light_-1618840742_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.121 sec Writing... light_-1618840742_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.194 sec Writing... light_-1618840742_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.99 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.159 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.753 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.013 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.193 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.77 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.992 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.16 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.757 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.988 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.165 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 142mb, available GPU memory: 7116mb Used host memory: 142mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 142mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 238mb, available GPU memory: 6770mb ----- Mem stats: Total: 346 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.758 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 126mb, available GPU memory: 7116mb Used host memory: 126mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 126mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 222mb, available GPU memory: 6784mb ----- Mem stats: Total: 332 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 0.996 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 126mb, available GPU memory: 7116mb Used host memory: 126mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 126mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 222mb, available GPU memory: 6784mb ----- Mem stats: Total: 332 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 1.169 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 126mb, available GPU memory: 7116mb Used host memory: 126mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_final_HDR... Skipping pass HDR2 Used host memory: 126mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 222mb, available GPU memory: 6784mb ----- Mem stats: Total: 332 Alphas: 5 GI albedos: 16 GI lightmaps: 96 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 0.758 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.085 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA9.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 53mb, available GPU memory: 6975mb ----- Mem stats: Total: 141 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8271 ----- Render time: 0.037 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA9.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA10.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 23mb, available GPU memory: 7015mb ----- Mem stats: Total: 101 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8273 ----- Render time: 0.026 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA10.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.082 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.08 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA12.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 23mb, available GPU memory: 7015mb ----- Mem stats: Total: 101 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8273 ----- Render time: 0.026 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA12.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA11.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 23mb, available GPU memory: 7015mb ----- Mem stats: Total: 101 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8273 ----- Render time: 0.027 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA11.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.087 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA6.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA7.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.081 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA7.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.08 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.08 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA8.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 53mb, available GPU memory: 6975mb ----- Mem stats: Total: 141 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8271 ----- Render time: 0.04 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA8.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LM0.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.08 sec Writing... uvpos_StationSlavyanskyBoulevard_LM0.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.126 sec Writing... light_-1618840742_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 17mb, available GPU memory: 7116mb Used host memory: 17mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_9_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 17mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 33mb, available GPU memory: 6999mb ----- Mem stats: Total: 117 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8275 ----- Render time: 0.042 sec Writing... light_-1618840742_9_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_10_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7022mb ----- Mem stats: Total: 94 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8273 ----- Render time: 0.028 sec Writing... light_-1618840742_10_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.18 sec Writing... light_-1618840742_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.164 sec Writing... light_-1618840742_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_12_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7022mb ----- Mem stats: Total: 94 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8273 ----- Render time: 0.026 sec Writing... light_-1618840742_12_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_11_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7022mb ----- Mem stats: Total: 94 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8273 ----- Render time: 0.025 sec Writing... light_-1618840742_11_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.129 sec Writing... light_-1618840742_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_7_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.131 sec Writing... light_-1618840742_7_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.142 sec Writing... light_-1618840742_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.175 sec Writing... light_-1618840742_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 17mb, available GPU memory: 7116mb Used host memory: 17mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_8_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 17mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 33mb, available GPU memory: 6999mb ----- Mem stats: Total: 117 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8275 ----- Render time: 0.038 sec Writing... light_-1618840742_8_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.196 sec Writing... light_-1618840742_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 2.819 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA9.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 300mb, available GPU memory: 7116mb Used host memory: 300mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 300mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 324mb, available GPU memory: 6708mb ----- Mem stats: Total: 408 Alphas: 5 GI albedos: 4 GI lightmaps: 278 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8276 ----- Render time: 0.917 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA10.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 294mb, available GPU memory: 7116mb Used host memory: 294mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 294mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 300mb, available GPU memory: 6739mb ----- Mem stats: Total: 377 Alphas: 5 GI albedos: 1 GI lightmaps: 278 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.281 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 3.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 3.521 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA12.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 294mb, available GPU memory: 7116mb Used host memory: 294mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 294mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 300mb, available GPU memory: 6739mb ----- Mem stats: Total: 377 Alphas: 5 GI albedos: 1 GI lightmaps: 278 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.184 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA11.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 294mb, available GPU memory: 7116mb Used host memory: 294mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 294mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 300mb, available GPU memory: 6739mb ----- Mem stats: Total: 377 Alphas: 5 GI albedos: 1 GI lightmaps: 278 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA6.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 4.487 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA7.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 4.29 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA5.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 2.968 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 3.264 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA8.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 300mb, available GPU memory: 7116mb Used host memory: 300mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 300mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 324mb, available GPU memory: 6708mb ----- Mem stats: Total: 408 Alphas: 5 GI albedos: 4 GI lightmaps: 278 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8276 ----- Render time: 0.892 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 2.84 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 2.586 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA9.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 300mb, available GPU memory: 7116mb Used host memory: 300mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 300mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 324mb, available GPU memory: 6708mb ----- Mem stats: Total: 408 Alphas: 5 GI albedos: 4 GI lightmaps: 278 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8276 ----- Render time: 0.912 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA10.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 294mb, available GPU memory: 7116mb Used host memory: 294mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 294mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 300mb, available GPU memory: 6739mb ----- Mem stats: Total: 377 Alphas: 5 GI albedos: 1 GI lightmaps: 278 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.284 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 3.372 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 3.499 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA12.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 294mb, available GPU memory: 7116mb Used host memory: 294mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 294mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 300mb, available GPU memory: 6739mb ----- Mem stats: Total: 377 Alphas: 5 GI albedos: 1 GI lightmaps: 278 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.183 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA11.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 294mb, available GPU memory: 7116mb Used host memory: 294mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 294mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 300mb, available GPU memory: 6739mb ----- Mem stats: Total: 377 Alphas: 5 GI albedos: 1 GI lightmaps: 278 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.249 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA6.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 4.462 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA7.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 4.295 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA5.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 2.959 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 3.258 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA8.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 300mb, available GPU memory: 7116mb Used host memory: 300mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 300mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 324mb, available GPU memory: 6708mb ----- Mem stats: Total: 408 Alphas: 5 GI albedos: 4 GI lightmaps: 278 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8276 ----- Render time: 0.893 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 2.837 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 2.605 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA9.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 300mb, available GPU memory: 7116mb Used host memory: 300mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 300mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 324mb, available GPU memory: 6708mb ----- Mem stats: Total: 408 Alphas: 5 GI albedos: 4 GI lightmaps: 278 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8276 ----- Render time: 0.918 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA10.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 294mb, available GPU memory: 7116mb Used host memory: 294mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 294mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 300mb, available GPU memory: 6739mb ----- Mem stats: Total: 377 Alphas: 5 GI albedos: 1 GI lightmaps: 278 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.287 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 3.374 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 3.503 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA12.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 294mb, available GPU memory: 7116mb Used host memory: 294mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 294mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 300mb, available GPU memory: 6739mb ----- Mem stats: Total: 377 Alphas: 5 GI albedos: 1 GI lightmaps: 278 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.178 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA11.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 294mb, available GPU memory: 7116mb Used host memory: 294mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 294mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 300mb, available GPU memory: 6739mb ----- Mem stats: Total: 377 Alphas: 5 GI albedos: 1 GI lightmaps: 278 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.253 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA6.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 4.477 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA7.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 4.286 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA5.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 2.97 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 3.262 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA8.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 300mb, available GPU memory: 7116mb Used host memory: 300mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 300mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 324mb, available GPU memory: 6708mb ----- Mem stats: Total: 408 Alphas: 5 GI albedos: 4 GI lightmaps: 278 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8276 ----- Render time: 0.891 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 2.847 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 2.611 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA9.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 300mb, available GPU memory: 7116mb Used host memory: 300mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA9_diffuse_HDR... Skipping pass HDR2 Used host memory: 300mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 324mb, available GPU memory: 6708mb ----- Mem stats: Total: 408 Alphas: 5 GI albedos: 4 GI lightmaps: 278 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8276 ----- Render time: 0.919 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA10.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 294mb, available GPU memory: 7116mb Used host memory: 294mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA10_diffuse_HDR... Skipping pass HDR2 Used host memory: 294mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 300mb, available GPU memory: 6739mb ----- Mem stats: Total: 377 Alphas: 5 GI albedos: 1 GI lightmaps: 278 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.282 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 3.382 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 3.516 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA12.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 294mb, available GPU memory: 7116mb Used host memory: 294mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA12_diffuse_HDR... Skipping pass HDR2 Used host memory: 294mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 300mb, available GPU memory: 6739mb ----- Mem stats: Total: 377 Alphas: 5 GI albedos: 1 GI lightmaps: 278 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.183 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA11.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 294mb, available GPU memory: 7116mb Used host memory: 294mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA11_diffuse_HDR... Skipping pass HDR2 Used host memory: 294mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 300mb, available GPU memory: 6739mb ----- Mem stats: Total: 377 Alphas: 5 GI albedos: 1 GI lightmaps: 278 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.25 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA6.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 4.48 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA7.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA7_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 4.285 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA5.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 2.957 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 3.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA8.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 300mb, available GPU memory: 7116mb Used host memory: 300mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA8_diffuse_HDR... Skipping pass HDR2 Used host memory: 300mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 324mb, available GPU memory: 6708mb ----- Mem stats: Total: 408 Alphas: 5 GI albedos: 4 GI lightmaps: 278 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8276 ----- Render time: 0.896 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 324mb, available GPU memory: 7116mb Used host memory: 324mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 324mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 420mb, available GPU memory: 6588mb ----- Mem stats: Total: 528 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 2.846 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 308mb, available GPU memory: 7116mb Used host memory: 308mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 308mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 404mb, available GPU memory: 6602mb ----- Mem stats: Total: 514 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 2.605 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 296mb, available GPU memory: 7116mb Used host memory: 296mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA9_final_HDR... Skipping pass HDR2 Used host memory: 296mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 320mb, available GPU memory: 6710mb ----- Mem stats: Total: 406 Alphas: 5 GI albedos: 4 GI lightmaps: 278 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8274 ----- Render time: 0.919 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA9_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 293mb, available GPU memory: 7116mb Used host memory: 293mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA10_final_HDR... Skipping pass HDR2 Used host memory: 293mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 299mb, available GPU memory: 6739mb ----- Mem stats: Total: 377 Alphas: 5 GI albedos: 1 GI lightmaps: 278 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.278 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA10_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 308mb, available GPU memory: 7116mb Used host memory: 308mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 308mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 404mb, available GPU memory: 6602mb ----- Mem stats: Total: 514 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 3.372 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 308mb, available GPU memory: 7116mb Used host memory: 308mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 308mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 404mb, available GPU memory: 6602mb ----- Mem stats: Total: 514 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 3.513 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 293mb, available GPU memory: 7116mb Used host memory: 293mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA12_final_HDR... Skipping pass HDR2 Used host memory: 293mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 299mb, available GPU memory: 6739mb ----- Mem stats: Total: 377 Alphas: 5 GI albedos: 1 GI lightmaps: 278 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.182 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA12_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 293mb, available GPU memory: 7116mb Used host memory: 293mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA11_final_HDR... Skipping pass HDR2 Used host memory: 293mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 299mb, available GPU memory: 6739mb ----- Mem stats: Total: 377 Alphas: 5 GI albedos: 1 GI lightmaps: 278 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.252 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA11_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 308mb, available GPU memory: 7116mb Used host memory: 308mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 308mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 404mb, available GPU memory: 6602mb ----- Mem stats: Total: 514 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 4.48 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA6_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 308mb, available GPU memory: 7116mb Used host memory: 308mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA7_final_HDR... Skipping pass HDR2 Used host memory: 308mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 404mb, available GPU memory: 6602mb ----- Mem stats: Total: 514 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 4.282 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA7_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 308mb, available GPU memory: 7116mb Used host memory: 308mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 308mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 404mb, available GPU memory: 6602mb ----- Mem stats: Total: 514 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 2.97 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 308mb, available GPU memory: 7116mb Used host memory: 308mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 308mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 404mb, available GPU memory: 6602mb ----- Mem stats: Total: 514 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 3.269 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 296mb, available GPU memory: 7116mb Used host memory: 296mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA8_final_HDR... Skipping pass HDR2 Used host memory: 296mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 320mb, available GPU memory: 6710mb ----- Mem stats: Total: 406 Alphas: 5 GI albedos: 4 GI lightmaps: 278 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8274 ----- Render time: 0.889 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA8_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA9_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA10_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA12_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA11_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA6_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA7_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA8_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 308mb, available GPU memory: 7116mb Used host memory: 308mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_final_HDR... Skipping pass HDR2 Used host memory: 308mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 404mb, available GPU memory: 6602mb ----- Mem stats: Total: 514 Alphas: 5 GI albedos: 16 GI lightmaps: 278 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 2.84 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.099 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.084 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 23mb, available GPU memory: 7015mb ----- Mem stats: Total: 101 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8273 ----- Render time: 0.026 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 23mb, available GPU memory: 7015mb ----- Mem stats: Total: 101 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8273 ----- Render time: 0.025 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LM0.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.083 sec Writing... uvpos_StationSlavyanskyBoulevard_LM0.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.127 sec Writing... light_-1618840742_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.165 sec Writing... light_-1618840742_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7022mb ----- Mem stats: Total: 94 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8273 ----- Render time: 0.028 sec Writing... light_-1618840742_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7022mb ----- Mem stats: Total: 94 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8273 ----- Render time: 0.026 sec Writing... light_-1618840742_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.199 sec Writing... light_-1618840742_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.452 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.086 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.06 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.801 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.46 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.085 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.056 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.817 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.457 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.089 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.82 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.462 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.054 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.055 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.802 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 130mb, available GPU memory: 7116mb Used host memory: 130mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 130mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 226mb, available GPU memory: 6780mb ----- Mem stats: Total: 336 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 1.403 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 130mb, available GPU memory: 7116mb Used host memory: 130mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 130mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 226mb, available GPU memory: 6780mb ----- Mem stats: Total: 336 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 1.054 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 115mb, available GPU memory: 7116mb Used host memory: 115mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 115mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 121mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 115mb, available GPU memory: 7116mb Used host memory: 115mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 115mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 121mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.055 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 130mb, available GPU memory: 7116mb Used host memory: 130mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_final_HDR... Skipping pass HDR2 Used host memory: 130mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 226mb, available GPU memory: 6780mb ----- Mem stats: Total: 336 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 0.792 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.085 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 23mb, available GPU memory: 7015mb ----- Mem stats: Total: 101 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8273 ----- Render time: 0.025 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 23mb, available GPU memory: 7015mb ----- Mem stats: Total: 101 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8273 ----- Render time: 0.027 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.082 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LM0.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.082 sec Writing... uvpos_StationSlavyanskyBoulevard_LM0.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.167 sec Writing... light_-1618840742_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7022mb ----- Mem stats: Total: 94 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8273 ----- Render time: 0.028 sec Writing... light_-1618840742_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7022mb ----- Mem stats: Total: 94 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8273 ----- Render time: 0.025 sec Writing... light_-1618840742_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.129 sec Writing... light_-1618840742_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.197 sec Writing... light_-1618840742_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.042 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.053 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.407 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.777 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.054 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.055 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.409 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.781 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.049 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.055 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.419 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.783 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.043 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.113 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.055 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.418 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.777 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 130mb, available GPU memory: 7116mb Used host memory: 130mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 130mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 226mb, available GPU memory: 6780mb ----- Mem stats: Total: 336 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 1.056 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 115mb, available GPU memory: 7116mb Used host memory: 115mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 115mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 121mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.109 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 115mb, available GPU memory: 7116mb Used host memory: 115mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 115mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 121mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.056 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 130mb, available GPU memory: 7116mb Used host memory: 130mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 130mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 226mb, available GPU memory: 6780mb ----- Mem stats: Total: 336 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 1.419 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 130mb, available GPU memory: 7116mb Used host memory: 130mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_final_HDR... Skipping pass HDR2 Used host memory: 130mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 226mb, available GPU memory: 6780mb ----- Mem stats: Total: 336 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 0.787 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.081 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 23mb, available GPU memory: 7015mb ----- Mem stats: Total: 101 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8273 ----- Render time: 0.025 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 23mb, available GPU memory: 7015mb ----- Mem stats: Total: 101 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8273 ----- Render time: 0.026 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.083 sec Writing... uvpos_StationSlavyanskyBoulevard_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSlavyanskyBoulevard_LM0.lz4_HDR... Skipping pass Mask Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 173mb, available GPU memory: 6819mb ----- Mem stats: Total: 297 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8259 ----- Render time: 0.082 sec Writing... uvpos_StationSlavyanskyBoulevard_LM0.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.168 sec Writing... light_-1618840742_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7022mb ----- Mem stats: Total: 94 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8273 ----- Render time: 0.027 sec Writing... light_-1618840742_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7022mb ----- Mem stats: Total: 94 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8273 ----- Render time: 0.025 sec Writing... light_-1618840742_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.128 sec Writing... light_-1618840742_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1618840742_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 93mb, available GPU memory: 6915mb ----- Mem stats: Total: 201 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8275 ----- Render time: 0.19 sec Writing... light_-1618840742_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.006 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.054 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.363 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.758 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.011 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.108 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.056 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.375 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.763 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.056 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.361 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.764 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA1.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.013 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA3.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.109 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA4.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 116mb, available GPU memory: 7116mb Used host memory: 116mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 116mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 122mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.055 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LMA2.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 1.387 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSlavyanskyBoulevard_LM0.lz4 Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 146mb, available GPU memory: 7116mb Used host memory: 146mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 146mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 242mb, available GPU memory: 6766mb ----- Mem stats: Total: 350 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.767 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 130mb, available GPU memory: 7116mb Used host memory: 130mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 130mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 226mb, available GPU memory: 6780mb ----- Mem stats: Total: 336 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 1.012 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 115mb, available GPU memory: 7116mb Used host memory: 115mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 115mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 121mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 115mb, available GPU memory: 7116mb Used host memory: 115mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 115mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 121mb, available GPU memory: 6917mb ----- Mem stats: Total: 199 Alphas: 5 GI albedos: 1 GI lightmaps: 100 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8275 ----- Render time: 0.055 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 130mb, available GPU memory: 7116mb Used host memory: 130mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 130mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 226mb, available GPU memory: 6780mb ----- Mem stats: Total: 336 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 1.376 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 10mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSlavyanskyBoulevard_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSlavyanskyBoulevard_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 130mb, available GPU memory: 7116mb Used host memory: 130mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSlavyanskyBoulevard_LM0_final_HDR... Skipping pass HDR2 Used host memory: 130mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 226mb, available GPU memory: 6780mb ----- Mem stats: Total: 336 Alphas: 5 GI albedos: 16 GI lightmaps: 100 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8262 ----- Render time: 0.767 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSlavyanskyBoulevard_LM0_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LM0.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.086 sec Writing... uvpos_StationSherbinka_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.089 sec Writing... uvpos_StationSherbinka_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.082 sec Writing... uvpos_StationSherbinka_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 58mb, available GPU memory: 6969mb ----- Mem stats: Total: 147 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8277 ----- Render time: 0.039 sec Writing... uvpos_StationSherbinka_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.081 sec Writing... uvpos_StationSherbinka_LMA1.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.212 sec Writing... light_1566430392_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.089 sec Writing... light_1566430392_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.074 sec Writing... light_1566430392_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 22mb, available GPU memory: 7116mb Used host memory: 22mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 22mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 38mb, available GPU memory: 6993mb ----- Mem stats: Total: 123 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8281 ----- Render time: 0.051 sec Writing... light_1566430392_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.097 sec Writing... light_1566430392_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.764 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.384 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.207 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 163mb, available GPU memory: 7116mb Used host memory: 163mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 163mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 187mb, available GPU memory: 6844mb ----- Mem stats: Total: 272 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.493 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.313 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.743 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.383 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 163mb, available GPU memory: 7116mb Used host memory: 163mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 163mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 187mb, available GPU memory: 6844mb ----- Mem stats: Total: 272 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.501 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.311 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.754 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.384 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 163mb, available GPU memory: 7116mb Used host memory: 163mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 163mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 187mb, available GPU memory: 6844mb ----- Mem stats: Total: 272 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.496 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.313 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.743 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.389 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 163mb, available GPU memory: 7116mb Used host memory: 163mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 163mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 187mb, available GPU memory: 6844mb ----- Mem stats: Total: 272 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.498 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.312 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 7116mb Used host memory: 171mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 267mb, available GPU memory: 6738mb ----- Mem stats: Total: 378 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 0.74 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 7116mb Used host memory: 171mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 267mb, available GPU memory: 6738mb ----- Mem stats: Total: 378 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 0.385 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 7116mb Used host memory: 171mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 267mb, available GPU memory: 6738mb ----- Mem stats: Total: 378 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 0.204 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 7116mb Used host memory: 159mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 183mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8281 ----- Render time: 0.498 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 7116mb Used host memory: 171mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 267mb, available GPU memory: 6738mb ----- Mem stats: Total: 378 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 0.312 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LM0.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.084 sec Writing... uvpos_StationSherbinka_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.081 sec Writing... uvpos_StationSherbinka_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.081 sec Writing... uvpos_StationSherbinka_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 58mb, available GPU memory: 6969mb ----- Mem stats: Total: 147 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8277 ----- Render time: 0.04 sec Writing... uvpos_StationSherbinka_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.08 sec Writing... uvpos_StationSherbinka_LMA1.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.212 sec Writing... light_1566430392_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.085 sec Writing... light_1566430392_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.076 sec Writing... light_1566430392_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 22mb, available GPU memory: 7116mb Used host memory: 22mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 22mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 38mb, available GPU memory: 6993mb ----- Mem stats: Total: 123 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8281 ----- Render time: 0.051 sec Writing... light_1566430392_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.097 sec Writing... light_1566430392_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 2.66 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 1.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.515 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 163mb, available GPU memory: 7116mb Used host memory: 163mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 163mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 187mb, available GPU memory: 6844mb ----- Mem stats: Total: 272 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 1.725 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.927 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 2.653 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 1.221 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.518 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 163mb, available GPU memory: 7116mb Used host memory: 163mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 163mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 187mb, available GPU memory: 6844mb ----- Mem stats: Total: 272 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 1.731 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.933 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 2.662 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 1.227 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.518 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 163mb, available GPU memory: 7116mb Used host memory: 163mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 163mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 187mb, available GPU memory: 6844mb ----- Mem stats: Total: 272 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 1.788 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.943 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 2.724 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 1.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.516 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 163mb, available GPU memory: 7116mb Used host memory: 163mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 163mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 187mb, available GPU memory: 6844mb ----- Mem stats: Total: 272 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 1.778 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 7116mb Used host memory: 187mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 283mb, available GPU memory: 6724mb ----- Mem stats: Total: 392 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.97 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 7116mb Used host memory: 171mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 267mb, available GPU memory: 6738mb ----- Mem stats: Total: 378 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 2.695 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 7116mb Used host memory: 171mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 267mb, available GPU memory: 6738mb ----- Mem stats: Total: 378 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 1.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 7116mb Used host memory: 171mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 267mb, available GPU memory: 6738mb ----- Mem stats: Total: 378 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 0.51 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 159mb, available GPU memory: 7116mb Used host memory: 159mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 159mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 183mb, available GPU memory: 6846mb ----- Mem stats: Total: 270 Alphas: 5 GI albedos: 4 GI lightmaps: 136 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8281 ----- Render time: 1.713 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 171mb, available GPU memory: 7116mb Used host memory: 171mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 171mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 267mb, available GPU memory: 6738mb ----- Mem stats: Total: 378 Alphas: 5 GI albedos: 16 GI lightmaps: 136 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 0.928 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LM0.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.086 sec Writing... uvpos_StationSherbinka_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 58mb, available GPU memory: 6969mb ----- Mem stats: Total: 147 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8277 ----- Render time: 0.039 sec Writing... uvpos_StationSherbinka_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.083 sec Writing... uvpos_StationSherbinka_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.083 sec Writing... uvpos_StationSherbinka_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.085 sec Writing... uvpos_StationSherbinka_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 18mb, available GPU memory: 7116mb Used host memory: 18mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSherbinka_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 18mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 178mb, available GPU memory: 6813mb ----- Mem stats: Total: 303 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8265 ----- Render time: 0.082 sec Writing... uvpos_StationSherbinka_LMA1.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.212 sec Writing... light_1566430392_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 22mb, available GPU memory: 7116mb Used host memory: 22mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 22mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 38mb, available GPU memory: 6993mb ----- Mem stats: Total: 123 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8281 ----- Render time: 0.039 sec Writing... light_1566430392_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.106 sec Writing... light_1566430392_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.077 sec Writing... light_1566430392_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.112 sec Writing... light_1566430392_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 34mb, available GPU memory: 7116mb Used host memory: 34mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1566430392_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 34mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 98mb, available GPU memory: 6909mb ----- Mem stats: Total: 207 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8281 ----- Render time: 0.096 sec Writing... light_1566430392_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 2.78 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA5.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 7116mb Used host memory: 195mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 219mb, available GPU memory: 6812mb ----- Mem stats: Total: 304 Alphas: 5 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.388 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 2.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.536 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 4.783 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.94 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 2.671 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA5.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 7116mb Used host memory: 195mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 219mb, available GPU memory: 6812mb ----- Mem stats: Total: 304 Alphas: 5 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.39 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 2.376 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.539 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 4.816 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.949 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 2.683 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA5.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 7116mb Used host memory: 195mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 219mb, available GPU memory: 6812mb ----- Mem stats: Total: 304 Alphas: 5 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.394 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 2.386 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.544 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 4.829 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.95 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LM0.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 2.693 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA5.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 7116mb Used host memory: 195mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 219mb, available GPU memory: 6812mb ----- Mem stats: Total: 304 Alphas: 5 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.396 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA3.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 2.39 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA2.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.546 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA4.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 4.84 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSherbinka_LMA1.lz4 Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 219mb, available GPU memory: 7116mb Used host memory: 219mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 219mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 315mb, available GPU memory: 6692mb ----- Mem stats: Total: 424 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8283 ----- Render time: 0.949 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7116mb Used host memory: 203mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LM0_final_HDR... Skipping pass HDR2 Used host memory: 203mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 299mb, available GPU memory: 6706mb ----- Mem stats: Total: 410 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 2.69 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 191mb, available GPU memory: 7116mb Used host memory: 191mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 191mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 215mb, available GPU memory: 6814mb ----- Mem stats: Total: 302 Alphas: 5 GI albedos: 4 GI lightmaps: 168 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8281 ----- Render time: 0.394 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7116mb Used host memory: 203mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 203mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 299mb, available GPU memory: 6706mb ----- Mem stats: Total: 410 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 2.389 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7116mb Used host memory: 203mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 203mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 299mb, available GPU memory: 6706mb ----- Mem stats: Total: 410 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 0.54 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7116mb Used host memory: 203mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 203mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 299mb, available GPU memory: 6706mb ----- Mem stats: Total: 410 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 4.839 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 14mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationSherbinka_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSherbinka_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 203mb, available GPU memory: 7116mb Used host memory: 203mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSherbinka_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 203mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 299mb, available GPU memory: 6706mb ----- Mem stats: Total: 410 Alphas: 5 GI albedos: 16 GI lightmaps: 168 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8269 ----- Render time: 0.948 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSherbinka_LMA1_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 7116mb Used host memory: 3mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 13mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8269 ----- Render time: 0.024 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 7116mb Used host memory: 3mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 13mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8269 ----- Render time: 0.024 sec Writing... uvpos_AprelevkaDepo_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 7116mb Used host memory: 3mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 13mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8269 ----- Render time: 0.025 sec Writing... uvpos_AprelevkaDepo_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 7116mb Used host memory: 3mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 6mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 8267 ----- Render time: 0.02 sec Writing... uvpos_AprelevkaDepo_LMA3.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_756420234_0_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 8mb, available GPU memory: 7032mb ----- Mem stats: Total: 84 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8269 ----- Render time: 0.387 sec Writing... light_756420234_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_756420234_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 8mb, available GPU memory: 7032mb ----- Mem stats: Total: 84 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8269 ----- Render time: 0.028 sec Writing... light_756420234_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_756420234_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 8mb, available GPU memory: 7032mb ----- Mem stats: Total: 84 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8269 ----- Render time: 0.032 sec Writing... light_756420234_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_756420234_3_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_756420234_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalf.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7020mb ----- Mem stats: Total: 96 Alphas: 0 GI albedos: 1 GI lightmaps: 6 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8271 ----- Render time: 0.094 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7020mb ----- Mem stats: Total: 96 Alphas: 0 GI albedos: 1 GI lightmaps: 6 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8271 ----- Render time: 0.081 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7020mb ----- Mem stats: Total: 96 Alphas: 0 GI albedos: 1 GI lightmaps: 6 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8271 ----- Render time: 0.079 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA3.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 12mb, available GPU memory: 7027mb ----- Mem stats: Total: 89 Alphas: 0 GI albedos: 0 GI lightmaps: 6 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8272 ----- Render time: 0.049 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7020mb ----- Mem stats: Total: 96 Alphas: 0 GI albedos: 1 GI lightmaps: 6 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8271 ----- Render time: 0.088 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7020mb ----- Mem stats: Total: 96 Alphas: 0 GI albedos: 1 GI lightmaps: 6 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8271 ----- Render time: 0.078 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7020mb ----- Mem stats: Total: 96 Alphas: 0 GI albedos: 1 GI lightmaps: 6 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8271 ----- Render time: 0.076 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA3.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 12mb, available GPU memory: 7027mb ----- Mem stats: Total: 89 Alphas: 0 GI albedos: 0 GI lightmaps: 6 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8272 ----- Render time: 0.047 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7020mb ----- Mem stats: Total: 96 Alphas: 0 GI albedos: 1 GI lightmaps: 6 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8271 ----- Render time: 0.089 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7020mb ----- Mem stats: Total: 96 Alphas: 0 GI albedos: 1 GI lightmaps: 6 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8271 ----- Render time: 0.078 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7020mb ----- Mem stats: Total: 96 Alphas: 0 GI albedos: 1 GI lightmaps: 6 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8271 ----- Render time: 0.076 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA3.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 12mb, available GPU memory: 7027mb ----- Mem stats: Total: 89 Alphas: 0 GI albedos: 0 GI lightmaps: 6 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8272 ----- Render time: 0.046 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7020mb ----- Mem stats: Total: 96 Alphas: 0 GI albedos: 1 GI lightmaps: 6 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8271 ----- Render time: 0.092 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7020mb ----- Mem stats: Total: 96 Alphas: 0 GI albedos: 1 GI lightmaps: 6 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8271 ----- Render time: 0.072 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 18mb, available GPU memory: 7020mb ----- Mem stats: Total: 96 Alphas: 0 GI albedos: 1 GI lightmaps: 6 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8271 ----- Render time: 0.074 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA3.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 12mb, available GPU memory: 7027mb ----- Mem stats: Total: 89 Alphas: 0 GI albedos: 0 GI lightmaps: 6 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8272 ----- Render time: 0.048 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 11mb, available GPU memory: 7116mb Used host memory: 11mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 11mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7020mb ----- Mem stats: Total: 96 Alphas: 0 GI albedos: 1 GI lightmaps: 6 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8271 ----- Render time: 0.086 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 11mb, available GPU memory: 7116mb Used host memory: 11mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 11mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7020mb ----- Mem stats: Total: 96 Alphas: 0 GI albedos: 1 GI lightmaps: 6 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8271 ----- Render time: 0.074 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 11mb, available GPU memory: 7116mb Used host memory: 11mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 11mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7020mb ----- Mem stats: Total: 96 Alphas: 0 GI albedos: 1 GI lightmaps: 6 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8271 ----- Render time: 0.078 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA3_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 10mb, available GPU memory: 7116mb Used host memory: 10mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 10mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 12mb, available GPU memory: 7027mb ----- Mem stats: Total: 89 Alphas: 0 GI albedos: 0 GI lightmaps: 6 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8272 ----- Render time: 0.048 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA3_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 7116mb Used host memory: 3mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 43mb, available GPU memory: 6985mb ----- Mem stats: Total: 131 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8267 ----- Render time: 0.036 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 7116mb Used host memory: 3mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 6mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 8267 ----- Render time: 0.021 sec Writing... uvpos_AprelevkaDepo_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 7116mb Used host memory: 3mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 6mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 8267 ----- Render time: 0.02 sec Writing... uvpos_AprelevkaDepo_LMA1.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1376412766_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.05 sec Writing... light_1376412766_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1837935353_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.05 sec Writing... light_1837935353_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1874797419_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.051 sec Writing... light_-1874797419_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-897835781_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.053 sec Writing... light_-897835781_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1512137995_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.055 sec Writing... light_-1512137995_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_693818528_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.05 sec Writing... light_693818528_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1360964710_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.052 sec Writing... light_1360964710_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_907490667_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.056 sec Writing... light_907490667_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1316259871_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.056 sec Writing... light_-1316259871_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.057 sec Writing... light_-1703336470_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1512137995_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_-1512137995_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_693818528_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.023 sec Writing... light_693818528_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1360964710_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.023 sec Writing... light_1360964710_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_907490667_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.023 sec Writing... light_907490667_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1316259871_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_-1316259871_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.023 sec Writing... light_-1703336470_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1874797419_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_-1874797419_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-897835781_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_-897835781_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1512137995_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_-1512137995_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_693818528_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_693818528_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1360964710_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_1360964710_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_907490667_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_907490667_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1316259871_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_-1316259871_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_-1703336470_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 0 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8272 ----- Render time: 0.214 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.024 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.022 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 0 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8272 ----- Render time: 0.195 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.023 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 0 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8272 ----- Render time: 0.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.021 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 0 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8272 ----- Render time: 0.201 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.021 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 40mb, available GPU memory: 6989mb ----- Mem stats: Total: 127 Alphas: 0 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8270 ----- Render time: 0.201 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.027 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.024 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 7116mb Used host memory: 3mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 43mb, available GPU memory: 6985mb ----- Mem stats: Total: 131 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8267 ----- Render time: 0.035 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 7116mb Used host memory: 3mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 6mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 8267 ----- Render time: 0.02 sec Writing... uvpos_AprelevkaDepo_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 7116mb Used host memory: 3mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 6mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 8267 ----- Render time: 0.021 sec Writing... uvpos_AprelevkaDepo_LMA1.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1513094211_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.048 sec Writing... light_-1513094211_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719958094_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.046 sec Writing... light_1719958094_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1298402851_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.048 sec Writing... light_1298402851_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1117157951_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.049 sec Writing... light_-1117157951_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1303298887_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.046 sec Writing... light_-1303298887_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-467548871_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.047 sec Writing... light_-467548871_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_335961947_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.048 sec Writing... light_335961947_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1089334797_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.051 sec Writing... light_1089334797_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-178192537_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.052 sec Writing... light_-178192537_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1154120253_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.045 sec Writing... light_1154120253_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-669052518_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.046 sec Writing... light_-669052518_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1106551321_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.047 sec Writing... light_1106551321_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_607008738_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.046 sec Writing... light_607008738_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.051 sec Writing... light_-979138242_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.048 sec Writing... light_1737042247_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.052 sec Writing... light_-1769614335_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1889193428_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.047 sec Writing... light_1889193428_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.051 sec Writing... light_991550678_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.047 sec Writing... light_-894811958_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.052 sec Writing... light_1178897278_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.051 sec Writing... light_-1703336470_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.049 sec Writing... light_207355848_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1298402851_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_1298402851_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1117157951_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_-1117157951_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-467548871_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_-467548871_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1089334797_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_1089334797_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-178192537_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_-178192537_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1154120253_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.023 sec Writing... light_1154120253_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_-1769614335_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_991550678_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_-894811958_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_1178897278_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_-1703336470_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_207355848_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1513094211_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_-1513094211_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1298402851_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_1298402851_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1117157951_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_-1117157951_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-467548871_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_-467548871_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_335961947_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_335961947_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1089334797_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_1089334797_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-178192537_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_-178192537_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1154120253_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_1154120253_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_-979138242_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_1737042247_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_-1769614335_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_991550678_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_-894811958_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_1178897278_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_-1703336470_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_207355848_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 0 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8272 ----- Render time: 0.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.025 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.022 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 0 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8272 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.024 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.022 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 0 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8272 ----- Render time: 0.176 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.022 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 0 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8272 ----- Render time: 0.179 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.025 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.021 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 40mb, available GPU memory: 6989mb ----- Mem stats: Total: 127 Alphas: 0 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8270 ----- Render time: 0.173 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.025 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.022 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 7116mb Used host memory: 3mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 43mb, available GPU memory: 6985mb ----- Mem stats: Total: 131 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8267 ----- Render time: 0.035 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 7116mb Used host memory: 3mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 6mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 8267 ----- Render time: 0.021 sec Writing... uvpos_AprelevkaDepo_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 7116mb Used host memory: 3mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 6mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 8267 ----- Render time: 0.02 sec Writing... uvpos_AprelevkaDepo_LMA1.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1217878406_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.046 sec Writing... light_1217878406_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1255341408_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.046 sec Writing... light_1255341408_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.043 sec Writing... light_1132513069_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.048 sec Writing... light_1270824352_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_607008738_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.048 sec Writing... light_607008738_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.051 sec Writing... light_1719140893_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.051 sec Writing... light_1126785658_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.05 sec Writing... light_-979138242_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.048 sec Writing... light_1737042247_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.053 sec Writing... light_-1769614335_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.048 sec Writing... light_1446294183_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1403799733_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.047 sec Writing... light_1403799733_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.051 sec Writing... light_806245140_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.049 sec Writing... light_554460192_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1889193428_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.045 sec Writing... light_1889193428_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.051 sec Writing... light_991550678_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.048 sec Writing... light_219793269_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.046 sec Writing... light_-894811958_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.051 sec Writing... light_1178897278_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.051 sec Writing... light_-1703336470_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-331120839_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.047 sec Writing... light_-331120839_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 7mb, available GPU memory: 7116mb Used host memory: 7mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_0_HDR... Skipping pass Mask Used host memory: 7mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 7009mb ----- Mem stats: Total: 107 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8271 ----- Render time: 0.047 sec Writing... light_207355848_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_1132513069_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_1270824352_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_1719140893_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_-1769614335_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_806245140_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_554460192_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_991550678_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_219793269_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_-894811958_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_1178897278_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_-1703336470_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_2_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_207355848_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.02 sec Writing... light_1132513069_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_1270824352_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.02 sec Writing... light_1719140893_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_1126785658_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.023 sec Writing... light_-979138242_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_1737042247_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_-1769614335_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_1446294183_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_806245140_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_554460192_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_991550678_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_219793269_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_-894811958_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_1178897278_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.021 sec Writing... light_-1703336470_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 4mb, available GPU memory: 7116mb Used host memory: 4mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Used host memory: 4mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 5mb, available GPU memory: 7037mb ----- Mem stats: Total: 79 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8269 ----- Render time: 0.022 sec Writing... light_207355848_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 0 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8272 ----- Render time: 0.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.022 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 0 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8272 ----- Render time: 0.178 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.024 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.022 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 0 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8272 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.025 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.022 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 0 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8272 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.025 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.021 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 40mb, available GPU memory: 6989mb ----- Mem stats: Total: 127 Alphas: 0 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8270 ----- Render time: 0.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.025 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 2mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 13mb, available GPU memory: 7116mb Used host memory: 13mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 13mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 14mb, available GPU memory: 7025mb ----- Mem stats: Total: 91 Alphas: 0 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8271 ----- Render time: 0.022 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 54mb, available GPU memory: 6972mb ----- Mem stats: Total: 143 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8278 ----- Render time: 0.043 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 17mb, available GPU memory: 7024mb ----- Mem stats: Total: 91 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 8279 ----- Render time: 0.024 sec Writing... uvpos_AprelevkaDepo_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 17mb, available GPU memory: 7024mb ----- Mem stats: Total: 91 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 8279 ----- Render time: 0.025 sec Writing... uvpos_AprelevkaDepo_LMA1.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1217878406_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.398 sec Writing... light_1217878406_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1255341408_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.053 sec Writing... light_1255341408_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.052 sec Writing... light_1132513069_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.052 sec Writing... light_1270824352_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_607008738_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.052 sec Writing... light_607008738_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.055 sec Writing... light_1719140893_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.055 sec Writing... light_1126785658_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.055 sec Writing... light_-979138242_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.053 sec Writing... light_1737042247_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.058 sec Writing... light_-1769614335_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.054 sec Writing... light_1446294183_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1403799733_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.052 sec Writing... light_1403799733_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.056 sec Writing... light_806245140_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7118mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7118mb Used host memory: 20mb, available GPU memory: 7118mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7118mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6997mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.055 sec Writing... light_554460192_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1889193428_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.053 sec Writing... light_1889193428_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.057 sec Writing... light_991550678_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.055 sec Writing... light_219793269_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.052 sec Writing... light_-894811958_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.057 sec Writing... light_1178897278_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.057 sec Writing... light_-1703336470_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-331120839_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.052 sec Writing... light_-331120839_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 20mb, available GPU memory: 7116mb Used host memory: 20mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_0_HDR... Skipping pass Mask Used host memory: 20mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 36mb, available GPU memory: 6995mb ----- Mem stats: Total: 121 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8284 ----- Render time: 0.055 sec Writing... light_207355848_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.026 sec Writing... light_1132513069_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1270824352_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1719140893_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.026 sec Writing... light_-1769614335_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.026 sec Writing... light_806245140_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.026 sec Writing... light_554460192_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_991550678_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.026 sec Writing... light_219793269_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_-894811958_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1178897278_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.026 sec Writing... light_-1703336470_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_207355848_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1132513069_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1270824352_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1719140893_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1126785658_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_-979138242_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.026 sec Writing... light_1737042247_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_-1769614335_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1446294183_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.026 sec Writing... light_806245140_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.024 sec Writing... light_554460192_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.024 sec Writing... light_991550678_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.024 sec Writing... light_219793269_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.024 sec Writing... light_-894811958_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1178897278_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_-1703336470_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.024 sec Writing... light_207355848_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 33mb, available GPU memory: 7116mb Used host memory: 33mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 33mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 57mb, available GPU memory: 6973mb ----- Mem stats: Total: 143 Alphas: 1 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8285 ----- Render time: 0.362 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 25mb, available GPU memory: 7116mb Used host memory: 25mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 25mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 27mb, available GPU memory: 7011mb ----- Mem stats: Total: 105 Alphas: 1 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 25mb, available GPU memory: 7116mb Used host memory: 25mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 25mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 27mb, available GPU memory: 7011mb ----- Mem stats: Total: 105 Alphas: 1 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.025 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 33mb, available GPU memory: 7116mb Used host memory: 33mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 33mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 57mb, available GPU memory: 6973mb ----- Mem stats: Total: 143 Alphas: 1 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8285 ----- Render time: 0.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 25mb, available GPU memory: 7116mb Used host memory: 25mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 25mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 27mb, available GPU memory: 7011mb ----- Mem stats: Total: 105 Alphas: 1 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 25mb, available GPU memory: 7116mb Used host memory: 25mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 25mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 27mb, available GPU memory: 7011mb ----- Mem stats: Total: 105 Alphas: 1 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 33mb, available GPU memory: 7116mb Used host memory: 33mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 33mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 57mb, available GPU memory: 6973mb ----- Mem stats: Total: 143 Alphas: 1 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8285 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 25mb, available GPU memory: 7116mb Used host memory: 25mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 25mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 27mb, available GPU memory: 7011mb ----- Mem stats: Total: 105 Alphas: 1 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.028 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 25mb, available GPU memory: 7116mb Used host memory: 25mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 25mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 27mb, available GPU memory: 7011mb ----- Mem stats: Total: 105 Alphas: 1 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.025 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 33mb, available GPU memory: 7116mb Used host memory: 33mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 33mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 57mb, available GPU memory: 6973mb ----- Mem stats: Total: 143 Alphas: 1 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8285 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 25mb, available GPU memory: 7116mb Used host memory: 25mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 25mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 27mb, available GPU memory: 7011mb ----- Mem stats: Total: 105 Alphas: 1 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 25mb, available GPU memory: 7116mb Used host memory: 25mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 25mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 27mb, available GPU memory: 7011mb ----- Mem stats: Total: 105 Alphas: 1 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.025 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 53mb, available GPU memory: 6975mb ----- Mem stats: Total: 141 Alphas: 1 GI albedos: 4 GI lightmaps: 9 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8283 ----- Render time: 0.237 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 25mb, available GPU memory: 7116mb Used host memory: 25mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 25mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 27mb, available GPU memory: 7011mb ----- Mem stats: Total: 105 Alphas: 1 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 25mb, available GPU memory: 7116mb Used host memory: 25mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 25mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 27mb, available GPU memory: 7011mb ----- Mem stats: Total: 105 Alphas: 1 GI albedos: 0 GI lightmaps: 9 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.026 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 174mb, available GPU memory: 6816mb ----- Mem stats: Total: 299 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8266 ----- Render time: 0.092 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 17mb, available GPU memory: 7024mb ----- Mem stats: Total: 91 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 8279 ----- Render time: 0.027 sec Writing... uvpos_AprelevkaDepo_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 14mb, available GPU memory: 7116mb Used host memory: 14mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 14mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 17mb, available GPU memory: 7024mb ----- Mem stats: Total: 91 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 2 Scene: 8279 ----- Render time: 0.025 sec Writing... uvpos_AprelevkaDepo_LMA1.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1217878406_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.13 sec Writing... light_1217878406_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1255341408_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.13 sec Writing... light_1255341408_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.123 sec Writing... light_1132513069_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.13 sec Writing... light_1270824352_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_607008738_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.132 sec Writing... light_607008738_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.151 sec Writing... light_1719140893_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.135 sec Writing... light_1126785658_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.134 sec Writing... light_-979138242_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.132 sec Writing... light_1737042247_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.138 sec Writing... light_-1769614335_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.136 sec Writing... light_1446294183_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1403799733_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.12 sec Writing... light_1403799733_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.136 sec Writing... light_806245140_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.142 sec Writing... light_554460192_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1889193428_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.132 sec Writing... light_1889193428_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.146 sec Writing... light_991550678_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.176 sec Writing... light_219793269_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.125 sec Writing... light_-894811958_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.182 sec Writing... light_1178897278_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.147 sec Writing... light_-1703336470_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-331120839_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.119 sec Writing... light_-331120839_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 32mb, available GPU memory: 7116mb Used host memory: 32mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_0_HDR... Skipping pass Mask Used host memory: 32mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 96mb, available GPU memory: 6911mb ----- Mem stats: Total: 205 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8284 ----- Render time: 0.131 sec Writing... light_207355848_0_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1132513069_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1270824352_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1719140893_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_-1769614335_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_806245140_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_554460192_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.026 sec Writing... light_991550678_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.026 sec Writing... light_219793269_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_-894811958_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.026 sec Writing... light_1178897278_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_-1703336470_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_2_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_207355848_2_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.024 sec Writing... light_1132513069_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1270824352_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1719140893_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1126785658_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_-979138242_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.024 sec Writing... light_1737042247_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.024 sec Writing... light_-1769614335_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1446294183_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_806245140_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_554460192_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_991550678_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.024 sec Writing... light_219793269_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_-894811958_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_1178897278_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_-1703336470_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 16mb, available GPU memory: 7116mb Used host memory: 16mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Used host memory: 16mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 17mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8282 ----- Render time: 0.025 sec Writing... light_207355848_1_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 81mb, available GPU memory: 7116mb Used host memory: 81mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 81mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 177mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8285 ----- Render time: 0.79 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 7116mb Used host memory: 49mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 49mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 7116mb Used host memory: 49mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 49mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 81mb, available GPU memory: 7116mb Used host memory: 81mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 81mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 177mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8285 ----- Render time: 0.761 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 7116mb Used host memory: 49mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 49mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.032 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 7116mb Used host memory: 49mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 49mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.031 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 81mb, available GPU memory: 7116mb Used host memory: 81mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 81mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 177mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8285 ----- Render time: 0.794 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 7116mb Used host memory: 49mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 49mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 7116mb Used host memory: 49mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 49mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 81mb, available GPU memory: 7116mb Used host memory: 81mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 81mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 177mb, available GPU memory: 6829mb ----- Mem stats: Total: 287 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8285 ----- Render time: 0.803 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 7116mb Used host memory: 49mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 49mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 7116mb Used host memory: 49mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 49mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.03 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 65mb, available GPU memory: 7116mb Used host memory: 65mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 65mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 161mb, available GPU memory: 6843mb ----- Mem stats: Total: 273 Alphas: 1 GI albedos: 16 GI lightmaps: 33 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8271 ----- Render time: 0.764 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 7116mb Used host memory: 49mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 49mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.033 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 9mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 49mb, available GPU memory: 7116mb Used host memory: 49mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 49mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 51mb, available GPU memory: 6987mb ----- Mem stats: Total: 129 Alphas: 1 GI albedos: 0 GI lightmaps: 33 Light data: 0 Output: 0 UV GBuffer: 1 Scene: 8284 ----- Render time: 0.029 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 17mb, available GPU memory: 7116mb Used host memory: 17mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 17mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 657mb, available GPU memory: 6188mb ----- Mem stats: Total: 927 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 256 UV GBuffer: 640 Scene: 8219 ----- Render time: 0.254 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 17mb, available GPU memory: 7116mb Used host memory: 17mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 17mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 177mb, available GPU memory: 6812mb ----- Mem stats: Total: 303 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8267 ----- Render time: 0.081 sec Writing... uvpos_AprelevkaDepo_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 17mb, available GPU memory: 7116mb Used host memory: 17mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 17mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 177mb, available GPU memory: 6812mb ----- Mem stats: Total: 303 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8267 ----- Render time: 0.082 sec Writing... uvpos_AprelevkaDepo_LMA1.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1217878406_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.419 sec Writing... light_1217878406_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1255341408_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.406 sec Writing... light_1255341408_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.377 sec Writing... light_1132513069_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.412 sec Writing... light_1270824352_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_607008738_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.406 sec Writing... light_607008738_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.455 sec Writing... light_1719140893_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.428 sec Writing... light_1126785658_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.447 sec Writing... light_-979138242_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.425 sec Writing... light_1737042247_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.458 sec Writing... light_-1769614335_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.429 sec Writing... light_1446294183_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1403799733_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.4 sec Writing... light_1403799733_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.45 sec Writing... light_806245140_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.443 sec Writing... light_554460192_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1889193428_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.408 sec Writing... light_1889193428_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.466 sec Writing... light_991550678_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.435 sec Writing... light_219793269_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.388 sec Writing... light_-894811958_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.453 sec Writing... light_1178897278_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.464 sec Writing... light_-1703336470_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-331120839_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.398 sec Writing... light_-331120839_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 83mb, available GPU memory: 7116mb Used host memory: 83mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_0_HDR... Skipping pass Mask Used host memory: 83mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6571mb ----- Mem stats: Total: 545 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 128 UV GBuffer: 320 Scene: 8285 ----- Render time: 0.413 sec Writing... light_207355848_0_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_2_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.066 sec Writing... light_1132513069_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_2_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.066 sec Writing... light_1270824352_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_2_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_1719140893_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_2_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_-1769614335_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_2_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_806245140_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_2_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_554460192_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_2_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_991550678_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_2_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_219793269_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_2_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.066 sec Writing... light_-894811958_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_2_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_1178897278_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_2_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.066 sec Writing... light_-1703336470_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_2_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_207355848_2_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_1132513069_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_1270824352_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_1719140893_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.066 sec Writing... light_1126785658_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_-979138242_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.066 sec Writing... light_1737042247_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.066 sec Writing... light_-1769614335_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_1446294183_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.066 sec Writing... light_806245140_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_554460192_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_991550678_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.068 sec Writing... light_219793269_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_-894811958_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_1178897278_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.068 sec Writing... light_-1703336470_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 35mb, available GPU memory: 7116mb Used host memory: 35mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Used host memory: 35mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 99mb, available GPU memory: 6907mb ----- Mem stats: Total: 209 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8285 ----- Render time: 0.067 sec Writing... light_207355848_1_HDR.lz4 Done Init... addmul Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 339mb, available GPU memory: 7116mb Used host memory: 339mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 339mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 723mb, available GPU memory: 6187mb ----- Mem stats: Total: 929 Alphas: 4 GI albedos: 64 GI lightmaps: 192 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8285 ----- Render time: 9.919 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 243mb, available GPU memory: 7116mb Used host memory: 243mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 243mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6667mb ----- Mem stats: Total: 449 Alphas: 4 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8285 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 243mb, available GPU memory: 7116mb Used host memory: 243mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 243mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6667mb ----- Mem stats: Total: 449 Alphas: 4 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8285 ----- Render time: 0.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 339mb, available GPU memory: 7116mb Used host memory: 339mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 339mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 723mb, available GPU memory: 6187mb ----- Mem stats: Total: 929 Alphas: 4 GI albedos: 64 GI lightmaps: 192 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8285 ----- Render time: 10.014 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 243mb, available GPU memory: 7116mb Used host memory: 243mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 243mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6667mb ----- Mem stats: Total: 449 Alphas: 4 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8285 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 243mb, available GPU memory: 7116mb Used host memory: 243mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 243mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6667mb ----- Mem stats: Total: 449 Alphas: 4 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8285 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 339mb, available GPU memory: 7116mb Used host memory: 339mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 339mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 723mb, available GPU memory: 6187mb ----- Mem stats: Total: 929 Alphas: 4 GI albedos: 64 GI lightmaps: 192 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8285 ----- Render time: 10.058 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 243mb, available GPU memory: 7116mb Used host memory: 243mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 243mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6667mb ----- Mem stats: Total: 449 Alphas: 4 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8285 ----- Render time: 0.123 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 243mb, available GPU memory: 7116mb Used host memory: 243mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 243mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6667mb ----- Mem stats: Total: 449 Alphas: 4 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8285 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 339mb, available GPU memory: 7116mb Used host memory: 339mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 339mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 723mb, available GPU memory: 6187mb ----- Mem stats: Total: 929 Alphas: 4 GI albedos: 64 GI lightmaps: 192 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8285 ----- Render time: 10.084 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 243mb, available GPU memory: 7116mb Used host memory: 243mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 243mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6667mb ----- Mem stats: Total: 449 Alphas: 4 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8285 ----- Render time: 0.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 243mb, available GPU memory: 7116mb Used host memory: 243mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 243mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 339mb, available GPU memory: 6667mb ----- Mem stats: Total: 449 Alphas: 4 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8285 ----- Render time: 0.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 275mb, available GPU memory: 7116mb Used host memory: 275mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 275mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 659mb, available GPU memory: 6249mb ----- Mem stats: Total: 867 Alphas: 4 GI albedos: 64 GI lightmaps: 192 Light data: 0 Output: 128 UV GBuffer: 448 Scene: 8223 ----- Render time: 10.096 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 227mb, available GPU memory: 7116mb Used host memory: 227mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 227mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 323mb, available GPU memory: 6681mb ----- Mem stats: Total: 435 Alphas: 4 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8271 ----- Render time: 0.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 4096 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 12mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 227mb, available GPU memory: 7116mb Used host memory: 227mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 227mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 323mb, available GPU memory: 6681mb ----- Mem stats: Total: 435 Alphas: 4 GI albedos: 16 GI lightmaps: 192 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8271 ----- Render time: 0.109 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 7116mb Used host memory: 23mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 6803mb ----- Mem stats: Total: 313 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8277 ----- Render time: 0.086 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 7116mb Used host memory: 23mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 63mb, available GPU memory: 6959mb ----- Mem stats: Total: 157 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8289 ----- Render time: 0.041 sec Writing... uvpos_AprelevkaDepo_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 7116mb Used host memory: 23mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 63mb, available GPU memory: 6959mb ----- Mem stats: Total: 157 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8289 ----- Render time: 0.041 sec Writing... uvpos_AprelevkaDepo_LMA2.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1217878406_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.132 sec Writing... light_1217878406_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1255341408_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.135 sec Writing... light_1255341408_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.123 sec Writing... light_1132513069_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.128 sec Writing... light_1270824352_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_607008738_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.13 sec Writing... light_607008738_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.139 sec Writing... light_1719140893_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.134 sec Writing... light_1126785658_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.137 sec Writing... light_-979138242_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.134 sec Writing... light_1737042247_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.139 sec Writing... light_-1769614335_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.136 sec Writing... light_1446294183_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1403799733_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.123 sec Writing... light_1403799733_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.139 sec Writing... light_806245140_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.136 sec Writing... light_554460192_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1889193428_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.127 sec Writing... light_1889193428_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.142 sec Writing... light_991550678_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.145 sec Writing... light_219793269_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.121 sec Writing... light_-894811958_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.14 sec Writing... light_1178897278_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.143 sec Writing... light_-1703336470_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-331120839_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.123 sec Writing... light_-331120839_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.13 sec Writing... light_207355848_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1217878406_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.038 sec Writing... light_1217878406_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1255341408_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_1255341408_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.038 sec Writing... light_1132513069_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_1270824352_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_607008738_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.038 sec Writing... light_607008738_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_1719140893_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.038 sec Writing... light_1126785658_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.038 sec Writing... light_-979138242_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_1737042247_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_-1769614335_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_1446294183_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1403799733_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_1403799733_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_806245140_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_554460192_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1889193428_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.038 sec Writing... light_1889193428_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_991550678_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_219793269_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_-894811958_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_1178897278_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.038 sec Writing... light_-1703336470_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-331120839_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.04 sec Writing... light_-331120839_1_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_207355848_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_2_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.038 sec Writing... light_1132513069_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_2_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.04 sec Writing... light_1270824352_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_2_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_1719140893_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_2_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_1126785658_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_2_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_-979138242_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_2_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.038 sec Writing... light_1737042247_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_2_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_-1769614335_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_2_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_1446294183_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_2_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.038 sec Writing... light_806245140_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_2_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.038 sec Writing... light_554460192_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_2_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_991550678_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_2_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_219793269_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_2_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_-894811958_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_2_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_1178897278_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_2_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.038 sec Writing... light_-1703336470_2_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 29mb, available GPU memory: 7116mb Used host memory: 29mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_2_HDR... Skipping pass Mask Used host memory: 29mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 45mb, available GPU memory: 6981mb ----- Mem stats: Total: 135 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8295 ----- Render time: 0.039 sec Writing... light_207355848_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 105mb, available GPU memory: 7116mb Used host memory: 105mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 105mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6801mb ----- Mem stats: Total: 315 Alphas: 4 GI albedos: 16 GI lightmaps: 48 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8295 ----- Render time: 2.872 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 81mb, available GPU memory: 7116mb Used host memory: 81mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 81mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6921mb ----- Mem stats: Total: 195 Alphas: 4 GI albedos: 4 GI lightmaps: 48 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8295 ----- Render time: 0.061 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 81mb, available GPU memory: 7116mb Used host memory: 81mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 81mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6921mb ----- Mem stats: Total: 195 Alphas: 4 GI albedos: 4 GI lightmaps: 48 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8295 ----- Render time: 0.06 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 105mb, available GPU memory: 7116mb Used host memory: 105mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 105mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6801mb ----- Mem stats: Total: 315 Alphas: 4 GI albedos: 16 GI lightmaps: 48 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8295 ----- Render time: 2.872 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 81mb, available GPU memory: 7116mb Used host memory: 81mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 81mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6921mb ----- Mem stats: Total: 195 Alphas: 4 GI albedos: 4 GI lightmaps: 48 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8295 ----- Render time: 0.062 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 81mb, available GPU memory: 7116mb Used host memory: 81mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 81mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6921mb ----- Mem stats: Total: 195 Alphas: 4 GI albedos: 4 GI lightmaps: 48 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8295 ----- Render time: 0.06 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 105mb, available GPU memory: 7116mb Used host memory: 105mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 105mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6801mb ----- Mem stats: Total: 315 Alphas: 4 GI albedos: 16 GI lightmaps: 48 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8295 ----- Render time: 2.88 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 81mb, available GPU memory: 7116mb Used host memory: 81mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 81mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6921mb ----- Mem stats: Total: 195 Alphas: 4 GI albedos: 4 GI lightmaps: 48 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8295 ----- Render time: 0.061 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 81mb, available GPU memory: 7116mb Used host memory: 81mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 81mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6921mb ----- Mem stats: Total: 195 Alphas: 4 GI albedos: 4 GI lightmaps: 48 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8295 ----- Render time: 0.06 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 105mb, available GPU memory: 7116mb Used host memory: 105mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 105mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 201mb, available GPU memory: 6801mb ----- Mem stats: Total: 315 Alphas: 4 GI albedos: 16 GI lightmaps: 48 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8295 ----- Render time: 2.886 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA1.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 81mb, available GPU memory: 7116mb Used host memory: 81mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 81mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6921mb ----- Mem stats: Total: 195 Alphas: 4 GI albedos: 4 GI lightmaps: 48 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8295 ----- Render time: 0.061 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LMA2.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 81mb, available GPU memory: 7116mb Used host memory: 81mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 81mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6921mb ----- Mem stats: Total: 195 Alphas: 4 GI albedos: 4 GI lightmaps: 48 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8295 ----- Render time: 0.059 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 89mb, available GPU memory: 7116mb Used host memory: 89mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 89mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 185mb, available GPU memory: 6815mb ----- Mem stats: Total: 301 Alphas: 4 GI albedos: 16 GI lightmaps: 48 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8281 ----- Render time: 2.885 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 77mb, available GPU memory: 7116mb Used host memory: 77mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 77mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 101mb, available GPU memory: 6923mb ----- Mem stats: Total: 193 Alphas: 4 GI albedos: 4 GI lightmaps: 48 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8293 ----- Render time: 0.06 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: AprelevkaDepo_LMA2_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 77mb, available GPU memory: 7116mb Used host memory: 77mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 77mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 101mb, available GPU memory: 6923mb ----- Mem stats: Total: 193 Alphas: 4 GI albedos: 4 GI lightmaps: 48 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8293 ----- Render time: 0.06 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LMA2_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 22mb, available GPU memory: 7116mb Used host memory: 22mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 22mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 182mb, available GPU memory: 6803mb ----- Mem stats: Total: 312 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8276 ----- Render time: 0.086 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1217878406_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.132 sec Writing... light_1217878406_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1255341408_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.135 sec Writing... light_1255341408_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.117 sec Writing... light_1132513069_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.125 sec Writing... light_1270824352_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_607008738_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.126 sec Writing... light_607008738_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.141 sec Writing... light_1719140893_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.129 sec Writing... light_1126785658_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.132 sec Writing... light_-979138242_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.13 sec Writing... light_1737042247_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.133 sec Writing... light_-1769614335_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.128 sec Writing... light_1446294183_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1403799733_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.123 sec Writing... light_1403799733_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.13 sec Writing... light_806245140_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.132 sec Writing... light_554460192_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1889193428_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.125 sec Writing... light_1889193428_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.137 sec Writing... light_991550678_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.137 sec Writing... light_219793269_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.119 sec Writing... light_-894811958_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.136 sec Writing... light_1178897278_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.137 sec Writing... light_-1703336470_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-331120839_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.123 sec Writing... light_-331120839_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6897mb ----- Mem stats: Total: 218 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8294 ----- Render time: 0.128 sec Writing... light_207355848_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6817mb ----- Mem stats: Total: 298 Alphas: 4 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8294 ----- Render time: 3.089 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6817mb ----- Mem stats: Total: 298 Alphas: 4 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8294 ----- Render time: 2.972 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6817mb ----- Mem stats: Total: 298 Alphas: 4 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8294 ----- Render time: 2.981 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6817mb ----- Mem stats: Total: 298 Alphas: 4 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8294 ----- Render time: 2.977 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 72mb, available GPU memory: 7116mb Used host memory: 72mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 72mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 168mb, available GPU memory: 6831mb ----- Mem stats: Total: 284 Alphas: 4 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8280 ----- Render time: 2.981 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 23mb, available GPU memory: 7116mb Used host memory: 23mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 23mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 183mb, available GPU memory: 6803mb ----- Mem stats: Total: 313 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8277 ----- Render time: 0.085 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1217878406_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.133 sec Writing... light_1217878406_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1255341408_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.136 sec Writing... light_1255341408_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.121 sec Writing... light_1132513069_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.129 sec Writing... light_1270824352_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_607008738_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.129 sec Writing... light_607008738_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.136 sec Writing... light_1719140893_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.129 sec Writing... light_1126785658_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.134 sec Writing... light_-979138242_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.131 sec Writing... light_1737042247_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.134 sec Writing... light_-1769614335_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.129 sec Writing... light_1446294183_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1403799733_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.124 sec Writing... light_1403799733_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.131 sec Writing... light_806245140_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.135 sec Writing... light_554460192_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1889193428_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.128 sec Writing... light_1889193428_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.137 sec Writing... light_991550678_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.132 sec Writing... light_219793269_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.118 sec Writing... light_-894811958_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.136 sec Writing... light_1178897278_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.137 sec Writing... light_-1703336470_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-331120839_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.123 sec Writing... light_-331120839_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 41mb, available GPU memory: 7116mb Used host memory: 41mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_0_HDR... Skipping pass Mask Used host memory: 41mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 105mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 4 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8295 ----- Render time: 0.125 sec Writing... light_207355848_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 89mb, available GPU memory: 7116mb Used host memory: 89mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 89mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 185mb, available GPU memory: 6817mb ----- Mem stats: Total: 299 Alphas: 4 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8295 ----- Render time: 2.976 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 89mb, available GPU memory: 7116mb Used host memory: 89mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 89mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 185mb, available GPU memory: 6817mb ----- Mem stats: Total: 299 Alphas: 4 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8295 ----- Render time: 2.986 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 89mb, available GPU memory: 7116mb Used host memory: 89mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 89mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 185mb, available GPU memory: 6817mb ----- Mem stats: Total: 299 Alphas: 4 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8295 ----- Render time: 2.982 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 89mb, available GPU memory: 7116mb Used host memory: 89mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 89mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 185mb, available GPU memory: 6817mb ----- Mem stats: Total: 299 Alphas: 4 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8295 ----- Render time: 2.989 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 73mb, available GPU memory: 7116mb Used host memory: 73mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 73mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 169mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 4 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8281 ----- Render time: 2.995 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 24mb, available GPU memory: 7116mb Used host memory: 24mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 24mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 184mb, available GPU memory: 6803mb ----- Mem stats: Total: 312 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8275 ----- Render time: 0.105 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1217878406_1_HDR... Skipping pass Mask Pass light_1217878406_1_RNM0... Pass light_1217878406_1_RNM1... Pass light_1217878406_1_RNM2... Pass light_1217878406_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.48 sec Writing... light_1217878406_1_HDR.lz4 light_1217878406_1_RNM0.lz4 light_1217878406_1_RNM1.lz4 light_1217878406_1_RNM2.lz4 light_1217878406_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1255341408_1_HDR... Skipping pass Mask Pass light_1255341408_1_RNM0... Pass light_1255341408_1_RNM1... Pass light_1255341408_1_RNM2... Pass light_1255341408_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_1255341408_1_HDR.lz4 light_1255341408_1_RNM0.lz4 light_1255341408_1_RNM1.lz4 light_1255341408_1_RNM2.lz4 light_1255341408_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Pass light_1132513069_1_RNM0... Pass light_1132513069_1_RNM1... Pass light_1132513069_1_RNM2... Pass light_1132513069_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_1132513069_1_HDR.lz4 light_1132513069_1_RNM0.lz4 light_1132513069_1_RNM1.lz4 light_1132513069_1_RNM2.lz4 light_1132513069_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Pass light_1270824352_1_RNM0... Pass light_1270824352_1_RNM1... Pass light_1270824352_1_RNM2... Pass light_1270824352_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_1270824352_1_HDR.lz4 light_1270824352_1_RNM0.lz4 light_1270824352_1_RNM1.lz4 light_1270824352_1_RNM2.lz4 light_1270824352_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_607008738_1_HDR... Skipping pass Mask Pass light_607008738_1_RNM0... Pass light_607008738_1_RNM1... Pass light_607008738_1_RNM2... Pass light_607008738_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.075 sec Writing... light_607008738_1_HDR.lz4 light_607008738_1_RNM0.lz4 light_607008738_1_RNM1.lz4 light_607008738_1_RNM2.lz4 light_607008738_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Pass light_1719140893_1_RNM0... Pass light_1719140893_1_RNM1... Pass light_1719140893_1_RNM2... Pass light_1719140893_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.075 sec Writing... light_1719140893_1_HDR.lz4 light_1719140893_1_RNM0.lz4 light_1719140893_1_RNM1.lz4 light_1719140893_1_RNM2.lz4 light_1719140893_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Pass light_1126785658_1_RNM0... Pass light_1126785658_1_RNM1... Pass light_1126785658_1_RNM2... Pass light_1126785658_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.075 sec Writing... light_1126785658_1_HDR.lz4 light_1126785658_1_RNM0.lz4 light_1126785658_1_RNM1.lz4 light_1126785658_1_RNM2.lz4 light_1126785658_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Pass light_-979138242_1_RNM0... Pass light_-979138242_1_RNM1... Pass light_-979138242_1_RNM2... Pass light_-979138242_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.075 sec Writing... light_-979138242_1_HDR.lz4 light_-979138242_1_RNM0.lz4 light_-979138242_1_RNM1.lz4 light_-979138242_1_RNM2.lz4 light_-979138242_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Pass light_1737042247_1_RNM0... Pass light_1737042247_1_RNM1... Pass light_1737042247_1_RNM2... Pass light_1737042247_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_1737042247_1_HDR.lz4 light_1737042247_1_RNM0.lz4 light_1737042247_1_RNM1.lz4 light_1737042247_1_RNM2.lz4 light_1737042247_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Pass light_-1769614335_1_RNM0... Pass light_-1769614335_1_RNM1... Pass light_-1769614335_1_RNM2... Pass light_-1769614335_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.073 sec Writing... light_-1769614335_1_HDR.lz4 light_-1769614335_1_RNM0.lz4 light_-1769614335_1_RNM1.lz4 light_-1769614335_1_RNM2.lz4 light_-1769614335_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Pass light_1446294183_1_RNM0... Pass light_1446294183_1_RNM1... Pass light_1446294183_1_RNM2... Pass light_1446294183_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_1446294183_1_HDR.lz4 light_1446294183_1_RNM0.lz4 light_1446294183_1_RNM1.lz4 light_1446294183_1_RNM2.lz4 light_1446294183_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1403799733_1_HDR... Skipping pass Mask Pass light_1403799733_1_RNM0... Pass light_1403799733_1_RNM1... Pass light_1403799733_1_RNM2... Pass light_1403799733_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_1403799733_1_HDR.lz4 light_1403799733_1_RNM0.lz4 light_1403799733_1_RNM1.lz4 light_1403799733_1_RNM2.lz4 light_1403799733_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Pass light_806245140_1_RNM0... Pass light_806245140_1_RNM1... Pass light_806245140_1_RNM2... Pass light_806245140_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.073 sec Writing... light_806245140_1_HDR.lz4 light_806245140_1_RNM0.lz4 light_806245140_1_RNM1.lz4 light_806245140_1_RNM2.lz4 light_806245140_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Pass light_554460192_1_RNM0... Pass light_554460192_1_RNM1... Pass light_554460192_1_RNM2... Pass light_554460192_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_554460192_1_HDR.lz4 light_554460192_1_RNM0.lz4 light_554460192_1_RNM1.lz4 light_554460192_1_RNM2.lz4 light_554460192_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1889193428_1_HDR... Skipping pass Mask Pass light_1889193428_1_RNM0... Pass light_1889193428_1_RNM1... Pass light_1889193428_1_RNM2... Pass light_1889193428_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_1889193428_1_HDR.lz4 light_1889193428_1_RNM0.lz4 light_1889193428_1_RNM1.lz4 light_1889193428_1_RNM2.lz4 light_1889193428_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Pass light_991550678_1_RNM0... Pass light_991550678_1_RNM1... Pass light_991550678_1_RNM2... Pass light_991550678_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.073 sec Writing... light_991550678_1_HDR.lz4 light_991550678_1_RNM0.lz4 light_991550678_1_RNM1.lz4 light_991550678_1_RNM2.lz4 light_991550678_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Pass light_219793269_1_RNM0... Pass light_219793269_1_RNM1... Pass light_219793269_1_RNM2... Pass light_219793269_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.075 sec Writing... light_219793269_1_HDR.lz4 light_219793269_1_RNM0.lz4 light_219793269_1_RNM1.lz4 light_219793269_1_RNM2.lz4 light_219793269_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Pass light_-894811958_1_RNM0... Pass light_-894811958_1_RNM1... Pass light_-894811958_1_RNM2... Pass light_-894811958_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.073 sec Writing... light_-894811958_1_HDR.lz4 light_-894811958_1_RNM0.lz4 light_-894811958_1_RNM1.lz4 light_-894811958_1_RNM2.lz4 light_-894811958_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Pass light_1178897278_1_RNM0... Pass light_1178897278_1_RNM1... Pass light_1178897278_1_RNM2... Pass light_1178897278_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.075 sec Writing... light_1178897278_1_HDR.lz4 light_1178897278_1_RNM0.lz4 light_1178897278_1_RNM1.lz4 light_1178897278_1_RNM2.lz4 light_1178897278_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Pass light_-1703336470_1_RNM0... Pass light_-1703336470_1_RNM1... Pass light_-1703336470_1_RNM2... Pass light_-1703336470_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_-1703336470_1_HDR.lz4 light_-1703336470_1_RNM0.lz4 light_-1703336470_1_RNM1.lz4 light_-1703336470_1_RNM2.lz4 light_-1703336470_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-331120839_1_HDR... Skipping pass Mask Pass light_-331120839_1_RNM0... Pass light_-331120839_1_RNM1... Pass light_-331120839_1_RNM2... Pass light_-331120839_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_-331120839_1_HDR.lz4 light_-331120839_1_RNM0.lz4 light_-331120839_1_RNM1.lz4 light_-331120839_1_RNM2.lz4 light_-331120839_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Pass light_207355848_1_RNM0... Pass light_207355848_1_RNM1... Pass light_207355848_1_RNM2... Pass light_207355848_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.076 sec Writing... light_207355848_1_HDR.lz4 light_207355848_1_RNM0.lz4 light_207355848_1_RNM1.lz4 light_207355848_1_RNM2.lz4 light_207355848_1_RNM3.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1217878406_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.444 sec Writing... light_1217878406_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1255341408_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.136 sec Writing... light_1255341408_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.121 sec Writing... light_1132513069_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.128 sec Writing... light_1270824352_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_607008738_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.13 sec Writing... light_607008738_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.137 sec Writing... light_1719140893_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.134 sec Writing... light_1126785658_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.136 sec Writing... light_-979138242_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.133 sec Writing... light_1737042247_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.139 sec Writing... light_-1769614335_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.131 sec Writing... light_1446294183_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1403799733_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.127 sec Writing... light_1403799733_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.136 sec Writing... light_806245140_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.136 sec Writing... light_554460192_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1889193428_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.131 sec Writing... light_1889193428_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.139 sec Writing... light_991550678_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.134 sec Writing... light_219793269_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.125 sec Writing... light_-894811958_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.137 sec Writing... light_1178897278_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.139 sec Writing... light_-1703336470_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-331120839_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.125 sec Writing... light_-331120839_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_0_HDR... Skipping pass Mask Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6897mb ----- Mem stats: Total: 219 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.128 sec Writing... light_207355848_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 7116mb Used host memory: 90mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 186mb, available GPU memory: 6817mb ----- Mem stats: Total: 299 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8293 ----- Render time: 3.669 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 7116mb Used host memory: 90mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 186mb, available GPU memory: 6817mb ----- Mem stats: Total: 299 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8293 ----- Render time: 3.564 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 7116mb Used host memory: 90mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 186mb, available GPU memory: 6817mb ----- Mem stats: Total: 299 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8293 ----- Render time: 3.562 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 90mb, available GPU memory: 7116mb Used host memory: 90mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 90mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 186mb, available GPU memory: 6817mb ----- Mem stats: Total: 299 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8293 ----- Render time: 3.579 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: texgiprobesh USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 7116mb Used host memory: 74mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 74mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 170mb, available GPU memory: 6703mb ----- Mem stats: Total: 413 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 160 UV GBuffer: 112 Scene: 8279 ----- Render time: 0.416 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 7116mb Used host memory: 74mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 74mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 170mb, available GPU memory: 6831mb ----- Mem stats: Total: 285 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8279 ----- Render time: 3.577 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... addsh Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1217878406_1_HDR... Skipping pass Mask Pass light_1217878406_1_RNM0... Pass light_1217878406_1_RNM1... Pass light_1217878406_1_RNM2... Pass light_1217878406_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.081 sec Writing... light_1217878406_1_HDR.lz4 light_1217878406_1_RNM0.lz4 light_1217878406_1_RNM1.lz4 light_1217878406_1_RNM2.lz4 light_1217878406_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1255341408_1_HDR... Skipping pass Mask Pass light_1255341408_1_RNM0... Pass light_1255341408_1_RNM1... Pass light_1255341408_1_RNM2... Pass light_1255341408_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_1255341408_1_HDR.lz4 light_1255341408_1_RNM0.lz4 light_1255341408_1_RNM1.lz4 light_1255341408_1_RNM2.lz4 light_1255341408_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Pass light_1132513069_1_RNM0... Pass light_1132513069_1_RNM1... Pass light_1132513069_1_RNM2... Pass light_1132513069_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.077 sec Writing... light_1132513069_1_HDR.lz4 light_1132513069_1_RNM0.lz4 light_1132513069_1_RNM1.lz4 light_1132513069_1_RNM2.lz4 light_1132513069_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Pass light_1270824352_1_RNM0... Pass light_1270824352_1_RNM1... Pass light_1270824352_1_RNM2... Pass light_1270824352_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.075 sec Writing... light_1270824352_1_HDR.lz4 light_1270824352_1_RNM0.lz4 light_1270824352_1_RNM1.lz4 light_1270824352_1_RNM2.lz4 light_1270824352_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_607008738_1_HDR... Skipping pass Mask Pass light_607008738_1_RNM0... Pass light_607008738_1_RNM1... Pass light_607008738_1_RNM2... Pass light_607008738_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_607008738_1_HDR.lz4 light_607008738_1_RNM0.lz4 light_607008738_1_RNM1.lz4 light_607008738_1_RNM2.lz4 light_607008738_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Pass light_1719140893_1_RNM0... Pass light_1719140893_1_RNM1... Pass light_1719140893_1_RNM2... Pass light_1719140893_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.075 sec Writing... light_1719140893_1_HDR.lz4 light_1719140893_1_RNM0.lz4 light_1719140893_1_RNM1.lz4 light_1719140893_1_RNM2.lz4 light_1719140893_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Pass light_1126785658_1_RNM0... Pass light_1126785658_1_RNM1... Pass light_1126785658_1_RNM2... Pass light_1126785658_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_1126785658_1_HDR.lz4 light_1126785658_1_RNM0.lz4 light_1126785658_1_RNM1.lz4 light_1126785658_1_RNM2.lz4 light_1126785658_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Pass light_-979138242_1_RNM0... Pass light_-979138242_1_RNM1... Pass light_-979138242_1_RNM2... Pass light_-979138242_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_-979138242_1_HDR.lz4 light_-979138242_1_RNM0.lz4 light_-979138242_1_RNM1.lz4 light_-979138242_1_RNM2.lz4 light_-979138242_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Pass light_1737042247_1_RNM0... Pass light_1737042247_1_RNM1... Pass light_1737042247_1_RNM2... Pass light_1737042247_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_1737042247_1_HDR.lz4 light_1737042247_1_RNM0.lz4 light_1737042247_1_RNM1.lz4 light_1737042247_1_RNM2.lz4 light_1737042247_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Pass light_-1769614335_1_RNM0... Pass light_-1769614335_1_RNM1... Pass light_-1769614335_1_RNM2... Pass light_-1769614335_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.075 sec Writing... light_-1769614335_1_HDR.lz4 light_-1769614335_1_RNM0.lz4 light_-1769614335_1_RNM1.lz4 light_-1769614335_1_RNM2.lz4 light_-1769614335_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Pass light_1446294183_1_RNM0... Pass light_1446294183_1_RNM1... Pass light_1446294183_1_RNM2... Pass light_1446294183_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_1446294183_1_HDR.lz4 light_1446294183_1_RNM0.lz4 light_1446294183_1_RNM1.lz4 light_1446294183_1_RNM2.lz4 light_1446294183_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1403799733_1_HDR... Skipping pass Mask Pass light_1403799733_1_RNM0... Pass light_1403799733_1_RNM1... Pass light_1403799733_1_RNM2... Pass light_1403799733_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.075 sec Writing... light_1403799733_1_HDR.lz4 light_1403799733_1_RNM0.lz4 light_1403799733_1_RNM1.lz4 light_1403799733_1_RNM2.lz4 light_1403799733_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Pass light_806245140_1_RNM0... Pass light_806245140_1_RNM1... Pass light_806245140_1_RNM2... Pass light_806245140_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_806245140_1_HDR.lz4 light_806245140_1_RNM0.lz4 light_806245140_1_RNM1.lz4 light_806245140_1_RNM2.lz4 light_806245140_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Pass light_554460192_1_RNM0... Pass light_554460192_1_RNM1... Pass light_554460192_1_RNM2... Pass light_554460192_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.075 sec Writing... light_554460192_1_HDR.lz4 light_554460192_1_RNM0.lz4 light_554460192_1_RNM1.lz4 light_554460192_1_RNM2.lz4 light_554460192_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1889193428_1_HDR... Skipping pass Mask Pass light_1889193428_1_RNM0... Pass light_1889193428_1_RNM1... Pass light_1889193428_1_RNM2... Pass light_1889193428_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.075 sec Writing... light_1889193428_1_HDR.lz4 light_1889193428_1_RNM0.lz4 light_1889193428_1_RNM1.lz4 light_1889193428_1_RNM2.lz4 light_1889193428_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Pass light_991550678_1_RNM0... Pass light_991550678_1_RNM1... Pass light_991550678_1_RNM2... Pass light_991550678_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.075 sec Writing... light_991550678_1_HDR.lz4 light_991550678_1_RNM0.lz4 light_991550678_1_RNM1.lz4 light_991550678_1_RNM2.lz4 light_991550678_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Pass light_219793269_1_RNM0... Pass light_219793269_1_RNM1... Pass light_219793269_1_RNM2... Pass light_219793269_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.073 sec Writing... light_219793269_1_HDR.lz4 light_219793269_1_RNM0.lz4 light_219793269_1_RNM1.lz4 light_219793269_1_RNM2.lz4 light_219793269_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Pass light_-894811958_1_RNM0... Pass light_-894811958_1_RNM1... Pass light_-894811958_1_RNM2... Pass light_-894811958_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.075 sec Writing... light_-894811958_1_HDR.lz4 light_-894811958_1_RNM0.lz4 light_-894811958_1_RNM1.lz4 light_-894811958_1_RNM2.lz4 light_-894811958_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Pass light_1178897278_1_RNM0... Pass light_1178897278_1_RNM1... Pass light_1178897278_1_RNM2... Pass light_1178897278_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.076 sec Writing... light_1178897278_1_HDR.lz4 light_1178897278_1_RNM0.lz4 light_1178897278_1_RNM1.lz4 light_1178897278_1_RNM2.lz4 light_1178897278_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Pass light_-1703336470_1_RNM0... Pass light_-1703336470_1_RNM1... Pass light_-1703336470_1_RNM2... Pass light_-1703336470_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_-1703336470_1_HDR.lz4 light_-1703336470_1_RNM0.lz4 light_-1703336470_1_RNM1.lz4 light_-1703336470_1_RNM2.lz4 light_-1703336470_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-331120839_1_HDR... Skipping pass Mask Pass light_-331120839_1_RNM0... Pass light_-331120839_1_RNM1... Pass light_-331120839_1_RNM2... Pass light_-331120839_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.074 sec Writing... light_-331120839_1_HDR.lz4 light_-331120839_1_RNM0.lz4 light_-331120839_1_RNM1.lz4 light_-331120839_1_RNM2.lz4 light_-331120839_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 42mb, available GPU memory: 7116mb Used host memory: 42mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Pass light_207355848_1_RNM0... Pass light_207355848_1_RNM1... Pass light_207355848_1_RNM2... Pass light_207355848_1_RNM3... Used host memory: 42mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 106mb, available GPU memory: 6769mb ----- Mem stats: Total: 347 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8293 ----- Render time: 0.075 sec Writing... light_207355848_1_HDR.lz4 light_207355848_1_RNM0.lz4 light_207355848_1_RNM1.lz4 light_207355848_1_RNM2.lz4 light_207355848_1_RNM3.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 17mb, available GPU memory: 7116mb MODE: texgiprobesh USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 74mb, available GPU memory: 7116mb Used host memory: 74mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 74mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 170mb, available GPU memory: 6703mb ----- Mem stats: Total: 413 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 160 UV GBuffer: 112 Scene: 8279 ----- Render time: 0.178 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... addsh Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 48mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8263 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LM0.lz4_HDR... Skipping pass Mask Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 48mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8263 ----- Render time: 0.036 sec Writing... uvpos_StationPechatnici_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 48mb, available GPU memory: 6983mb ----- Mem stats: Total: 133 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 8263 ----- Render time: 0.035 sec Writing... uvpos_StationPechatnici_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7116mb Used host memory: 8mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 8mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 18mb, available GPU memory: 7023mb ----- Mem stats: Total: 93 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8265 ----- Render time: 0.025 sec Writing... uvpos_StationPechatnici_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7118mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 8mb, available GPU memory: 7118mb Used host memory: 8mb, available GPU memory: 7118mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationPechatnici_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 8mb, available GPU memory: 7118mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 18mb, available GPU memory: 7025mb ----- Mem stats: Total: 93 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 4 UV GBuffer: 10 Scene: 8265 ----- Render time: 0.024 sec Writing... uvpos_StationPechatnici_LMA4.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA1_ao_Mask... Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 28mb, available GPU memory: 7013mb ----- Mem stats: Total: 103 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 8268 ----- Render time: 0.063 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LM0_ao_Mask... Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 28mb, available GPU memory: 7013mb ----- Mem stats: Total: 103 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 8268 ----- Render time: 0.052 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA2_ao_Mask... Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 28mb, available GPU memory: 7013mb ----- Mem stats: Total: 103 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 1 UV GBuffer: 20 Scene: 8268 ----- Render time: 0.061 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA3_ao_Mask... Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 13mb, available GPU memory: 7032mb ----- Mem stats: Total: 84 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.025 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_ao_Mask.lz4 Done Init... ao Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: ao USING HALF Load shaders... Loading shader lmAO.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Skipping pass HDR Pass StationPechatnici_LMA4_ao_Mask... Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 13mb, available GPU memory: 7032mb ----- Mem stats: Total: 84 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.026 sec Dilate... Loading shader dilateMask.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_ao_Mask.lz4 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1786324120_5_HDR... Skipping pass Mask Pass light_-1786324120_5_RNM0... Pass light_-1786324120_5_RNM1... Pass light_-1786324120_5_RNM2... Pass light_-1786324120_5_RNM3... Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 28mb, available GPU memory: 6975mb ----- Mem stats: Total: 141 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 8267 ----- Render time: 0.274 sec Writing... light_-1786324120_5_HDR.lz4 light_-1786324120_5_RNM0.lz4 light_-1786324120_5_RNM1.lz4 light_-1786324120_5_RNM2.lz4 light_-1786324120_5_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 28mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8267 ----- Render time: 0.051 sec Writing... light_-1786324120_1_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 28mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8267 ----- Render time: 0.046 sec Writing... light_-1786324120_0_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 28mb, available GPU memory: 7007mb ----- Mem stats: Total: 109 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 8267 ----- Render time: 0.066 sec Writing... light_-1786324120_2_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 13mb, available GPU memory: 7030mb ----- Mem stats: Total: 86 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.027 sec Writing... light_-1786324120_3_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 9mb, available GPU memory: 7116mb Used host memory: 9mb, available GPU memory: 7116mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_-1786324120_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 9mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 13mb, available GPU memory: 7030mb ----- Mem stats: Total: 86 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 2 UV GBuffer: 5 Scene: 8265 ----- Render time: 0.025 sec Writing... light_-1786324120_4_HDR.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 44mb, available GPU memory: 7116mb Used host memory: 44mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 44mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 68mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.315 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 44mb, available GPU memory: 7116mb Used host memory: 44mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 44mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 68mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.246 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 44mb, available GPU memory: 7116mb Used host memory: 44mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 44mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 68mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.296 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 7116mb Used host memory: 38mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 38mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 5 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.062 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 7116mb Used host memory: 38mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 38mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 5 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.063 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 44mb, available GPU memory: 7116mb Used host memory: 44mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 44mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 68mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.302 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 44mb, available GPU memory: 7116mb Used host memory: 44mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 44mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 68mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.242 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 44mb, available GPU memory: 7116mb Used host memory: 44mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 44mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 68mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.295 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 7116mb Used host memory: 38mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 38mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 5 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.062 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 7116mb Used host memory: 38mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 38mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 5 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 44mb, available GPU memory: 7116mb Used host memory: 44mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 44mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 68mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.297 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 44mb, available GPU memory: 7116mb Used host memory: 44mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 44mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 68mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.248 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 44mb, available GPU memory: 7116mb Used host memory: 44mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 44mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 68mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.297 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 7116mb Used host memory: 38mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 38mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 5 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.061 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 7116mb Used host memory: 38mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 38mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 5 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.058 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA1.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 44mb, available GPU memory: 7116mb Used host memory: 44mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 44mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 68mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.3 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LM0.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 44mb, available GPU memory: 7116mb Used host memory: 44mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 44mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 68mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.246 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA2.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 44mb, available GPU memory: 7116mb Used host memory: 44mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 44mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 68mb, available GPU memory: 6967mb ----- Mem stats: Total: 149 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8267 ----- Render time: 0.294 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA3.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 7116mb Used host memory: 38mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 38mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 5 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.062 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationPechatnici_LMA4.lz4 Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 38mb, available GPU memory: 7116mb Used host memory: 38mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 38mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 44mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 5 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.058 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgiprobesh USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6937mb ----- Mem stats: Total: 179 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.304 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6969mb ----- Mem stats: Total: 147 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.31 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LM0_final_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6969mb ----- Mem stats: Total: 147 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.242 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6969mb ----- Mem stats: Total: 147 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.296 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 37mb, available GPU memory: 7116mb Used host memory: 37mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 37mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 43mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 5 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.061 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 37mb, available GPU memory: 7116mb Used host memory: 37mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationPechatnici_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 37mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 43mb, available GPU memory: 6998mb ----- Mem stats: Total: 118 Alphas: 5 GI albedos: 1 GI lightmaps: 28 Light data: 0 Output: 2 UV GBuffer: 7 Scene: 8266 ----- Render time: 0.057 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationPechatnici_LMA4_final_HDR.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 1024 1024 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... addao Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addao USING FLOAT Loading shader addAO.ptx::oxMain... 512 512 Done Init... sunprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: sunprobesh USING HALF Load shaders... Loading shader lmSunProbeSH.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 12mb, available GPU memory: 7116mb Used host memory: 12mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1786324120_5_HDR... Skipping pass Mask Pass light_-1786324120_5_RNM0... Pass light_-1786324120_5_RNM1... Pass light_-1786324120_5_RNM2... Pass light_-1786324120_5_RNM3... Used host memory: 12mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 28mb, available GPU memory: 6975mb ----- Mem stats: Total: 141 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 40 UV GBuffer: 20 Scene: 8267 ----- Render time: 0.033 sec Writing... light_-1786324120_5_HDR.lz4 light_-1786324120_5_RNM0.lz4 light_-1786324120_5_RNM1.lz4 light_-1786324120_5_RNM2.lz4 light_-1786324120_5_RNM3.lz4 Done Init... addmul Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 7mb, available GPU memory: 7116mb MODE: texgiprobesh USING HALF Loading additional lightmap: StationPechatnici_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationPechatnici_LMA4_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 64mb, available GPU memory: 6937mb ----- Mem stats: Total: 179 Alphas: 5 GI albedos: 4 GI lightmaps: 28 Light data: 0 Output: 40 UV GBuffer: 28 Scene: 8265 ----- Render time: 0.062 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... addsh Tile size: 1024 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 22mb, available GPU memory: 7116mb Used host memory: 22mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 22mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 182mb, available GPU memory: 6809mb ----- Mem stats: Total: 307 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8269 ----- Render time: 0.095 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1217878406_1_HDR... Skipping pass Mask Pass light_1217878406_1_RNM0... Pass light_1217878406_1_RNM1... Pass light_1217878406_1_RNM2... Pass light_1217878406_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.075 sec Writing... light_1217878406_1_HDR.lz4 light_1217878406_1_RNM0.lz4 light_1217878406_1_RNM1.lz4 light_1217878406_1_RNM2.lz4 light_1217878406_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1255341408_1_HDR... Skipping pass Mask Pass light_1255341408_1_RNM0... Pass light_1255341408_1_RNM1... Pass light_1255341408_1_RNM2... Pass light_1255341408_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.074 sec Writing... light_1255341408_1_HDR.lz4 light_1255341408_1_RNM0.lz4 light_1255341408_1_RNM1.lz4 light_1255341408_1_RNM2.lz4 light_1255341408_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Pass light_1132513069_1_RNM0... Pass light_1132513069_1_RNM1... Pass light_1132513069_1_RNM2... Pass light_1132513069_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_1132513069_1_HDR.lz4 light_1132513069_1_RNM0.lz4 light_1132513069_1_RNM1.lz4 light_1132513069_1_RNM2.lz4 light_1132513069_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Pass light_1270824352_1_RNM0... Pass light_1270824352_1_RNM1... Pass light_1270824352_1_RNM2... Pass light_1270824352_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_1270824352_1_HDR.lz4 light_1270824352_1_RNM0.lz4 light_1270824352_1_RNM1.lz4 light_1270824352_1_RNM2.lz4 light_1270824352_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_607008738_1_HDR... Skipping pass Mask Pass light_607008738_1_RNM0... Pass light_607008738_1_RNM1... Pass light_607008738_1_RNM2... Pass light_607008738_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.074 sec Writing... light_607008738_1_HDR.lz4 light_607008738_1_RNM0.lz4 light_607008738_1_RNM1.lz4 light_607008738_1_RNM2.lz4 light_607008738_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Pass light_1719140893_1_RNM0... Pass light_1719140893_1_RNM1... Pass light_1719140893_1_RNM2... Pass light_1719140893_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.074 sec Writing... light_1719140893_1_HDR.lz4 light_1719140893_1_RNM0.lz4 light_1719140893_1_RNM1.lz4 light_1719140893_1_RNM2.lz4 light_1719140893_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Pass light_1126785658_1_RNM0... Pass light_1126785658_1_RNM1... Pass light_1126785658_1_RNM2... Pass light_1126785658_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_1126785658_1_HDR.lz4 light_1126785658_1_RNM0.lz4 light_1126785658_1_RNM1.lz4 light_1126785658_1_RNM2.lz4 light_1126785658_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Pass light_-979138242_1_RNM0... Pass light_-979138242_1_RNM1... Pass light_-979138242_1_RNM2... Pass light_-979138242_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.074 sec Writing... light_-979138242_1_HDR.lz4 light_-979138242_1_RNM0.lz4 light_-979138242_1_RNM1.lz4 light_-979138242_1_RNM2.lz4 light_-979138242_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Pass light_1737042247_1_RNM0... Pass light_1737042247_1_RNM1... Pass light_1737042247_1_RNM2... Pass light_1737042247_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_1737042247_1_HDR.lz4 light_1737042247_1_RNM0.lz4 light_1737042247_1_RNM1.lz4 light_1737042247_1_RNM2.lz4 light_1737042247_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Pass light_-1769614335_1_RNM0... Pass light_-1769614335_1_RNM1... Pass light_-1769614335_1_RNM2... Pass light_-1769614335_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_-1769614335_1_HDR.lz4 light_-1769614335_1_RNM0.lz4 light_-1769614335_1_RNM1.lz4 light_-1769614335_1_RNM2.lz4 light_-1769614335_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Pass light_1446294183_1_RNM0... Pass light_1446294183_1_RNM1... Pass light_1446294183_1_RNM2... Pass light_1446294183_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_1446294183_1_HDR.lz4 light_1446294183_1_RNM0.lz4 light_1446294183_1_RNM1.lz4 light_1446294183_1_RNM2.lz4 light_1446294183_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1403799733_1_HDR... Skipping pass Mask Pass light_1403799733_1_RNM0... Pass light_1403799733_1_RNM1... Pass light_1403799733_1_RNM2... Pass light_1403799733_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.074 sec Writing... light_1403799733_1_HDR.lz4 light_1403799733_1_RNM0.lz4 light_1403799733_1_RNM1.lz4 light_1403799733_1_RNM2.lz4 light_1403799733_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Pass light_806245140_1_RNM0... Pass light_806245140_1_RNM1... Pass light_806245140_1_RNM2... Pass light_806245140_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.074 sec Writing... light_806245140_1_HDR.lz4 light_806245140_1_RNM0.lz4 light_806245140_1_RNM1.lz4 light_806245140_1_RNM2.lz4 light_806245140_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Pass light_554460192_1_RNM0... Pass light_554460192_1_RNM1... Pass light_554460192_1_RNM2... Pass light_554460192_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.074 sec Writing... light_554460192_1_HDR.lz4 light_554460192_1_RNM0.lz4 light_554460192_1_RNM1.lz4 light_554460192_1_RNM2.lz4 light_554460192_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1889193428_1_HDR... Skipping pass Mask Pass light_1889193428_1_RNM0... Pass light_1889193428_1_RNM1... Pass light_1889193428_1_RNM2... Pass light_1889193428_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_1889193428_1_HDR.lz4 light_1889193428_1_RNM0.lz4 light_1889193428_1_RNM1.lz4 light_1889193428_1_RNM2.lz4 light_1889193428_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Pass light_991550678_1_RNM0... Pass light_991550678_1_RNM1... Pass light_991550678_1_RNM2... Pass light_991550678_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_991550678_1_HDR.lz4 light_991550678_1_RNM0.lz4 light_991550678_1_RNM1.lz4 light_991550678_1_RNM2.lz4 light_991550678_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Pass light_219793269_1_RNM0... Pass light_219793269_1_RNM1... Pass light_219793269_1_RNM2... Pass light_219793269_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_219793269_1_HDR.lz4 light_219793269_1_RNM0.lz4 light_219793269_1_RNM1.lz4 light_219793269_1_RNM2.lz4 light_219793269_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Pass light_-894811958_1_RNM0... Pass light_-894811958_1_RNM1... Pass light_-894811958_1_RNM2... Pass light_-894811958_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.072 sec Writing... light_-894811958_1_HDR.lz4 light_-894811958_1_RNM0.lz4 light_-894811958_1_RNM1.lz4 light_-894811958_1_RNM2.lz4 light_-894811958_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Pass light_1178897278_1_RNM0... Pass light_1178897278_1_RNM1... Pass light_1178897278_1_RNM2... Pass light_1178897278_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.082 sec Writing... light_1178897278_1_HDR.lz4 light_1178897278_1_RNM0.lz4 light_1178897278_1_RNM1.lz4 light_1178897278_1_RNM2.lz4 light_1178897278_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Pass light_-1703336470_1_RNM0... Pass light_-1703336470_1_RNM1... Pass light_-1703336470_1_RNM2... Pass light_-1703336470_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.074 sec Writing... light_-1703336470_1_HDR.lz4 light_-1703336470_1_RNM0.lz4 light_-1703336470_1_RNM1.lz4 light_-1703336470_1_RNM2.lz4 light_-1703336470_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-331120839_1_HDR... Skipping pass Mask Pass light_-331120839_1_RNM0... Pass light_-331120839_1_RNM1... Pass light_-331120839_1_RNM2... Pass light_-331120839_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_-331120839_1_HDR.lz4 light_-331120839_1_RNM0.lz4 light_-331120839_1_RNM1.lz4 light_-331120839_1_RNM2.lz4 light_-331120839_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Pass light_207355848_1_RNM0... Pass light_207355848_1_RNM1... Pass light_207355848_1_RNM2... Pass light_207355848_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.075 sec Writing... light_207355848_1_HDR.lz4 light_207355848_1_RNM0.lz4 light_207355848_1_RNM1.lz4 light_207355848_1_RNM2.lz4 light_207355848_1_RNM3.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1217878406_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.131 sec Writing... light_1217878406_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1255341408_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.134 sec Writing... light_1255341408_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.121 sec Writing... light_1132513069_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.13 sec Writing... light_1270824352_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_607008738_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.134 sec Writing... light_607008738_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.138 sec Writing... light_1719140893_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.132 sec Writing... light_1126785658_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.133 sec Writing... light_-979138242_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.131 sec Writing... light_1737042247_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.136 sec Writing... light_-1769614335_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.132 sec Writing... light_1446294183_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1403799733_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.126 sec Writing... light_1403799733_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.133 sec Writing... light_806245140_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.134 sec Writing... light_554460192_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1889193428_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.13 sec Writing... light_1889193428_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.139 sec Writing... light_991550678_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.132 sec Writing... light_219793269_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.118 sec Writing... light_-894811958_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.137 sec Writing... light_1178897278_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.138 sec Writing... light_-1703336470_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-331120839_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.124 sec Writing... light_-331120839_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_0_HDR... Skipping pass Mask Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6903mb ----- Mem stats: Total: 213 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.125 sec Writing... light_207355848_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 87mb, available GPU memory: 7116mb Used host memory: 87mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 87mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 183mb, available GPU memory: 6823mb ----- Mem stats: Total: 293 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8287 ----- Render time: 3.444 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 87mb, available GPU memory: 7116mb Used host memory: 87mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 87mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 183mb, available GPU memory: 6823mb ----- Mem stats: Total: 293 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8287 ----- Render time: 3.442 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 87mb, available GPU memory: 7116mb Used host memory: 87mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 87mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 183mb, available GPU memory: 6823mb ----- Mem stats: Total: 293 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8287 ----- Render time: 3.439 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 87mb, available GPU memory: 7116mb Used host memory: 87mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 87mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 183mb, available GPU memory: 6823mb ----- Mem stats: Total: 293 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8287 ----- Render time: 3.452 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgiprobesh USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 71mb, available GPU memory: 7116mb Used host memory: 71mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 71mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 167mb, available GPU memory: 6709mb ----- Mem stats: Total: 407 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 160 UV GBuffer: 112 Scene: 8273 ----- Render time: 0.168 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 71mb, available GPU memory: 7116mb Used host memory: 71mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 71mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 167mb, available GPU memory: 6837mb ----- Mem stats: Total: 279 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8273 ----- Render time: 3.456 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... addsh Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1217878406_1_HDR... Skipping pass Mask Pass light_1217878406_1_RNM0... Pass light_1217878406_1_RNM1... Pass light_1217878406_1_RNM2... Pass light_1217878406_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.077 sec Writing... light_1217878406_1_HDR.lz4 light_1217878406_1_RNM0.lz4 light_1217878406_1_RNM1.lz4 light_1217878406_1_RNM2.lz4 light_1217878406_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1255341408_1_HDR... Skipping pass Mask Pass light_1255341408_1_RNM0... Pass light_1255341408_1_RNM1... Pass light_1255341408_1_RNM2... Pass light_1255341408_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.074 sec Writing... light_1255341408_1_HDR.lz4 light_1255341408_1_RNM0.lz4 light_1255341408_1_RNM1.lz4 light_1255341408_1_RNM2.lz4 light_1255341408_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Pass light_1132513069_1_RNM0... Pass light_1132513069_1_RNM1... Pass light_1132513069_1_RNM2... Pass light_1132513069_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.074 sec Writing... light_1132513069_1_HDR.lz4 light_1132513069_1_RNM0.lz4 light_1132513069_1_RNM1.lz4 light_1132513069_1_RNM2.lz4 light_1132513069_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Pass light_1270824352_1_RNM0... Pass light_1270824352_1_RNM1... Pass light_1270824352_1_RNM2... Pass light_1270824352_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.074 sec Writing... light_1270824352_1_HDR.lz4 light_1270824352_1_RNM0.lz4 light_1270824352_1_RNM1.lz4 light_1270824352_1_RNM2.lz4 light_1270824352_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_607008738_1_HDR... Skipping pass Mask Pass light_607008738_1_RNM0... Pass light_607008738_1_RNM1... Pass light_607008738_1_RNM2... Pass light_607008738_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_607008738_1_HDR.lz4 light_607008738_1_RNM0.lz4 light_607008738_1_RNM1.lz4 light_607008738_1_RNM2.lz4 light_607008738_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Pass light_1719140893_1_RNM0... Pass light_1719140893_1_RNM1... Pass light_1719140893_1_RNM2... Pass light_1719140893_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_1719140893_1_HDR.lz4 light_1719140893_1_RNM0.lz4 light_1719140893_1_RNM1.lz4 light_1719140893_1_RNM2.lz4 light_1719140893_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Pass light_1126785658_1_RNM0... Pass light_1126785658_1_RNM1... Pass light_1126785658_1_RNM2... Pass light_1126785658_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_1126785658_1_HDR.lz4 light_1126785658_1_RNM0.lz4 light_1126785658_1_RNM1.lz4 light_1126785658_1_RNM2.lz4 light_1126785658_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Pass light_-979138242_1_RNM0... Pass light_-979138242_1_RNM1... Pass light_-979138242_1_RNM2... Pass light_-979138242_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_-979138242_1_HDR.lz4 light_-979138242_1_RNM0.lz4 light_-979138242_1_RNM1.lz4 light_-979138242_1_RNM2.lz4 light_-979138242_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Pass light_1737042247_1_RNM0... Pass light_1737042247_1_RNM1... Pass light_1737042247_1_RNM2... Pass light_1737042247_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_1737042247_1_HDR.lz4 light_1737042247_1_RNM0.lz4 light_1737042247_1_RNM1.lz4 light_1737042247_1_RNM2.lz4 light_1737042247_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Pass light_-1769614335_1_RNM0... Pass light_-1769614335_1_RNM1... Pass light_-1769614335_1_RNM2... Pass light_-1769614335_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.076 sec Writing... light_-1769614335_1_HDR.lz4 light_-1769614335_1_RNM0.lz4 light_-1769614335_1_RNM1.lz4 light_-1769614335_1_RNM2.lz4 light_-1769614335_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Pass light_1446294183_1_RNM0... Pass light_1446294183_1_RNM1... Pass light_1446294183_1_RNM2... Pass light_1446294183_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_1446294183_1_HDR.lz4 light_1446294183_1_RNM0.lz4 light_1446294183_1_RNM1.lz4 light_1446294183_1_RNM2.lz4 light_1446294183_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1403799733_1_HDR... Skipping pass Mask Pass light_1403799733_1_RNM0... Pass light_1403799733_1_RNM1... Pass light_1403799733_1_RNM2... Pass light_1403799733_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_1403799733_1_HDR.lz4 light_1403799733_1_RNM0.lz4 light_1403799733_1_RNM1.lz4 light_1403799733_1_RNM2.lz4 light_1403799733_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Pass light_806245140_1_RNM0... Pass light_806245140_1_RNM1... Pass light_806245140_1_RNM2... Pass light_806245140_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.074 sec Writing... light_806245140_1_HDR.lz4 light_806245140_1_RNM0.lz4 light_806245140_1_RNM1.lz4 light_806245140_1_RNM2.lz4 light_806245140_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Pass light_554460192_1_RNM0... Pass light_554460192_1_RNM1... Pass light_554460192_1_RNM2... Pass light_554460192_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.075 sec Writing... light_554460192_1_HDR.lz4 light_554460192_1_RNM0.lz4 light_554460192_1_RNM1.lz4 light_554460192_1_RNM2.lz4 light_554460192_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1889193428_1_HDR... Skipping pass Mask Pass light_1889193428_1_RNM0... Pass light_1889193428_1_RNM1... Pass light_1889193428_1_RNM2... Pass light_1889193428_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.072 sec Writing... light_1889193428_1_HDR.lz4 light_1889193428_1_RNM0.lz4 light_1889193428_1_RNM1.lz4 light_1889193428_1_RNM2.lz4 light_1889193428_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Pass light_991550678_1_RNM0... Pass light_991550678_1_RNM1... Pass light_991550678_1_RNM2... Pass light_991550678_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.072 sec Writing... light_991550678_1_HDR.lz4 light_991550678_1_RNM0.lz4 light_991550678_1_RNM1.lz4 light_991550678_1_RNM2.lz4 light_991550678_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Pass light_219793269_1_RNM0... Pass light_219793269_1_RNM1... Pass light_219793269_1_RNM2... Pass light_219793269_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_219793269_1_HDR.lz4 light_219793269_1_RNM0.lz4 light_219793269_1_RNM1.lz4 light_219793269_1_RNM2.lz4 light_219793269_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Pass light_-894811958_1_RNM0... Pass light_-894811958_1_RNM1... Pass light_-894811958_1_RNM2... Pass light_-894811958_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_-894811958_1_HDR.lz4 light_-894811958_1_RNM0.lz4 light_-894811958_1_RNM1.lz4 light_-894811958_1_RNM2.lz4 light_-894811958_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Pass light_1178897278_1_RNM0... Pass light_1178897278_1_RNM1... Pass light_1178897278_1_RNM2... Pass light_1178897278_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_1178897278_1_HDR.lz4 light_1178897278_1_RNM0.lz4 light_1178897278_1_RNM1.lz4 light_1178897278_1_RNM2.lz4 light_1178897278_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Pass light_-1703336470_1_RNM0... Pass light_-1703336470_1_RNM1... Pass light_-1703336470_1_RNM2... Pass light_-1703336470_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.073 sec Writing... light_-1703336470_1_HDR.lz4 light_-1703336470_1_RNM0.lz4 light_-1703336470_1_RNM1.lz4 light_-1703336470_1_RNM2.lz4 light_-1703336470_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-331120839_1_HDR... Skipping pass Mask Pass light_-331120839_1_RNM0... Pass light_-331120839_1_RNM1... Pass light_-331120839_1_RNM2... Pass light_-331120839_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.072 sec Writing... light_-331120839_1_HDR.lz4 light_-331120839_1_RNM0.lz4 light_-331120839_1_RNM1.lz4 light_-331120839_1_RNM2.lz4 light_-331120839_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 39mb, available GPU memory: 7116mb Used host memory: 39mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Pass light_207355848_1_RNM0... Pass light_207355848_1_RNM1... Pass light_207355848_1_RNM2... Pass light_207355848_1_RNM3... Used host memory: 39mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 103mb, available GPU memory: 6775mb ----- Mem stats: Total: 341 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8287 ----- Render time: 0.074 sec Writing... light_207355848_1_HDR.lz4 light_207355848_1_RNM0.lz4 light_207355848_1_RNM1.lz4 light_207355848_1_RNM2.lz4 light_207355848_1_RNM3.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgiprobesh USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 71mb, available GPU memory: 7116mb Used host memory: 71mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 71mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 167mb, available GPU memory: 6709mb ----- Mem stats: Total: 407 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 160 UV GBuffer: 112 Scene: 8273 ----- Render time: 0.176 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... addsh Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7118mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 22mb, available GPU memory: 7118mb Used host memory: 22mb, available GPU memory: 7118mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 22mb, available GPU memory: 7118mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 182mb, available GPU memory: 6809mb ----- Mem stats: Total: 309 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8272 ----- Render time: 0.084 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1217878406_1_HDR... Skipping pass Mask Pass light_1217878406_1_RNM0... Pass light_1217878406_1_RNM1... Pass light_1217878406_1_RNM2... Pass light_1217878406_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_1217878406_1_HDR.lz4 light_1217878406_1_RNM0.lz4 light_1217878406_1_RNM1.lz4 light_1217878406_1_RNM2.lz4 light_1217878406_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1255341408_1_HDR... Skipping pass Mask Pass light_1255341408_1_RNM0... Pass light_1255341408_1_RNM1... Pass light_1255341408_1_RNM2... Pass light_1255341408_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1255341408_1_HDR.lz4 light_1255341408_1_RNM0.lz4 light_1255341408_1_RNM1.lz4 light_1255341408_1_RNM2.lz4 light_1255341408_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Pass light_1132513069_1_RNM0... Pass light_1132513069_1_RNM1... Pass light_1132513069_1_RNM2... Pass light_1132513069_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_1132513069_1_HDR.lz4 light_1132513069_1_RNM0.lz4 light_1132513069_1_RNM1.lz4 light_1132513069_1_RNM2.lz4 light_1132513069_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Pass light_1270824352_1_RNM0... Pass light_1270824352_1_RNM1... Pass light_1270824352_1_RNM2... Pass light_1270824352_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_1270824352_1_HDR.lz4 light_1270824352_1_RNM0.lz4 light_1270824352_1_RNM1.lz4 light_1270824352_1_RNM2.lz4 light_1270824352_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_607008738_1_HDR... Skipping pass Mask Pass light_607008738_1_RNM0... Pass light_607008738_1_RNM1... Pass light_607008738_1_RNM2... Pass light_607008738_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_607008738_1_HDR.lz4 light_607008738_1_RNM0.lz4 light_607008738_1_RNM1.lz4 light_607008738_1_RNM2.lz4 light_607008738_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Pass light_1719140893_1_RNM0... Pass light_1719140893_1_RNM1... Pass light_1719140893_1_RNM2... Pass light_1719140893_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1719140893_1_HDR.lz4 light_1719140893_1_RNM0.lz4 light_1719140893_1_RNM1.lz4 light_1719140893_1_RNM2.lz4 light_1719140893_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Pass light_1126785658_1_RNM0... Pass light_1126785658_1_RNM1... Pass light_1126785658_1_RNM2... Pass light_1126785658_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_1126785658_1_HDR.lz4 light_1126785658_1_RNM0.lz4 light_1126785658_1_RNM1.lz4 light_1126785658_1_RNM2.lz4 light_1126785658_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Pass light_-979138242_1_RNM0... Pass light_-979138242_1_RNM1... Pass light_-979138242_1_RNM2... Pass light_-979138242_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_-979138242_1_HDR.lz4 light_-979138242_1_RNM0.lz4 light_-979138242_1_RNM1.lz4 light_-979138242_1_RNM2.lz4 light_-979138242_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Pass light_1737042247_1_RNM0... Pass light_1737042247_1_RNM1... Pass light_1737042247_1_RNM2... Pass light_1737042247_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1737042247_1_HDR.lz4 light_1737042247_1_RNM0.lz4 light_1737042247_1_RNM1.lz4 light_1737042247_1_RNM2.lz4 light_1737042247_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Pass light_-1769614335_1_RNM0... Pass light_-1769614335_1_RNM1... Pass light_-1769614335_1_RNM2... Pass light_-1769614335_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_-1769614335_1_HDR.lz4 light_-1769614335_1_RNM0.lz4 light_-1769614335_1_RNM1.lz4 light_-1769614335_1_RNM2.lz4 light_-1769614335_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Pass light_1446294183_1_RNM0... Pass light_1446294183_1_RNM1... Pass light_1446294183_1_RNM2... Pass light_1446294183_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1446294183_1_HDR.lz4 light_1446294183_1_RNM0.lz4 light_1446294183_1_RNM1.lz4 light_1446294183_1_RNM2.lz4 light_1446294183_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1403799733_1_HDR... Skipping pass Mask Pass light_1403799733_1_RNM0... Pass light_1403799733_1_RNM1... Pass light_1403799733_1_RNM2... Pass light_1403799733_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1403799733_1_HDR.lz4 light_1403799733_1_RNM0.lz4 light_1403799733_1_RNM1.lz4 light_1403799733_1_RNM2.lz4 light_1403799733_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Pass light_806245140_1_RNM0... Pass light_806245140_1_RNM1... Pass light_806245140_1_RNM2... Pass light_806245140_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_806245140_1_HDR.lz4 light_806245140_1_RNM0.lz4 light_806245140_1_RNM1.lz4 light_806245140_1_RNM2.lz4 light_806245140_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Pass light_554460192_1_RNM0... Pass light_554460192_1_RNM1... Pass light_554460192_1_RNM2... Pass light_554460192_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_554460192_1_HDR.lz4 light_554460192_1_RNM0.lz4 light_554460192_1_RNM1.lz4 light_554460192_1_RNM2.lz4 light_554460192_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1889193428_1_HDR... Skipping pass Mask Pass light_1889193428_1_RNM0... Pass light_1889193428_1_RNM1... Pass light_1889193428_1_RNM2... Pass light_1889193428_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_1889193428_1_HDR.lz4 light_1889193428_1_RNM0.lz4 light_1889193428_1_RNM1.lz4 light_1889193428_1_RNM2.lz4 light_1889193428_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Pass light_991550678_1_RNM0... Pass light_991550678_1_RNM1... Pass light_991550678_1_RNM2... Pass light_991550678_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_991550678_1_HDR.lz4 light_991550678_1_RNM0.lz4 light_991550678_1_RNM1.lz4 light_991550678_1_RNM2.lz4 light_991550678_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Pass light_219793269_1_RNM0... Pass light_219793269_1_RNM1... Pass light_219793269_1_RNM2... Pass light_219793269_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_219793269_1_HDR.lz4 light_219793269_1_RNM0.lz4 light_219793269_1_RNM1.lz4 light_219793269_1_RNM2.lz4 light_219793269_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Pass light_-894811958_1_RNM0... Pass light_-894811958_1_RNM1... Pass light_-894811958_1_RNM2... Pass light_-894811958_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_-894811958_1_HDR.lz4 light_-894811958_1_RNM0.lz4 light_-894811958_1_RNM1.lz4 light_-894811958_1_RNM2.lz4 light_-894811958_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Pass light_1178897278_1_RNM0... Pass light_1178897278_1_RNM1... Pass light_1178897278_1_RNM2... Pass light_1178897278_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1178897278_1_HDR.lz4 light_1178897278_1_RNM0.lz4 light_1178897278_1_RNM1.lz4 light_1178897278_1_RNM2.lz4 light_1178897278_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Pass light_-1703336470_1_RNM0... Pass light_-1703336470_1_RNM1... Pass light_-1703336470_1_RNM2... Pass light_-1703336470_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.079 sec Writing... light_-1703336470_1_HDR.lz4 light_-1703336470_1_RNM0.lz4 light_-1703336470_1_RNM1.lz4 light_-1703336470_1_RNM2.lz4 light_-1703336470_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-331120839_1_HDR... Skipping pass Mask Pass light_-331120839_1_RNM0... Pass light_-331120839_1_RNM1... Pass light_-331120839_1_RNM2... Pass light_-331120839_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_-331120839_1_HDR.lz4 light_-331120839_1_RNM0.lz4 light_-331120839_1_RNM1.lz4 light_-331120839_1_RNM2.lz4 light_-331120839_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Pass light_207355848_1_RNM0... Pass light_207355848_1_RNM1... Pass light_207355848_1_RNM2... Pass light_207355848_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_207355848_1_HDR.lz4 light_207355848_1_RNM0.lz4 light_207355848_1_RNM1.lz4 light_207355848_1_RNM2.lz4 light_207355848_1_RNM3.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1217878406_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.147 sec Writing... light_1217878406_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1255341408_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.146 sec Writing... light_1255341408_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.144 sec Writing... light_1132513069_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.145 sec Writing... light_1270824352_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_607008738_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.138 sec Writing... light_607008738_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.165 sec Writing... light_1719140893_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.154 sec Writing... light_1126785658_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.157 sec Writing... light_-979138242_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.156 sec Writing... light_1737042247_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.154 sec Writing... light_-1769614335_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.159 sec Writing... light_1446294183_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1403799733_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.144 sec Writing... light_1403799733_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.155 sec Writing... light_806245140_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.157 sec Writing... light_554460192_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1889193428_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.149 sec Writing... light_1889193428_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.159 sec Writing... light_991550678_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.157 sec Writing... light_219793269_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.149 sec Writing... light_-894811958_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.16 sec Writing... light_1178897278_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.161 sec Writing... light_-1703336470_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-331120839_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.145 sec Writing... light_-331120839_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.152 sec Writing... light_207355848_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6821mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 4.22 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6821mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 4.155 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6821mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 4.19 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6821mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 4.17 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgiprobesh USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 72mb, available GPU memory: 7116mb Used host memory: 72mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 72mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 168mb, available GPU memory: 6707mb ----- Mem stats: Total: 409 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 160 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.166 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 72mb, available GPU memory: 7116mb Used host memory: 72mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 72mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 168mb, available GPU memory: 6835mb ----- Mem stats: Total: 281 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 4.175 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... addsh Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 22mb, available GPU memory: 7116mb Used host memory: 22mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 22mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 182mb, available GPU memory: 6807mb ----- Mem stats: Total: 309 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8272 ----- Render time: 0.103 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1217878406_1_HDR... Skipping pass Mask Pass light_1217878406_1_RNM0... Pass light_1217878406_1_RNM1... Pass light_1217878406_1_RNM2... Pass light_1217878406_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.077 sec Writing... light_1217878406_1_HDR.lz4 light_1217878406_1_RNM0.lz4 light_1217878406_1_RNM1.lz4 light_1217878406_1_RNM2.lz4 light_1217878406_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1255341408_1_HDR... Skipping pass Mask Pass light_1255341408_1_RNM0... Pass light_1255341408_1_RNM1... Pass light_1255341408_1_RNM2... Pass light_1255341408_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_1255341408_1_HDR.lz4 light_1255341408_1_RNM0.lz4 light_1255341408_1_RNM1.lz4 light_1255341408_1_RNM2.lz4 light_1255341408_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Pass light_1132513069_1_RNM0... Pass light_1132513069_1_RNM1... Pass light_1132513069_1_RNM2... Pass light_1132513069_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1132513069_1_HDR.lz4 light_1132513069_1_RNM0.lz4 light_1132513069_1_RNM1.lz4 light_1132513069_1_RNM2.lz4 light_1132513069_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Pass light_1270824352_1_RNM0... Pass light_1270824352_1_RNM1... Pass light_1270824352_1_RNM2... Pass light_1270824352_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1270824352_1_HDR.lz4 light_1270824352_1_RNM0.lz4 light_1270824352_1_RNM1.lz4 light_1270824352_1_RNM2.lz4 light_1270824352_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_607008738_1_HDR... Skipping pass Mask Pass light_607008738_1_RNM0... Pass light_607008738_1_RNM1... Pass light_607008738_1_RNM2... Pass light_607008738_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_607008738_1_HDR.lz4 light_607008738_1_RNM0.lz4 light_607008738_1_RNM1.lz4 light_607008738_1_RNM2.lz4 light_607008738_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Pass light_1719140893_1_RNM0... Pass light_1719140893_1_RNM1... Pass light_1719140893_1_RNM2... Pass light_1719140893_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_1719140893_1_HDR.lz4 light_1719140893_1_RNM0.lz4 light_1719140893_1_RNM1.lz4 light_1719140893_1_RNM2.lz4 light_1719140893_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Pass light_1126785658_1_RNM0... Pass light_1126785658_1_RNM1... Pass light_1126785658_1_RNM2... Pass light_1126785658_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_1126785658_1_HDR.lz4 light_1126785658_1_RNM0.lz4 light_1126785658_1_RNM1.lz4 light_1126785658_1_RNM2.lz4 light_1126785658_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Pass light_-979138242_1_RNM0... Pass light_-979138242_1_RNM1... Pass light_-979138242_1_RNM2... Pass light_-979138242_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.076 sec Writing... light_-979138242_1_HDR.lz4 light_-979138242_1_RNM0.lz4 light_-979138242_1_RNM1.lz4 light_-979138242_1_RNM2.lz4 light_-979138242_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Pass light_1737042247_1_RNM0... Pass light_1737042247_1_RNM1... Pass light_1737042247_1_RNM2... Pass light_1737042247_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_1737042247_1_HDR.lz4 light_1737042247_1_RNM0.lz4 light_1737042247_1_RNM1.lz4 light_1737042247_1_RNM2.lz4 light_1737042247_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Pass light_-1769614335_1_RNM0... Pass light_-1769614335_1_RNM1... Pass light_-1769614335_1_RNM2... Pass light_-1769614335_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.079 sec Writing... light_-1769614335_1_HDR.lz4 light_-1769614335_1_RNM0.lz4 light_-1769614335_1_RNM1.lz4 light_-1769614335_1_RNM2.lz4 light_-1769614335_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Pass light_1446294183_1_RNM0... Pass light_1446294183_1_RNM1... Pass light_1446294183_1_RNM2... Pass light_1446294183_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.084 sec Writing... light_1446294183_1_HDR.lz4 light_1446294183_1_RNM0.lz4 light_1446294183_1_RNM1.lz4 light_1446294183_1_RNM2.lz4 light_1446294183_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1403799733_1_HDR... Skipping pass Mask Pass light_1403799733_1_RNM0... Pass light_1403799733_1_RNM1... Pass light_1403799733_1_RNM2... Pass light_1403799733_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_1403799733_1_HDR.lz4 light_1403799733_1_RNM0.lz4 light_1403799733_1_RNM1.lz4 light_1403799733_1_RNM2.lz4 light_1403799733_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Pass light_806245140_1_RNM0... Pass light_806245140_1_RNM1... Pass light_806245140_1_RNM2... Pass light_806245140_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_806245140_1_HDR.lz4 light_806245140_1_RNM0.lz4 light_806245140_1_RNM1.lz4 light_806245140_1_RNM2.lz4 light_806245140_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Pass light_554460192_1_RNM0... Pass light_554460192_1_RNM1... Pass light_554460192_1_RNM2... Pass light_554460192_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_554460192_1_HDR.lz4 light_554460192_1_RNM0.lz4 light_554460192_1_RNM1.lz4 light_554460192_1_RNM2.lz4 light_554460192_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1889193428_1_HDR... Skipping pass Mask Pass light_1889193428_1_RNM0... Pass light_1889193428_1_RNM1... Pass light_1889193428_1_RNM2... Pass light_1889193428_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.088 sec Writing... light_1889193428_1_HDR.lz4 light_1889193428_1_RNM0.lz4 light_1889193428_1_RNM1.lz4 light_1889193428_1_RNM2.lz4 light_1889193428_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Pass light_991550678_1_RNM0... Pass light_991550678_1_RNM1... Pass light_991550678_1_RNM2... Pass light_991550678_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_991550678_1_HDR.lz4 light_991550678_1_RNM0.lz4 light_991550678_1_RNM1.lz4 light_991550678_1_RNM2.lz4 light_991550678_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Pass light_219793269_1_RNM0... Pass light_219793269_1_RNM1... Pass light_219793269_1_RNM2... Pass light_219793269_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_219793269_1_HDR.lz4 light_219793269_1_RNM0.lz4 light_219793269_1_RNM1.lz4 light_219793269_1_RNM2.lz4 light_219793269_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Pass light_-894811958_1_RNM0... Pass light_-894811958_1_RNM1... Pass light_-894811958_1_RNM2... Pass light_-894811958_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_-894811958_1_HDR.lz4 light_-894811958_1_RNM0.lz4 light_-894811958_1_RNM1.lz4 light_-894811958_1_RNM2.lz4 light_-894811958_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Pass light_1178897278_1_RNM0... Pass light_1178897278_1_RNM1... Pass light_1178897278_1_RNM2... Pass light_1178897278_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1178897278_1_HDR.lz4 light_1178897278_1_RNM0.lz4 light_1178897278_1_RNM1.lz4 light_1178897278_1_RNM2.lz4 light_1178897278_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Pass light_-1703336470_1_RNM0... Pass light_-1703336470_1_RNM1... Pass light_-1703336470_1_RNM2... Pass light_-1703336470_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_-1703336470_1_HDR.lz4 light_-1703336470_1_RNM0.lz4 light_-1703336470_1_RNM1.lz4 light_-1703336470_1_RNM2.lz4 light_-1703336470_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-331120839_1_HDR... Skipping pass Mask Pass light_-331120839_1_RNM0... Pass light_-331120839_1_RNM1... Pass light_-331120839_1_RNM2... Pass light_-331120839_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_-331120839_1_HDR.lz4 light_-331120839_1_RNM0.lz4 light_-331120839_1_RNM1.lz4 light_-331120839_1_RNM2.lz4 light_-331120839_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Pass light_207355848_1_RNM0... Pass light_207355848_1_RNM1... Pass light_207355848_1_RNM2... Pass light_207355848_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.076 sec Writing... light_207355848_1_HDR.lz4 light_207355848_1_RNM0.lz4 light_207355848_1_RNM1.lz4 light_207355848_1_RNM2.lz4 light_207355848_1_RNM3.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1217878406_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.149 sec Writing... light_1217878406_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1255341408_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.148 sec Writing... light_1255341408_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.141 sec Writing... light_1132513069_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.152 sec Writing... light_1270824352_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_607008738_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.14 sec Writing... light_607008738_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.155 sec Writing... light_1719140893_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.153 sec Writing... light_1126785658_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.171 sec Writing... light_-979138242_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.152 sec Writing... light_1737042247_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.157 sec Writing... light_-1769614335_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.167 sec Writing... light_1446294183_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1403799733_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.14 sec Writing... light_1403799733_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.151 sec Writing... light_806245140_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.407 sec Writing... light_554460192_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1889193428_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.151 sec Writing... light_1889193428_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.158 sec Writing... light_991550678_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.154 sec Writing... light_219793269_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.145 sec Writing... light_-894811958_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.156 sec Writing... light_1178897278_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.159 sec Writing... light_-1703336470_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-331120839_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.136 sec Writing... light_-331120839_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6901mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.159 sec Writing... light_207355848_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6821mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 4.569 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6821mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 4.315 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6821mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 4.336 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6821mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 4.271 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgiprobesh USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 72mb, available GPU memory: 7116mb Used host memory: 72mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 72mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 168mb, available GPU memory: 6707mb ----- Mem stats: Total: 409 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 160 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.167 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 72mb, available GPU memory: 7116mb Used host memory: 72mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 72mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 168mb, available GPU memory: 6835mb ----- Mem stats: Total: 281 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 4.251 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... addsh Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1217878406_1_HDR... Skipping pass Mask Pass light_1217878406_1_RNM0... Pass light_1217878406_1_RNM1... Pass light_1217878406_1_RNM2... Pass light_1217878406_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.084 sec Writing... light_1217878406_1_HDR.lz4 light_1217878406_1_RNM0.lz4 light_1217878406_1_RNM1.lz4 light_1217878406_1_RNM2.lz4 light_1217878406_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1255341408_1_HDR... Skipping pass Mask Pass light_1255341408_1_RNM0... Pass light_1255341408_1_RNM1... Pass light_1255341408_1_RNM2... Pass light_1255341408_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_1255341408_1_HDR.lz4 light_1255341408_1_RNM0.lz4 light_1255341408_1_RNM1.lz4 light_1255341408_1_RNM2.lz4 light_1255341408_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Pass light_1132513069_1_RNM0... Pass light_1132513069_1_RNM1... Pass light_1132513069_1_RNM2... Pass light_1132513069_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_1132513069_1_HDR.lz4 light_1132513069_1_RNM0.lz4 light_1132513069_1_RNM1.lz4 light_1132513069_1_RNM2.lz4 light_1132513069_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Pass light_1270824352_1_RNM0... Pass light_1270824352_1_RNM1... Pass light_1270824352_1_RNM2... Pass light_1270824352_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1270824352_1_HDR.lz4 light_1270824352_1_RNM0.lz4 light_1270824352_1_RNM1.lz4 light_1270824352_1_RNM2.lz4 light_1270824352_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_607008738_1_HDR... Skipping pass Mask Pass light_607008738_1_RNM0... Pass light_607008738_1_RNM1... Pass light_607008738_1_RNM2... Pass light_607008738_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_607008738_1_HDR.lz4 light_607008738_1_RNM0.lz4 light_607008738_1_RNM1.lz4 light_607008738_1_RNM2.lz4 light_607008738_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Pass light_1719140893_1_RNM0... Pass light_1719140893_1_RNM1... Pass light_1719140893_1_RNM2... Pass light_1719140893_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1719140893_1_HDR.lz4 light_1719140893_1_RNM0.lz4 light_1719140893_1_RNM1.lz4 light_1719140893_1_RNM2.lz4 light_1719140893_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Pass light_1126785658_1_RNM0... Pass light_1126785658_1_RNM1... Pass light_1126785658_1_RNM2... Pass light_1126785658_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_1126785658_1_HDR.lz4 light_1126785658_1_RNM0.lz4 light_1126785658_1_RNM1.lz4 light_1126785658_1_RNM2.lz4 light_1126785658_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Pass light_-979138242_1_RNM0... Pass light_-979138242_1_RNM1... Pass light_-979138242_1_RNM2... Pass light_-979138242_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_-979138242_1_HDR.lz4 light_-979138242_1_RNM0.lz4 light_-979138242_1_RNM1.lz4 light_-979138242_1_RNM2.lz4 light_-979138242_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Pass light_1737042247_1_RNM0... Pass light_1737042247_1_RNM1... Pass light_1737042247_1_RNM2... Pass light_1737042247_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.076 sec Writing... light_1737042247_1_HDR.lz4 light_1737042247_1_RNM0.lz4 light_1737042247_1_RNM1.lz4 light_1737042247_1_RNM2.lz4 light_1737042247_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Pass light_-1769614335_1_RNM0... Pass light_-1769614335_1_RNM1... Pass light_-1769614335_1_RNM2... Pass light_-1769614335_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_-1769614335_1_HDR.lz4 light_-1769614335_1_RNM0.lz4 light_-1769614335_1_RNM1.lz4 light_-1769614335_1_RNM2.lz4 light_-1769614335_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Pass light_1446294183_1_RNM0... Pass light_1446294183_1_RNM1... Pass light_1446294183_1_RNM2... Pass light_1446294183_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_1446294183_1_HDR.lz4 light_1446294183_1_RNM0.lz4 light_1446294183_1_RNM1.lz4 light_1446294183_1_RNM2.lz4 light_1446294183_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1403799733_1_HDR... Skipping pass Mask Pass light_1403799733_1_RNM0... Pass light_1403799733_1_RNM1... Pass light_1403799733_1_RNM2... Pass light_1403799733_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_1403799733_1_HDR.lz4 light_1403799733_1_RNM0.lz4 light_1403799733_1_RNM1.lz4 light_1403799733_1_RNM2.lz4 light_1403799733_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Pass light_806245140_1_RNM0... Pass light_806245140_1_RNM1... Pass light_806245140_1_RNM2... Pass light_806245140_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_806245140_1_HDR.lz4 light_806245140_1_RNM0.lz4 light_806245140_1_RNM1.lz4 light_806245140_1_RNM2.lz4 light_806245140_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Pass light_554460192_1_RNM0... Pass light_554460192_1_RNM1... Pass light_554460192_1_RNM2... Pass light_554460192_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_554460192_1_HDR.lz4 light_554460192_1_RNM0.lz4 light_554460192_1_RNM1.lz4 light_554460192_1_RNM2.lz4 light_554460192_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1889193428_1_HDR... Skipping pass Mask Pass light_1889193428_1_RNM0... Pass light_1889193428_1_RNM1... Pass light_1889193428_1_RNM2... Pass light_1889193428_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1889193428_1_HDR.lz4 light_1889193428_1_RNM0.lz4 light_1889193428_1_RNM1.lz4 light_1889193428_1_RNM2.lz4 light_1889193428_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Pass light_991550678_1_RNM0... Pass light_991550678_1_RNM1... Pass light_991550678_1_RNM2... Pass light_991550678_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_991550678_1_HDR.lz4 light_991550678_1_RNM0.lz4 light_991550678_1_RNM1.lz4 light_991550678_1_RNM2.lz4 light_991550678_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Pass light_219793269_1_RNM0... Pass light_219793269_1_RNM1... Pass light_219793269_1_RNM2... Pass light_219793269_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_219793269_1_HDR.lz4 light_219793269_1_RNM0.lz4 light_219793269_1_RNM1.lz4 light_219793269_1_RNM2.lz4 light_219793269_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Pass light_-894811958_1_RNM0... Pass light_-894811958_1_RNM1... Pass light_-894811958_1_RNM2... Pass light_-894811958_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_-894811958_1_HDR.lz4 light_-894811958_1_RNM0.lz4 light_-894811958_1_RNM1.lz4 light_-894811958_1_RNM2.lz4 light_-894811958_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Pass light_1178897278_1_RNM0... Pass light_1178897278_1_RNM1... Pass light_1178897278_1_RNM2... Pass light_1178897278_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1178897278_1_HDR.lz4 light_1178897278_1_RNM0.lz4 light_1178897278_1_RNM1.lz4 light_1178897278_1_RNM2.lz4 light_1178897278_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Pass light_-1703336470_1_RNM0... Pass light_-1703336470_1_RNM1... Pass light_-1703336470_1_RNM2... Pass light_-1703336470_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_-1703336470_1_HDR.lz4 light_-1703336470_1_RNM0.lz4 light_-1703336470_1_RNM1.lz4 light_-1703336470_1_RNM2.lz4 light_-1703336470_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-331120839_1_HDR... Skipping pass Mask Pass light_-331120839_1_RNM0... Pass light_-331120839_1_RNM1... Pass light_-331120839_1_RNM2... Pass light_-331120839_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_-331120839_1_HDR.lz4 light_-331120839_1_RNM0.lz4 light_-331120839_1_RNM1.lz4 light_-331120839_1_RNM2.lz4 light_-331120839_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Pass light_207355848_1_RNM0... Pass light_207355848_1_RNM1... Pass light_207355848_1_RNM2... Pass light_207355848_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6773mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_207355848_1_HDR.lz4 light_207355848_1_RNM0.lz4 light_207355848_1_RNM1.lz4 light_207355848_1_RNM2.lz4 light_207355848_1_RNM3.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgiprobesh USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 72mb, available GPU memory: 7116mb Used host memory: 72mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 72mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 168mb, available GPU memory: 6707mb ----- Mem stats: Total: 409 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 160 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.176 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... addsh Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 22mb, available GPU memory: 7116mb Used host memory: 22mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 22mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 182mb, available GPU memory: 6806mb ----- Mem stats: Total: 309 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8272 ----- Render time: 0.085 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1217878406_1_HDR... Skipping pass Mask Pass light_1217878406_1_RNM0... Pass light_1217878406_1_RNM1... Pass light_1217878406_1_RNM2... Pass light_1217878406_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_1217878406_1_HDR.lz4 light_1217878406_1_RNM0.lz4 light_1217878406_1_RNM1.lz4 light_1217878406_1_RNM2.lz4 light_1217878406_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1255341408_1_HDR... Skipping pass Mask Pass light_1255341408_1_RNM0... Pass light_1255341408_1_RNM1... Pass light_1255341408_1_RNM2... Pass light_1255341408_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_1255341408_1_HDR.lz4 light_1255341408_1_RNM0.lz4 light_1255341408_1_RNM1.lz4 light_1255341408_1_RNM2.lz4 light_1255341408_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Pass light_1132513069_1_RNM0... Pass light_1132513069_1_RNM1... Pass light_1132513069_1_RNM2... Pass light_1132513069_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_1132513069_1_HDR.lz4 light_1132513069_1_RNM0.lz4 light_1132513069_1_RNM1.lz4 light_1132513069_1_RNM2.lz4 light_1132513069_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Pass light_1270824352_1_RNM0... Pass light_1270824352_1_RNM1... Pass light_1270824352_1_RNM2... Pass light_1270824352_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_1270824352_1_HDR.lz4 light_1270824352_1_RNM0.lz4 light_1270824352_1_RNM1.lz4 light_1270824352_1_RNM2.lz4 light_1270824352_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_607008738_1_HDR... Skipping pass Mask Pass light_607008738_1_RNM0... Pass light_607008738_1_RNM1... Pass light_607008738_1_RNM2... Pass light_607008738_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_607008738_1_HDR.lz4 light_607008738_1_RNM0.lz4 light_607008738_1_RNM1.lz4 light_607008738_1_RNM2.lz4 light_607008738_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Pass light_1719140893_1_RNM0... Pass light_1719140893_1_RNM1... Pass light_1719140893_1_RNM2... Pass light_1719140893_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.085 sec Writing... light_1719140893_1_HDR.lz4 light_1719140893_1_RNM0.lz4 light_1719140893_1_RNM1.lz4 light_1719140893_1_RNM2.lz4 light_1719140893_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Pass light_1126785658_1_RNM0... Pass light_1126785658_1_RNM1... Pass light_1126785658_1_RNM2... Pass light_1126785658_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_1126785658_1_HDR.lz4 light_1126785658_1_RNM0.lz4 light_1126785658_1_RNM1.lz4 light_1126785658_1_RNM2.lz4 light_1126785658_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Pass light_-979138242_1_RNM0... Pass light_-979138242_1_RNM1... Pass light_-979138242_1_RNM2... Pass light_-979138242_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_-979138242_1_HDR.lz4 light_-979138242_1_RNM0.lz4 light_-979138242_1_RNM1.lz4 light_-979138242_1_RNM2.lz4 light_-979138242_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Pass light_1737042247_1_RNM0... Pass light_1737042247_1_RNM1... Pass light_1737042247_1_RNM2... Pass light_1737042247_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_1737042247_1_HDR.lz4 light_1737042247_1_RNM0.lz4 light_1737042247_1_RNM1.lz4 light_1737042247_1_RNM2.lz4 light_1737042247_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Pass light_-1769614335_1_RNM0... Pass light_-1769614335_1_RNM1... Pass light_-1769614335_1_RNM2... Pass light_-1769614335_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_-1769614335_1_HDR.lz4 light_-1769614335_1_RNM0.lz4 light_-1769614335_1_RNM1.lz4 light_-1769614335_1_RNM2.lz4 light_-1769614335_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Pass light_1446294183_1_RNM0... Pass light_1446294183_1_RNM1... Pass light_1446294183_1_RNM2... Pass light_1446294183_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1446294183_1_HDR.lz4 light_1446294183_1_RNM0.lz4 light_1446294183_1_RNM1.lz4 light_1446294183_1_RNM2.lz4 light_1446294183_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1403799733_1_HDR... Skipping pass Mask Pass light_1403799733_1_RNM0... Pass light_1403799733_1_RNM1... Pass light_1403799733_1_RNM2... Pass light_1403799733_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_1403799733_1_HDR.lz4 light_1403799733_1_RNM0.lz4 light_1403799733_1_RNM1.lz4 light_1403799733_1_RNM2.lz4 light_1403799733_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Pass light_806245140_1_RNM0... Pass light_806245140_1_RNM1... Pass light_806245140_1_RNM2... Pass light_806245140_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.081 sec Writing... light_806245140_1_HDR.lz4 light_806245140_1_RNM0.lz4 light_806245140_1_RNM1.lz4 light_806245140_1_RNM2.lz4 light_806245140_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Pass light_554460192_1_RNM0... Pass light_554460192_1_RNM1... Pass light_554460192_1_RNM2... Pass light_554460192_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_554460192_1_HDR.lz4 light_554460192_1_RNM0.lz4 light_554460192_1_RNM1.lz4 light_554460192_1_RNM2.lz4 light_554460192_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1889193428_1_HDR... Skipping pass Mask Pass light_1889193428_1_RNM0... Pass light_1889193428_1_RNM1... Pass light_1889193428_1_RNM2... Pass light_1889193428_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1889193428_1_HDR.lz4 light_1889193428_1_RNM0.lz4 light_1889193428_1_RNM1.lz4 light_1889193428_1_RNM2.lz4 light_1889193428_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Pass light_991550678_1_RNM0... Pass light_991550678_1_RNM1... Pass light_991550678_1_RNM2... Pass light_991550678_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_991550678_1_HDR.lz4 light_991550678_1_RNM0.lz4 light_991550678_1_RNM1.lz4 light_991550678_1_RNM2.lz4 light_991550678_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Pass light_219793269_1_RNM0... Pass light_219793269_1_RNM1... Pass light_219793269_1_RNM2... Pass light_219793269_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_219793269_1_HDR.lz4 light_219793269_1_RNM0.lz4 light_219793269_1_RNM1.lz4 light_219793269_1_RNM2.lz4 light_219793269_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Pass light_-894811958_1_RNM0... Pass light_-894811958_1_RNM1... Pass light_-894811958_1_RNM2... Pass light_-894811958_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_-894811958_1_HDR.lz4 light_-894811958_1_RNM0.lz4 light_-894811958_1_RNM1.lz4 light_-894811958_1_RNM2.lz4 light_-894811958_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Pass light_1178897278_1_RNM0... Pass light_1178897278_1_RNM1... Pass light_1178897278_1_RNM2... Pass light_1178897278_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_1178897278_1_HDR.lz4 light_1178897278_1_RNM0.lz4 light_1178897278_1_RNM1.lz4 light_1178897278_1_RNM2.lz4 light_1178897278_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Pass light_-1703336470_1_RNM0... Pass light_-1703336470_1_RNM1... Pass light_-1703336470_1_RNM2... Pass light_-1703336470_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_-1703336470_1_HDR.lz4 light_-1703336470_1_RNM0.lz4 light_-1703336470_1_RNM1.lz4 light_-1703336470_1_RNM2.lz4 light_-1703336470_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-331120839_1_HDR... Skipping pass Mask Pass light_-331120839_1_RNM0... Pass light_-331120839_1_RNM1... Pass light_-331120839_1_RNM2... Pass light_-331120839_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_-331120839_1_HDR.lz4 light_-331120839_1_RNM0.lz4 light_-331120839_1_RNM1.lz4 light_-331120839_1_RNM2.lz4 light_-331120839_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Pass light_207355848_1_RNM0... Pass light_207355848_1_RNM1... Pass light_207355848_1_RNM2... Pass light_207355848_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_207355848_1_HDR.lz4 light_207355848_1_RNM0.lz4 light_207355848_1_RNM1.lz4 light_207355848_1_RNM2.lz4 light_207355848_1_RNM3.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1217878406_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.15 sec Writing... light_1217878406_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1255341408_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.151 sec Writing... light_1255341408_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.144 sec Writing... light_1132513069_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.149 sec Writing... light_1270824352_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_607008738_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.148 sec Writing... light_607008738_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.159 sec Writing... light_1719140893_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.158 sec Writing... light_1126785658_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.16 sec Writing... light_-979138242_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.16 sec Writing... light_1737042247_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.159 sec Writing... light_-1769614335_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.16 sec Writing... light_1446294183_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1403799733_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.142 sec Writing... light_1403799733_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.158 sec Writing... light_806245140_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.155 sec Writing... light_554460192_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1889193428_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.145 sec Writing... light_1889193428_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.159 sec Writing... light_991550678_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.154 sec Writing... light_219793269_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.144 sec Writing... light_-894811958_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.156 sec Writing... light_1178897278_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.158 sec Writing... light_-1703336470_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-331120839_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.138 sec Writing... light_-331120839_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.151 sec Writing... light_207355848_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6820mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 4.264 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6820mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 4.283 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6820mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 4.388 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6820mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 4.28 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgiprobesh USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 72mb, available GPU memory: 7116mb Used host memory: 72mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 72mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 168mb, available GPU memory: 6706mb ----- Mem stats: Total: 409 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 160 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.166 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 72mb, available GPU memory: 7116mb Used host memory: 72mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 72mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 168mb, available GPU memory: 6834mb ----- Mem stats: Total: 281 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 4.291 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... addsh Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 22mb, available GPU memory: 7116mb Used host memory: 22mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 22mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 182mb, available GPU memory: 6806mb ----- Mem stats: Total: 309 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8272 ----- Render time: 0.088 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1217878406_1_HDR... Skipping pass Mask Pass light_1217878406_1_RNM0... Pass light_1217878406_1_RNM1... Pass light_1217878406_1_RNM2... Pass light_1217878406_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1217878406_1_HDR.lz4 light_1217878406_1_RNM0.lz4 light_1217878406_1_RNM1.lz4 light_1217878406_1_RNM2.lz4 light_1217878406_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1255341408_1_HDR... Skipping pass Mask Pass light_1255341408_1_RNM0... Pass light_1255341408_1_RNM1... Pass light_1255341408_1_RNM2... Pass light_1255341408_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.076 sec Writing... light_1255341408_1_HDR.lz4 light_1255341408_1_RNM0.lz4 light_1255341408_1_RNM1.lz4 light_1255341408_1_RNM2.lz4 light_1255341408_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Pass light_1132513069_1_RNM0... Pass light_1132513069_1_RNM1... Pass light_1132513069_1_RNM2... Pass light_1132513069_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_1132513069_1_HDR.lz4 light_1132513069_1_RNM0.lz4 light_1132513069_1_RNM1.lz4 light_1132513069_1_RNM2.lz4 light_1132513069_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Pass light_1270824352_1_RNM0... Pass light_1270824352_1_RNM1... Pass light_1270824352_1_RNM2... Pass light_1270824352_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1270824352_1_HDR.lz4 light_1270824352_1_RNM0.lz4 light_1270824352_1_RNM1.lz4 light_1270824352_1_RNM2.lz4 light_1270824352_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_607008738_1_HDR... Skipping pass Mask Pass light_607008738_1_RNM0... Pass light_607008738_1_RNM1... Pass light_607008738_1_RNM2... Pass light_607008738_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_607008738_1_HDR.lz4 light_607008738_1_RNM0.lz4 light_607008738_1_RNM1.lz4 light_607008738_1_RNM2.lz4 light_607008738_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Pass light_1719140893_1_RNM0... Pass light_1719140893_1_RNM1... Pass light_1719140893_1_RNM2... Pass light_1719140893_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_1719140893_1_HDR.lz4 light_1719140893_1_RNM0.lz4 light_1719140893_1_RNM1.lz4 light_1719140893_1_RNM2.lz4 light_1719140893_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Pass light_1126785658_1_RNM0... Pass light_1126785658_1_RNM1... Pass light_1126785658_1_RNM2... Pass light_1126785658_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1126785658_1_HDR.lz4 light_1126785658_1_RNM0.lz4 light_1126785658_1_RNM1.lz4 light_1126785658_1_RNM2.lz4 light_1126785658_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Pass light_-979138242_1_RNM0... Pass light_-979138242_1_RNM1... Pass light_-979138242_1_RNM2... Pass light_-979138242_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.076 sec Writing... light_-979138242_1_HDR.lz4 light_-979138242_1_RNM0.lz4 light_-979138242_1_RNM1.lz4 light_-979138242_1_RNM2.lz4 light_-979138242_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Pass light_1737042247_1_RNM0... Pass light_1737042247_1_RNM1... Pass light_1737042247_1_RNM2... Pass light_1737042247_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_1737042247_1_HDR.lz4 light_1737042247_1_RNM0.lz4 light_1737042247_1_RNM1.lz4 light_1737042247_1_RNM2.lz4 light_1737042247_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Pass light_-1769614335_1_RNM0... Pass light_-1769614335_1_RNM1... Pass light_-1769614335_1_RNM2... Pass light_-1769614335_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_-1769614335_1_HDR.lz4 light_-1769614335_1_RNM0.lz4 light_-1769614335_1_RNM1.lz4 light_-1769614335_1_RNM2.lz4 light_-1769614335_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Pass light_1446294183_1_RNM0... Pass light_1446294183_1_RNM1... Pass light_1446294183_1_RNM2... Pass light_1446294183_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1446294183_1_HDR.lz4 light_1446294183_1_RNM0.lz4 light_1446294183_1_RNM1.lz4 light_1446294183_1_RNM2.lz4 light_1446294183_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1403799733_1_HDR... Skipping pass Mask Pass light_1403799733_1_RNM0... Pass light_1403799733_1_RNM1... Pass light_1403799733_1_RNM2... Pass light_1403799733_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1403799733_1_HDR.lz4 light_1403799733_1_RNM0.lz4 light_1403799733_1_RNM1.lz4 light_1403799733_1_RNM2.lz4 light_1403799733_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Pass light_806245140_1_RNM0... Pass light_806245140_1_RNM1... Pass light_806245140_1_RNM2... Pass light_806245140_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_806245140_1_HDR.lz4 light_806245140_1_RNM0.lz4 light_806245140_1_RNM1.lz4 light_806245140_1_RNM2.lz4 light_806245140_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Pass light_554460192_1_RNM0... Pass light_554460192_1_RNM1... Pass light_554460192_1_RNM2... Pass light_554460192_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_554460192_1_HDR.lz4 light_554460192_1_RNM0.lz4 light_554460192_1_RNM1.lz4 light_554460192_1_RNM2.lz4 light_554460192_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1889193428_1_HDR... Skipping pass Mask Pass light_1889193428_1_RNM0... Pass light_1889193428_1_RNM1... Pass light_1889193428_1_RNM2... Pass light_1889193428_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_1889193428_1_HDR.lz4 light_1889193428_1_RNM0.lz4 light_1889193428_1_RNM1.lz4 light_1889193428_1_RNM2.lz4 light_1889193428_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Pass light_991550678_1_RNM0... Pass light_991550678_1_RNM1... Pass light_991550678_1_RNM2... Pass light_991550678_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_991550678_1_HDR.lz4 light_991550678_1_RNM0.lz4 light_991550678_1_RNM1.lz4 light_991550678_1_RNM2.lz4 light_991550678_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Pass light_219793269_1_RNM0... Pass light_219793269_1_RNM1... Pass light_219793269_1_RNM2... Pass light_219793269_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_219793269_1_HDR.lz4 light_219793269_1_RNM0.lz4 light_219793269_1_RNM1.lz4 light_219793269_1_RNM2.lz4 light_219793269_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Pass light_-894811958_1_RNM0... Pass light_-894811958_1_RNM1... Pass light_-894811958_1_RNM2... Pass light_-894811958_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_-894811958_1_HDR.lz4 light_-894811958_1_RNM0.lz4 light_-894811958_1_RNM1.lz4 light_-894811958_1_RNM2.lz4 light_-894811958_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Pass light_1178897278_1_RNM0... Pass light_1178897278_1_RNM1... Pass light_1178897278_1_RNM2... Pass light_1178897278_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1178897278_1_HDR.lz4 light_1178897278_1_RNM0.lz4 light_1178897278_1_RNM1.lz4 light_1178897278_1_RNM2.lz4 light_1178897278_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Pass light_-1703336470_1_RNM0... Pass light_-1703336470_1_RNM1... Pass light_-1703336470_1_RNM2... Pass light_-1703336470_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_-1703336470_1_HDR.lz4 light_-1703336470_1_RNM0.lz4 light_-1703336470_1_RNM1.lz4 light_-1703336470_1_RNM2.lz4 light_-1703336470_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-331120839_1_HDR... Skipping pass Mask Pass light_-331120839_1_RNM0... Pass light_-331120839_1_RNM1... Pass light_-331120839_1_RNM2... Pass light_-331120839_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_-331120839_1_HDR.lz4 light_-331120839_1_RNM0.lz4 light_-331120839_1_RNM1.lz4 light_-331120839_1_RNM2.lz4 light_-331120839_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Pass light_207355848_1_RNM0... Pass light_207355848_1_RNM1... Pass light_207355848_1_RNM2... Pass light_207355848_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.084 sec Writing... light_207355848_1_HDR.lz4 light_207355848_1_RNM0.lz4 light_207355848_1_RNM1.lz4 light_207355848_1_RNM2.lz4 light_207355848_1_RNM3.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1217878406_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.147 sec Writing... light_1217878406_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1255341408_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.149 sec Writing... light_1255341408_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.14 sec Writing... light_1132513069_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.145 sec Writing... light_1270824352_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_607008738_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.138 sec Writing... light_607008738_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.155 sec Writing... light_1719140893_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.153 sec Writing... light_1126785658_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.157 sec Writing... light_-979138242_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.155 sec Writing... light_1737042247_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.154 sec Writing... light_-1769614335_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.156 sec Writing... light_1446294183_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1403799733_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.14 sec Writing... light_1403799733_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.154 sec Writing... light_806245140_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.153 sec Writing... light_554460192_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1889193428_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.146 sec Writing... light_1889193428_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.157 sec Writing... light_991550678_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.156 sec Writing... light_219793269_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.143 sec Writing... light_-894811958_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.155 sec Writing... light_1178897278_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.159 sec Writing... light_-1703336470_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-331120839_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.136 sec Writing... light_-331120839_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.147 sec Writing... light_207355848_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7118mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7118mb Used host memory: 88mb, available GPU memory: 7118mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7118mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6822mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 4.266 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6820mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 4.285 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6820mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 4.302 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6820mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 4.307 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgiprobesh USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 72mb, available GPU memory: 7116mb Used host memory: 72mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 72mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 168mb, available GPU memory: 6706mb ----- Mem stats: Total: 409 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 160 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.177 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 72mb, available GPU memory: 7116mb Used host memory: 72mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 72mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 168mb, available GPU memory: 6834mb ----- Mem stats: Total: 281 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 4.31 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... addsh Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1217878406_1_HDR... Skipping pass Mask Pass light_1217878406_1_RNM0... Pass light_1217878406_1_RNM1... Pass light_1217878406_1_RNM2... Pass light_1217878406_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1217878406_1_HDR.lz4 light_1217878406_1_RNM0.lz4 light_1217878406_1_RNM1.lz4 light_1217878406_1_RNM2.lz4 light_1217878406_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1255341408_1_HDR... Skipping pass Mask Pass light_1255341408_1_RNM0... Pass light_1255341408_1_RNM1... Pass light_1255341408_1_RNM2... Pass light_1255341408_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1255341408_1_HDR.lz4 light_1255341408_1_RNM0.lz4 light_1255341408_1_RNM1.lz4 light_1255341408_1_RNM2.lz4 light_1255341408_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Pass light_1132513069_1_RNM0... Pass light_1132513069_1_RNM1... Pass light_1132513069_1_RNM2... Pass light_1132513069_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.08 sec Writing... light_1132513069_1_HDR.lz4 light_1132513069_1_RNM0.lz4 light_1132513069_1_RNM1.lz4 light_1132513069_1_RNM2.lz4 light_1132513069_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Pass light_1270824352_1_RNM0... Pass light_1270824352_1_RNM1... Pass light_1270824352_1_RNM2... Pass light_1270824352_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.079 sec Writing... light_1270824352_1_HDR.lz4 light_1270824352_1_RNM0.lz4 light_1270824352_1_RNM1.lz4 light_1270824352_1_RNM2.lz4 light_1270824352_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_607008738_1_HDR... Skipping pass Mask Pass light_607008738_1_RNM0... Pass light_607008738_1_RNM1... Pass light_607008738_1_RNM2... Pass light_607008738_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.075 sec Writing... light_607008738_1_HDR.lz4 light_607008738_1_RNM0.lz4 light_607008738_1_RNM1.lz4 light_607008738_1_RNM2.lz4 light_607008738_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Pass light_1719140893_1_RNM0... Pass light_1719140893_1_RNM1... Pass light_1719140893_1_RNM2... Pass light_1719140893_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1719140893_1_HDR.lz4 light_1719140893_1_RNM0.lz4 light_1719140893_1_RNM1.lz4 light_1719140893_1_RNM2.lz4 light_1719140893_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Pass light_1126785658_1_RNM0... Pass light_1126785658_1_RNM1... Pass light_1126785658_1_RNM2... Pass light_1126785658_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_1126785658_1_HDR.lz4 light_1126785658_1_RNM0.lz4 light_1126785658_1_RNM1.lz4 light_1126785658_1_RNM2.lz4 light_1126785658_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Pass light_-979138242_1_RNM0... Pass light_-979138242_1_RNM1... Pass light_-979138242_1_RNM2... Pass light_-979138242_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_-979138242_1_HDR.lz4 light_-979138242_1_RNM0.lz4 light_-979138242_1_RNM1.lz4 light_-979138242_1_RNM2.lz4 light_-979138242_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Pass light_1737042247_1_RNM0... Pass light_1737042247_1_RNM1... Pass light_1737042247_1_RNM2... Pass light_1737042247_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.08 sec Writing... light_1737042247_1_HDR.lz4 light_1737042247_1_RNM0.lz4 light_1737042247_1_RNM1.lz4 light_1737042247_1_RNM2.lz4 light_1737042247_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Pass light_-1769614335_1_RNM0... Pass light_-1769614335_1_RNM1... Pass light_-1769614335_1_RNM2... Pass light_-1769614335_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_-1769614335_1_HDR.lz4 light_-1769614335_1_RNM0.lz4 light_-1769614335_1_RNM1.lz4 light_-1769614335_1_RNM2.lz4 light_-1769614335_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Pass light_1446294183_1_RNM0... Pass light_1446294183_1_RNM1... Pass light_1446294183_1_RNM2... Pass light_1446294183_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.086 sec Writing... light_1446294183_1_HDR.lz4 light_1446294183_1_RNM0.lz4 light_1446294183_1_RNM1.lz4 light_1446294183_1_RNM2.lz4 light_1446294183_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1403799733_1_HDR... Skipping pass Mask Pass light_1403799733_1_RNM0... Pass light_1403799733_1_RNM1... Pass light_1403799733_1_RNM2... Pass light_1403799733_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_1403799733_1_HDR.lz4 light_1403799733_1_RNM0.lz4 light_1403799733_1_RNM1.lz4 light_1403799733_1_RNM2.lz4 light_1403799733_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Pass light_806245140_1_RNM0... Pass light_806245140_1_RNM1... Pass light_806245140_1_RNM2... Pass light_806245140_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_806245140_1_HDR.lz4 light_806245140_1_RNM0.lz4 light_806245140_1_RNM1.lz4 light_806245140_1_RNM2.lz4 light_806245140_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Pass light_554460192_1_RNM0... Pass light_554460192_1_RNM1... Pass light_554460192_1_RNM2... Pass light_554460192_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_554460192_1_HDR.lz4 light_554460192_1_RNM0.lz4 light_554460192_1_RNM1.lz4 light_554460192_1_RNM2.lz4 light_554460192_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1889193428_1_HDR... Skipping pass Mask Pass light_1889193428_1_RNM0... Pass light_1889193428_1_RNM1... Pass light_1889193428_1_RNM2... Pass light_1889193428_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.076 sec Writing... light_1889193428_1_HDR.lz4 light_1889193428_1_RNM0.lz4 light_1889193428_1_RNM1.lz4 light_1889193428_1_RNM2.lz4 light_1889193428_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Pass light_991550678_1_RNM0... Pass light_991550678_1_RNM1... Pass light_991550678_1_RNM2... Pass light_991550678_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.077 sec Writing... light_991550678_1_HDR.lz4 light_991550678_1_RNM0.lz4 light_991550678_1_RNM1.lz4 light_991550678_1_RNM2.lz4 light_991550678_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Pass light_219793269_1_RNM0... Pass light_219793269_1_RNM1... Pass light_219793269_1_RNM2... Pass light_219793269_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_219793269_1_HDR.lz4 light_219793269_1_RNM0.lz4 light_219793269_1_RNM1.lz4 light_219793269_1_RNM2.lz4 light_219793269_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Pass light_-894811958_1_RNM0... Pass light_-894811958_1_RNM1... Pass light_-894811958_1_RNM2... Pass light_-894811958_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.073 sec Writing... light_-894811958_1_HDR.lz4 light_-894811958_1_RNM0.lz4 light_-894811958_1_RNM1.lz4 light_-894811958_1_RNM2.lz4 light_-894811958_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Pass light_1178897278_1_RNM0... Pass light_1178897278_1_RNM1... Pass light_1178897278_1_RNM2... Pass light_1178897278_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.078 sec Writing... light_1178897278_1_HDR.lz4 light_1178897278_1_RNM0.lz4 light_1178897278_1_RNM1.lz4 light_1178897278_1_RNM2.lz4 light_1178897278_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Pass light_-1703336470_1_RNM0... Pass light_-1703336470_1_RNM1... Pass light_-1703336470_1_RNM2... Pass light_-1703336470_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_-1703336470_1_HDR.lz4 light_-1703336470_1_RNM0.lz4 light_-1703336470_1_RNM1.lz4 light_-1703336470_1_RNM2.lz4 light_-1703336470_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-331120839_1_HDR... Skipping pass Mask Pass light_-331120839_1_RNM0... Pass light_-331120839_1_RNM1... Pass light_-331120839_1_RNM2... Pass light_-331120839_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.074 sec Writing... light_-331120839_1_HDR.lz4 light_-331120839_1_RNM0.lz4 light_-331120839_1_RNM1.lz4 light_-331120839_1_RNM2.lz4 light_-331120839_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Pass light_207355848_1_RNM0... Pass light_207355848_1_RNM1... Pass light_207355848_1_RNM2... Pass light_207355848_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.077 sec Writing... light_207355848_1_HDR.lz4 light_207355848_1_RNM0.lz4 light_207355848_1_RNM1.lz4 light_207355848_1_RNM2.lz4 light_207355848_1_RNM3.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgiprobesh USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 72mb, available GPU memory: 7116mb Used host memory: 72mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 72mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 168mb, available GPU memory: 6706mb ----- Mem stats: Total: 409 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 160 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.18 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... addsh Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 22mb, available GPU memory: 7116mb Used host memory: 22mb, available GPU memory: 7116mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_AprelevkaDepo_LM0.lz4_HDR... Skipping pass Mask Used host memory: 22mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 182mb, available GPU memory: 6806mb ----- Mem stats: Total: 309 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 8272 ----- Render time: 0.114 sec Writing... uvpos_AprelevkaDepo_LM0.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1217878406_1_HDR... Skipping pass Mask Pass light_1217878406_1_RNM0... Pass light_1217878406_1_RNM1... Pass light_1217878406_1_RNM2... Pass light_1217878406_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.097 sec Writing... light_1217878406_1_HDR.lz4 light_1217878406_1_RNM0.lz4 light_1217878406_1_RNM1.lz4 light_1217878406_1_RNM2.lz4 light_1217878406_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1255341408_1_HDR... Skipping pass Mask Pass light_1255341408_1_RNM0... Pass light_1255341408_1_RNM1... Pass light_1255341408_1_RNM2... Pass light_1255341408_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.09 sec Writing... light_1255341408_1_HDR.lz4 light_1255341408_1_RNM0.lz4 light_1255341408_1_RNM1.lz4 light_1255341408_1_RNM2.lz4 light_1255341408_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Pass light_1132513069_1_RNM0... Pass light_1132513069_1_RNM1... Pass light_1132513069_1_RNM2... Pass light_1132513069_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.113 sec Writing... light_1132513069_1_HDR.lz4 light_1132513069_1_RNM0.lz4 light_1132513069_1_RNM1.lz4 light_1132513069_1_RNM2.lz4 light_1132513069_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Pass light_1270824352_1_RNM0... Pass light_1270824352_1_RNM1... Pass light_1270824352_1_RNM2... Pass light_1270824352_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.082 sec Writing... light_1270824352_1_HDR.lz4 light_1270824352_1_RNM0.lz4 light_1270824352_1_RNM1.lz4 light_1270824352_1_RNM2.lz4 light_1270824352_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_607008738_1_HDR... Skipping pass Mask Pass light_607008738_1_RNM0... Pass light_607008738_1_RNM1... Pass light_607008738_1_RNM2... Pass light_607008738_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.091 sec Writing... light_607008738_1_HDR.lz4 light_607008738_1_RNM0.lz4 light_607008738_1_RNM1.lz4 light_607008738_1_RNM2.lz4 light_607008738_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Pass light_1719140893_1_RNM0... Pass light_1719140893_1_RNM1... Pass light_1719140893_1_RNM2... Pass light_1719140893_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.086 sec Writing... light_1719140893_1_HDR.lz4 light_1719140893_1_RNM0.lz4 light_1719140893_1_RNM1.lz4 light_1719140893_1_RNM2.lz4 light_1719140893_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Pass light_1126785658_1_RNM0... Pass light_1126785658_1_RNM1... Pass light_1126785658_1_RNM2... Pass light_1126785658_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.08 sec Writing... light_1126785658_1_HDR.lz4 light_1126785658_1_RNM0.lz4 light_1126785658_1_RNM1.lz4 light_1126785658_1_RNM2.lz4 light_1126785658_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Pass light_-979138242_1_RNM0... Pass light_-979138242_1_RNM1... Pass light_-979138242_1_RNM2... Pass light_-979138242_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.088 sec Writing... light_-979138242_1_HDR.lz4 light_-979138242_1_RNM0.lz4 light_-979138242_1_RNM1.lz4 light_-979138242_1_RNM2.lz4 light_-979138242_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Pass light_1737042247_1_RNM0... Pass light_1737042247_1_RNM1... Pass light_1737042247_1_RNM2... Pass light_1737042247_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.091 sec Writing... light_1737042247_1_HDR.lz4 light_1737042247_1_RNM0.lz4 light_1737042247_1_RNM1.lz4 light_1737042247_1_RNM2.lz4 light_1737042247_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Pass light_-1769614335_1_RNM0... Pass light_-1769614335_1_RNM1... Pass light_-1769614335_1_RNM2... Pass light_-1769614335_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.082 sec Writing... light_-1769614335_1_HDR.lz4 light_-1769614335_1_RNM0.lz4 light_-1769614335_1_RNM1.lz4 light_-1769614335_1_RNM2.lz4 light_-1769614335_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Pass light_1446294183_1_RNM0... Pass light_1446294183_1_RNM1... Pass light_1446294183_1_RNM2... Pass light_1446294183_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.09 sec Writing... light_1446294183_1_HDR.lz4 light_1446294183_1_RNM0.lz4 light_1446294183_1_RNM1.lz4 light_1446294183_1_RNM2.lz4 light_1446294183_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1403799733_1_HDR... Skipping pass Mask Pass light_1403799733_1_RNM0... Pass light_1403799733_1_RNM1... Pass light_1403799733_1_RNM2... Pass light_1403799733_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.079 sec Writing... light_1403799733_1_HDR.lz4 light_1403799733_1_RNM0.lz4 light_1403799733_1_RNM1.lz4 light_1403799733_1_RNM2.lz4 light_1403799733_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Pass light_806245140_1_RNM0... Pass light_806245140_1_RNM1... Pass light_806245140_1_RNM2... Pass light_806245140_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.088 sec Writing... light_806245140_1_HDR.lz4 light_806245140_1_RNM0.lz4 light_806245140_1_RNM1.lz4 light_806245140_1_RNM2.lz4 light_806245140_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Pass light_554460192_1_RNM0... Pass light_554460192_1_RNM1... Pass light_554460192_1_RNM2... Pass light_554460192_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.085 sec Writing... light_554460192_1_HDR.lz4 light_554460192_1_RNM0.lz4 light_554460192_1_RNM1.lz4 light_554460192_1_RNM2.lz4 light_554460192_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1889193428_1_HDR... Skipping pass Mask Pass light_1889193428_1_RNM0... Pass light_1889193428_1_RNM1... Pass light_1889193428_1_RNM2... Pass light_1889193428_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.079 sec Writing... light_1889193428_1_HDR.lz4 light_1889193428_1_RNM0.lz4 light_1889193428_1_RNM1.lz4 light_1889193428_1_RNM2.lz4 light_1889193428_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Pass light_991550678_1_RNM0... Pass light_991550678_1_RNM1... Pass light_991550678_1_RNM2... Pass light_991550678_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.087 sec Writing... light_991550678_1_HDR.lz4 light_991550678_1_RNM0.lz4 light_991550678_1_RNM1.lz4 light_991550678_1_RNM2.lz4 light_991550678_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Pass light_219793269_1_RNM0... Pass light_219793269_1_RNM1... Pass light_219793269_1_RNM2... Pass light_219793269_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.081 sec Writing... light_219793269_1_HDR.lz4 light_219793269_1_RNM0.lz4 light_219793269_1_RNM1.lz4 light_219793269_1_RNM2.lz4 light_219793269_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Pass light_-894811958_1_RNM0... Pass light_-894811958_1_RNM1... Pass light_-894811958_1_RNM2... Pass light_-894811958_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.089 sec Writing... light_-894811958_1_HDR.lz4 light_-894811958_1_RNM0.lz4 light_-894811958_1_RNM1.lz4 light_-894811958_1_RNM2.lz4 light_-894811958_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Pass light_1178897278_1_RNM0... Pass light_1178897278_1_RNM1... Pass light_1178897278_1_RNM2... Pass light_1178897278_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.09 sec Writing... light_1178897278_1_HDR.lz4 light_1178897278_1_RNM0.lz4 light_1178897278_1_RNM1.lz4 light_1178897278_1_RNM2.lz4 light_1178897278_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Pass light_-1703336470_1_RNM0... Pass light_-1703336470_1_RNM1... Pass light_-1703336470_1_RNM2... Pass light_-1703336470_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.079 sec Writing... light_-1703336470_1_HDR.lz4 light_-1703336470_1_RNM0.lz4 light_-1703336470_1_RNM1.lz4 light_-1703336470_1_RNM2.lz4 light_-1703336470_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-331120839_1_HDR... Skipping pass Mask Pass light_-331120839_1_RNM0... Pass light_-331120839_1_RNM1... Pass light_-331120839_1_RNM2... Pass light_-331120839_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.085 sec Writing... light_-331120839_1_HDR.lz4 light_-331120839_1_RNM0.lz4 light_-331120839_1_RNM1.lz4 light_-331120839_1_RNM2.lz4 light_-331120839_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Pass light_207355848_1_RNM0... Pass light_207355848_1_RNM1... Pass light_207355848_1_RNM2... Pass light_207355848_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.08 sec Writing... light_207355848_1_HDR.lz4 light_207355848_1_RNM0.lz4 light_207355848_1_RNM1.lz4 light_207355848_1_RNM2.lz4 light_207355848_1_RNM3.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1217878406_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.181 sec Writing... light_1217878406_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1255341408_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.179 sec Writing... light_1255341408_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1132513069_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.164 sec Writing... light_1132513069_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1270824352_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.18 sec Writing... light_1270824352_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_607008738_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.171 sec Writing... light_607008738_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1719140893_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.179 sec Writing... light_1719140893_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1126785658_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.195 sec Writing... light_1126785658_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-979138242_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.187 sec Writing... light_-979138242_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1737042247_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.204 sec Writing... light_1737042247_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1769614335_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.202 sec Writing... light_-1769614335_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1446294183_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.181 sec Writing... light_1446294183_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1403799733_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.182 sec Writing... light_1403799733_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_806245140_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.2 sec Writing... light_806245140_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_554460192_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.177 sec Writing... light_554460192_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1889193428_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.189 sec Writing... light_1889193428_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_991550678_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.181 sec Writing... light_991550678_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_219793269_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.199 sec Writing... light_219793269_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-894811958_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.19 sec Writing... light_-894811958_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_1178897278_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.184 sec Writing... light_1178897278_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-1703336470_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.204 sec Writing... light_-1703336470_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_-331120839_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.178 sec Writing... light_-331120839_0_HDR.lz4 Done Init... arealight Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealight USING HALF Load shaders... Loading shader lmAreaLight.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass light_207355848_0_HDR... Skipping pass Mask Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6900mb ----- Mem stats: Total: 215 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.17 sec Writing... light_207355848_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6820mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 5.133 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6820mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 5.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6820mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 5.122 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_AprelevkaDepo_LM0.lz4 Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 88mb, available GPU memory: 7116mb Used host memory: 88mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 88mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 184mb, available GPU memory: 6820mb ----- Mem stats: Total: 295 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8290 ----- Render time: 5.126 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_diffuse_HDR.lz4 Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgiprobesh USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 72mb, available GPU memory: 7116mb Used host memory: 72mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 72mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 168mb, available GPU memory: 6706mb ----- Mem stats: Total: 409 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 160 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgi USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 72mb, available GPU memory: 7116mb Used host memory: 72mb, available GPU memory: 7116mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass AprelevkaDepo_LM0_final_HDR... Skipping pass HDR2 Used host memory: 72mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 168mb, available GPU memory: 6834mb ----- Mem stats: Total: 281 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 8276 ----- Render time: 5.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... AprelevkaDepo_LM0_final_HDR.lz4 Done Init... addsh Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1217878406_1_HDR... Skipping pass Mask Pass light_1217878406_1_RNM0... Pass light_1217878406_1_RNM1... Pass light_1217878406_1_RNM2... Pass light_1217878406_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.079 sec Writing... light_1217878406_1_HDR.lz4 light_1217878406_1_RNM0.lz4 light_1217878406_1_RNM1.lz4 light_1217878406_1_RNM2.lz4 light_1217878406_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1255341408_1_HDR... Skipping pass Mask Pass light_1255341408_1_RNM0... Pass light_1255341408_1_RNM1... Pass light_1255341408_1_RNM2... Pass light_1255341408_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.082 sec Writing... light_1255341408_1_HDR.lz4 light_1255341408_1_RNM0.lz4 light_1255341408_1_RNM1.lz4 light_1255341408_1_RNM2.lz4 light_1255341408_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1132513069_1_HDR... Skipping pass Mask Pass light_1132513069_1_RNM0... Pass light_1132513069_1_RNM1... Pass light_1132513069_1_RNM2... Pass light_1132513069_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.084 sec Writing... light_1132513069_1_HDR.lz4 light_1132513069_1_RNM0.lz4 light_1132513069_1_RNM1.lz4 light_1132513069_1_RNM2.lz4 light_1132513069_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1270824352_1_HDR... Skipping pass Mask Pass light_1270824352_1_RNM0... Pass light_1270824352_1_RNM1... Pass light_1270824352_1_RNM2... Pass light_1270824352_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.077 sec Writing... light_1270824352_1_HDR.lz4 light_1270824352_1_RNM0.lz4 light_1270824352_1_RNM1.lz4 light_1270824352_1_RNM2.lz4 light_1270824352_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_607008738_1_HDR... Skipping pass Mask Pass light_607008738_1_RNM0... Pass light_607008738_1_RNM1... Pass light_607008738_1_RNM2... Pass light_607008738_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.081 sec Writing... light_607008738_1_HDR.lz4 light_607008738_1_RNM0.lz4 light_607008738_1_RNM1.lz4 light_607008738_1_RNM2.lz4 light_607008738_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1719140893_1_HDR... Skipping pass Mask Pass light_1719140893_1_RNM0... Pass light_1719140893_1_RNM1... Pass light_1719140893_1_RNM2... Pass light_1719140893_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.082 sec Writing... light_1719140893_1_HDR.lz4 light_1719140893_1_RNM0.lz4 light_1719140893_1_RNM1.lz4 light_1719140893_1_RNM2.lz4 light_1719140893_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1126785658_1_HDR... Skipping pass Mask Pass light_1126785658_1_RNM0... Pass light_1126785658_1_RNM1... Pass light_1126785658_1_RNM2... Pass light_1126785658_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.079 sec Writing... light_1126785658_1_HDR.lz4 light_1126785658_1_RNM0.lz4 light_1126785658_1_RNM1.lz4 light_1126785658_1_RNM2.lz4 light_1126785658_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-979138242_1_HDR... Skipping pass Mask Pass light_-979138242_1_RNM0... Pass light_-979138242_1_RNM1... Pass light_-979138242_1_RNM2... Pass light_-979138242_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.077 sec Writing... light_-979138242_1_HDR.lz4 light_-979138242_1_RNM0.lz4 light_-979138242_1_RNM1.lz4 light_-979138242_1_RNM2.lz4 light_-979138242_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1737042247_1_HDR... Skipping pass Mask Pass light_1737042247_1_RNM0... Pass light_1737042247_1_RNM1... Pass light_1737042247_1_RNM2... Pass light_1737042247_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.079 sec Writing... light_1737042247_1_HDR.lz4 light_1737042247_1_RNM0.lz4 light_1737042247_1_RNM1.lz4 light_1737042247_1_RNM2.lz4 light_1737042247_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1769614335_1_HDR... Skipping pass Mask Pass light_-1769614335_1_RNM0... Pass light_-1769614335_1_RNM1... Pass light_-1769614335_1_RNM2... Pass light_-1769614335_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.08 sec Writing... light_-1769614335_1_HDR.lz4 light_-1769614335_1_RNM0.lz4 light_-1769614335_1_RNM1.lz4 light_-1769614335_1_RNM2.lz4 light_-1769614335_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1446294183_1_HDR... Skipping pass Mask Pass light_1446294183_1_RNM0... Pass light_1446294183_1_RNM1... Pass light_1446294183_1_RNM2... Pass light_1446294183_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.078 sec Writing... light_1446294183_1_HDR.lz4 light_1446294183_1_RNM0.lz4 light_1446294183_1_RNM1.lz4 light_1446294183_1_RNM2.lz4 light_1446294183_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1403799733_1_HDR... Skipping pass Mask Pass light_1403799733_1_RNM0... Pass light_1403799733_1_RNM1... Pass light_1403799733_1_RNM2... Pass light_1403799733_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.079 sec Writing... light_1403799733_1_HDR.lz4 light_1403799733_1_RNM0.lz4 light_1403799733_1_RNM1.lz4 light_1403799733_1_RNM2.lz4 light_1403799733_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_806245140_1_HDR... Skipping pass Mask Pass light_806245140_1_RNM0... Pass light_806245140_1_RNM1... Pass light_806245140_1_RNM2... Pass light_806245140_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.093 sec Writing... light_806245140_1_HDR.lz4 light_806245140_1_RNM0.lz4 light_806245140_1_RNM1.lz4 light_806245140_1_RNM2.lz4 light_806245140_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_554460192_1_HDR... Skipping pass Mask Pass light_554460192_1_RNM0... Pass light_554460192_1_RNM1... Pass light_554460192_1_RNM2... Pass light_554460192_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.081 sec Writing... light_554460192_1_HDR.lz4 light_554460192_1_RNM0.lz4 light_554460192_1_RNM1.lz4 light_554460192_1_RNM2.lz4 light_554460192_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1889193428_1_HDR... Skipping pass Mask Pass light_1889193428_1_RNM0... Pass light_1889193428_1_RNM1... Pass light_1889193428_1_RNM2... Pass light_1889193428_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.086 sec Writing... light_1889193428_1_HDR.lz4 light_1889193428_1_RNM0.lz4 light_1889193428_1_RNM1.lz4 light_1889193428_1_RNM2.lz4 light_1889193428_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_991550678_1_HDR... Skipping pass Mask Pass light_991550678_1_RNM0... Pass light_991550678_1_RNM1... Pass light_991550678_1_RNM2... Pass light_991550678_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.079 sec Writing... light_991550678_1_HDR.lz4 light_991550678_1_RNM0.lz4 light_991550678_1_RNM1.lz4 light_991550678_1_RNM2.lz4 light_991550678_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_219793269_1_HDR... Skipping pass Mask Pass light_219793269_1_RNM0... Pass light_219793269_1_RNM1... Pass light_219793269_1_RNM2... Pass light_219793269_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.086 sec Writing... light_219793269_1_HDR.lz4 light_219793269_1_RNM0.lz4 light_219793269_1_RNM1.lz4 light_219793269_1_RNM2.lz4 light_219793269_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-894811958_1_HDR... Skipping pass Mask Pass light_-894811958_1_RNM0... Pass light_-894811958_1_RNM1... Pass light_-894811958_1_RNM2... Pass light_-894811958_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.077 sec Writing... light_-894811958_1_HDR.lz4 light_-894811958_1_RNM0.lz4 light_-894811958_1_RNM1.lz4 light_-894811958_1_RNM2.lz4 light_-894811958_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_1178897278_1_HDR... Skipping pass Mask Pass light_1178897278_1_RNM0... Pass light_1178897278_1_RNM1... Pass light_1178897278_1_RNM2... Pass light_1178897278_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.087 sec Writing... light_1178897278_1_HDR.lz4 light_1178897278_1_RNM0.lz4 light_1178897278_1_RNM1.lz4 light_1178897278_1_RNM2.lz4 light_1178897278_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-1703336470_1_HDR... Skipping pass Mask Pass light_-1703336470_1_RNM0... Pass light_-1703336470_1_RNM1... Pass light_-1703336470_1_RNM2... Pass light_-1703336470_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.081 sec Writing... light_-1703336470_1_HDR.lz4 light_-1703336470_1_RNM0.lz4 light_-1703336470_1_RNM1.lz4 light_-1703336470_1_RNM2.lz4 light_-1703336470_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_-331120839_1_HDR... Skipping pass Mask Pass light_-331120839_1_RNM0... Pass light_-331120839_1_RNM1... Pass light_-331120839_1_RNM2... Pass light_-331120839_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.077 sec Writing... light_-331120839_1_HDR.lz4 light_-331120839_1_RNM0.lz4 light_-331120839_1_RNM1.lz4 light_-331120839_1_RNM2.lz4 light_-331120839_1_RNM3.lz4 Done Init... arealightprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: arealightprobesh USING HALF Load shaders... Loading shader lmAreaLightProbeSH.ptx::oxMain... Loading shader lambert_arealight.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 40mb, available GPU memory: 7116mb Used host memory: 40mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass light_207355848_1_HDR... Skipping pass Mask Pass light_207355848_1_RNM0... Pass light_207355848_1_RNM1... Pass light_207355848_1_RNM2... Pass light_207355848_1_RNM3... Used host memory: 40mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 104mb, available GPU memory: 6772mb ----- Mem stats: Total: 343 Alphas: 5 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 160 UV GBuffer: 80 Scene: 8290 ----- Render time: 0.08 sec Writing... light_207355848_1_HDR.lz4 light_207355848_1_RNM0.lz4 light_207355848_1_RNM1.lz4 light_207355848_1_RNM2.lz4 light_207355848_1_RNM3.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Done Init... texgiprobesh Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 16mb, available GPU memory: 7116mb MODE: texgiprobesh USING HALF Loading additional lightmap: AprelevkaDepo_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGIProbeSH.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 72mb, available GPU memory: 7116mb Used host memory: 72mb, available GPU memory: 7116mb Create buffer... Num passes: 7 Num tex: 7 Skipping pass LDR Pass probes_final_HDR... Skipping pass HDR2 Pass probes_final_RNM0... Pass probes_final_RNM1... Pass probes_final_RNM2... Pass probes_final_RNM3... Used host memory: 72mb, available GPU memory: 7116mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 168mb, available GPU memory: 6706mb ----- Mem stats: Total: 409 Alphas: 5 GI albedos: 16 GI lightmaps: 32 Light data: 0 Output: 160 UV GBuffer: 112 Scene: 8276 ----- Render time: 0.202 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... probes_final_HDR.lz4 probes_final_RNM0.lz4 probes_final_RNM1.lz4 probes_final_RNM2.lz4 probes_final_RNM3.lz4 Done Init... addsh Tile size: 2048 Device 0: NVIDIA GeForce RTX 3070 (ON) Used host memory: 0mb, available GPU memory: 7132mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Launched Loading shader dilateHalf.ptx::oxMain... Loading shader dilate.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 0mb, available GPU memory: 5122mb Used host memory: 0mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 5056mb ----- Mem stats: Total: 66 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 4161 ----- Render time: 0.268 sec Writing... light_HDR.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 512 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 4958mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader shadow.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader trimesh.ptx::intersect... Loading shader trimesh.ptx::bbox... Used host memory: 0mb, available GPU memory: 4958mb Used host memory: 0mb, available GPU memory: 4958mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 0mb, available GPU memory: 4958mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 0mb, available GPU memory: 4956mb ----- Mem stats: Total: 2 Alphas: 0 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 0 UV GBuffer: 0 Scene: 4097 ----- Render time: 0.554 sec Writing... light_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 11mb, available GPU memory: 5122mb Used host memory: 11mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 11mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 171mb, available GPU memory: 4834mb ----- Mem stats: Total: 288 Alphas: 2 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4157 ----- Render time: 0.196 sec Writing... uvpos_StationSolnechnaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 11mb, available GPU memory: 5122mb Used host memory: 11mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 11mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 171mb, available GPU memory: 4834mb ----- Mem stats: Total: 288 Alphas: 2 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4157 ----- Render time: 0.177 sec Writing... uvpos_StationSolnechnaya_LM0.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 27mb, available GPU memory: 5122mb Used host memory: 27mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 27mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 91mb, available GPU memory: 4930mb ----- Mem stats: Total: 192 Alphas: 2 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4173 ----- Render time: 0.284 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 27mb, available GPU memory: 5122mb Used host memory: 27mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 27mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 91mb, available GPU memory: 4930mb ----- Mem stats: Total: 192 Alphas: 2 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4173 ----- Render time: 0.41 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.894 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.224 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.855 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.84 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.202 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.861 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.197 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 92mb, available GPU memory: 5122mb Used host memory: 92mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 92mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4161 ----- Render time: 1.844 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 92mb, available GPU memory: 5122mb Used host memory: 92mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 92mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4161 ----- Render time: 1.191 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 43mb, available GPU memory: 5004mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4156 ----- Render time: 0.062 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.144 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.13 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.13 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.135 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.127 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 43mb, available GPU memory: 5004mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4156 ----- Render time: 0.066 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 5122mb Used host memory: 7mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 7mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 5028mb ----- Mem stats: Total: 94 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4160 ----- Render time: 0.113 sec Writing... light_1885525874_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.247 sec Writing... light_1885525874_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.393 sec Writing... light_1885525874_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.417 sec Writing... light_1885525874_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.391 sec Writing... light_1885525874_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.398 sec Writing... light_1885525874_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 5122mb Used host memory: 7mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 7mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 5028mb ----- Mem stats: Total: 94 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4160 ----- Render time: 0.065 sec Writing... light_1885525874_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.688 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.284 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.139 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.303 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.414 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.545 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.288 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.313 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.111 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.132 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.304 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.398 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.356 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.301 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.236 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.059 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.403 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.353 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.337 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.191 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.097 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.176 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.256 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.403 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 183mb, available GPU memory: 5122mb Used host memory: 183mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 183mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 207mb, available GPU memory: 4842mb ----- Mem stats: Total: 280 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4158 ----- Render time: 0.366 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.271 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.162 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.096 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.086 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 183mb, available GPU memory: 5122mb Used host memory: 183mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 183mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 207mb, available GPU memory: 4842mb ----- Mem stats: Total: 280 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4158 ----- Render time: 0.387 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 43mb, available GPU memory: 5004mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4156 ----- Render time: 0.079 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.133 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.148 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.142 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.13 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.132 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 43mb, available GPU memory: 5004mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4156 ----- Render time: 0.062 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 5122mb Used host memory: 7mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 7mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 5028mb ----- Mem stats: Total: 94 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4160 ----- Render time: 0.105 sec Writing... light_1885525874_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.29 sec Writing... light_1885525874_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.397 sec Writing... light_1885525874_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.316 sec Writing... light_1885525874_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.389 sec Writing... light_1885525874_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.391 sec Writing... light_1885525874_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 5122mb Used host memory: 7mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 7mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 5028mb ----- Mem stats: Total: 94 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4160 ----- Render time: 0.066 sec Writing... light_1885525874_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.411 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.274 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.193 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.082 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.103 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.24 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.417 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.271 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.076 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.107 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.233 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.405 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.349 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.265 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.187 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.081 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.401 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.358 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.271 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.083 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.109 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.416 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 183mb, available GPU memory: 5122mb Used host memory: 183mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 183mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 207mb, available GPU memory: 4842mb ----- Mem stats: Total: 280 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4158 ----- Render time: 0.367 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.199 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.079 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.121 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.225 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 183mb, available GPU memory: 5122mb Used host memory: 183mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 183mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 207mb, available GPU memory: 4842mb ----- Mem stats: Total: 280 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4158 ----- Render time: 0.4 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 43mb, available GPU memory: 5004mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4156 ----- Render time: 0.299 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.144 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.13 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.133 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.13 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.147 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 43mb, available GPU memory: 5004mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4156 ----- Render time: 0.064 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 5122mb Used host memory: 7mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 7mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 5028mb ----- Mem stats: Total: 94 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4160 ----- Render time: 1.316 sec Writing... light_1885525874_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.27 sec Writing... light_1885525874_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.384 sec Writing... light_1885525874_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.372 sec Writing... light_1885525874_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.41 sec Writing... light_1885525874_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.4 sec Writing... light_1885525874_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 5122mb Used host memory: 7mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 7mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 5028mb ----- Mem stats: Total: 94 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4160 ----- Render time: 0.066 sec Writing... light_1885525874_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.421 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.275 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.086 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.107 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.233 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.397 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.354 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.28 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.101 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.129 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.257 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.396 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.356 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.284 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.229 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.101 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.235 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.41 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.358 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.301 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.211 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.115 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.127 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.228 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.41 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 183mb, available GPU memory: 5122mb Used host memory: 183mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 183mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 207mb, available GPU memory: 4842mb ----- Mem stats: Total: 280 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4158 ----- Render time: 0.357 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.284 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.191 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.101 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.116 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.263 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 183mb, available GPU memory: 5122mb Used host memory: 183mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 183mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 207mb, available GPU memory: 4842mb ----- Mem stats: Total: 280 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4158 ----- Render time: 0.415 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA5.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 43mb, available GPU memory: 5004mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4156 ----- Render time: 0.066 sec Writing... uvpos_StationShchukinskaya_LMA5.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA4.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.158 sec Writing... uvpos_StationShchukinskaya_LMA4.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA3.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.131 sec Writing... uvpos_StationShchukinskaya_LMA3.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA2.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.135 sec Writing... uvpos_StationShchukinskaya_LMA2.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.15 sec Writing... uvpos_StationShchukinskaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 163mb, available GPU memory: 4848mb ----- Mem stats: Total: 274 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4144 ----- Render time: 0.129 sec Writing... uvpos_StationShchukinskaya_LM0.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 3mb, available GPU memory: 5122mb Used host memory: 3mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationShchukinskaya_LMA6.lz4_HDR... Skipping pass Mask Used host memory: 3mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 43mb, available GPU memory: 5004mb ----- Mem stats: Total: 118 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 16 UV GBuffer: 40 Scene: 4156 ----- Render time: 0.068 sec Writing... uvpos_StationShchukinskaya_LMA6.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 5122mb Used host memory: 7mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_5_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 7mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 5028mb ----- Mem stats: Total: 94 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4160 ----- Render time: 0.106 sec Writing... light_1885525874_5_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_4_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.249 sec Writing... light_1885525874_4_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_3_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.393 sec Writing... light_1885525874_3_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_2_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.362 sec Writing... light_1885525874_2_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.371 sec Writing... light_1885525874_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 19mb, available GPU memory: 5122mb Used host memory: 19mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 19mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 83mb, available GPU memory: 4944mb ----- Mem stats: Total: 178 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4160 ----- Render time: 0.38 sec Writing... light_1885525874_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 7mb, available GPU memory: 5122mb Used host memory: 7mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1885525874_6_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 7mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 23mb, available GPU memory: 5028mb ----- Mem stats: Total: 94 Alphas: 1 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 8 UV GBuffer: 20 Scene: 4160 ----- Render time: 0.068 sec Writing... light_1885525874_6_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.389 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.268 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.208 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.082 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.114 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.234 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.442 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.364 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.278 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.21 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.081 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.119 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.242 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.403 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.347 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.281 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.209 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.086 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.125 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.243 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.414 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA5.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.354 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA4.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.836 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA3.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.247 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA2.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.073 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA1.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.096 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LM0.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 211mb, available GPU memory: 5122mb Used host memory: 211mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 211mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 307mb, available GPU memory: 4720mb ----- Mem stats: Total: 402 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4160 ----- Render time: 1.428 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationShchukinskaya_LMA6.lz4 Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 187mb, available GPU memory: 5122mb Used host memory: 187mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_diffuse_HDR... Skipping pass HDR2 Used host memory: 187mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 211mb, available GPU memory: 4840mb ----- Mem stats: Total: 282 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4160 ----- Render time: 0.493 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 183mb, available GPU memory: 5122mb Used host memory: 183mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA5_final_HDR... Skipping pass HDR2 Used host memory: 183mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 207mb, available GPU memory: 4842mb ----- Mem stats: Total: 280 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4158 ----- Render time: 0.355 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA5_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA4_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.267 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA4_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA3_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.152 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA3_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA2_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.189 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA2_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.11 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 195mb, available GPU memory: 5122mb Used host memory: 195mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 195mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 291mb, available GPU memory: 4734mb ----- Mem stats: Total: 388 Alphas: 1 GI albedos: 16 GI lightmaps: 176 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4146 ----- Render time: 1.174 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LM0_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 2mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationShchukinskaya_LMA5_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA4_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA3_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA2_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LM0_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationShchukinskaya_LMA6_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 183mb, available GPU memory: 5122mb Used host memory: 183mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationShchukinskaya_LMA6_final_HDR... Skipping pass HDR2 Used host memory: 183mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 207mb, available GPU memory: 4842mb ----- Mem stats: Total: 280 Alphas: 1 GI albedos: 4 GI lightmaps: 176 Light data: 0 Output: 8 UV GBuffer: 28 Scene: 4158 ----- Render time: 0.39 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationShchukinskaya_LMA6_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 11mb, available GPU memory: 5122mb Used host memory: 11mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 11mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 171mb, available GPU memory: 4834mb ----- Mem stats: Total: 288 Alphas: 2 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4157 ----- Render time: 0.149 sec Writing... uvpos_StationSolnechnaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 11mb, available GPU memory: 5122mb Used host memory: 11mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 11mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 171mb, available GPU memory: 4834mb ----- Mem stats: Total: 288 Alphas: 2 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4157 ----- Render time: 0.152 sec Writing... uvpos_StationSolnechnaya_LM0.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 27mb, available GPU memory: 5122mb Used host memory: 27mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 27mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 91mb, available GPU memory: 4930mb ----- Mem stats: Total: 192 Alphas: 2 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4173 ----- Render time: 0.356 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 27mb, available GPU memory: 5122mb Used host memory: 27mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 27mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 91mb, available GPU memory: 4930mb ----- Mem stats: Total: 192 Alphas: 2 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4173 ----- Render time: 0.421 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.885 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.275 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.735 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.206 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.824 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 11mb, available GPU memory: 5122mb Used host memory: 11mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 11mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 171mb, available GPU memory: 4834mb ----- Mem stats: Total: 288 Alphas: 2 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4157 ----- Render time: 0.151 sec Writing... uvpos_StationSolnechnaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 11mb, available GPU memory: 5122mb Used host memory: 11mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 11mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 171mb, available GPU memory: 4834mb ----- Mem stats: Total: 288 Alphas: 2 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4157 ----- Render time: 0.132 sec Writing... uvpos_StationSolnechnaya_LM0.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 27mb, available GPU memory: 5122mb Used host memory: 27mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 27mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 91mb, available GPU memory: 4930mb ----- Mem stats: Total: 192 Alphas: 2 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4173 ----- Render time: 0.285 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 27mb, available GPU memory: 5122mb Used host memory: 27mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 27mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 91mb, available GPU memory: 4930mb ----- Mem stats: Total: 192 Alphas: 2 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4173 ----- Render time: 0.409 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.766 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.238 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.751 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.196 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.841 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.194 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.726 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.271 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 92mb, available GPU memory: 5122mb Used host memory: 92mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 92mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4161 ----- Render time: 1.731 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 92mb, available GPU memory: 5122mb Used host memory: 92mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 92mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4161 ----- Render time: 1.188 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_final_HDR.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 11mb, available GPU memory: 5122mb Used host memory: 11mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LMA1.lz4_HDR... Skipping pass Mask Used host memory: 11mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 171mb, available GPU memory: 4834mb ----- Mem stats: Total: 288 Alphas: 2 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4157 ----- Render time: 0.176 sec Writing... uvpos_StationSolnechnaya_LMA1.lz4 Done Init... fixpos12 Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: fixpos12 USING FLOAT Load shaders... Loading shader fixPos12.ptx::oxMain... Loading shader lambert_backface_check.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 11mb, available GPU memory: 5122mb Used host memory: 11mb, available GPU memory: 5122mb Create buffer... Num passes: 2 Num tex: 2 Pass uvpos_StationSolnechnaya_LM0.lz4_HDR... Skipping pass Mask Used host memory: 11mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 nFNFPFSd Launching... Used host memory: 171mb, available GPU memory: 4834mb ----- Mem stats: Total: 288 Alphas: 2 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 64 UV GBuffer: 160 Scene: 4157 ----- Render time: 0.131 sec Writing... uvpos_StationSolnechnaya_LM0.lz4 Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 27mb, available GPU memory: 5122mb Used host memory: 27mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_1_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 27mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 91mb, available GPU memory: 4930mb ----- Mem stats: Total: 192 Alphas: 2 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4173 ----- Render time: 0.286 sec Writing... light_1620243752_1_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... sun Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: sun USING HALF Load shaders... Loading shader lmSun.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow_rtx.ptx::oxMain... Loading shader miss.ptx::oxMain... Loading shader attrib_trimesh.ptx::interpolate... Used host memory: 27mb, available GPU memory: 5122mb Used host memory: 27mb, available GPU memory: 5122mb Create buffer... Num passes: 4 Num tex: 4 Skipping pass LDR Pass light_1620243752_0_HDR... Skipping pass Mask Skipping pass Dir Used host memory: 27mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 91mb, available GPU memory: 4930mb ----- Mem stats: Total: 192 Alphas: 2 GI albedos: 0 GI lightmaps: 0 Light data: 0 Output: 32 UV GBuffer: 80 Scene: 4173 ----- Render time: 0.365 sec Writing... light_1620243752_0_HDR.lz4 Done Init... addmul Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 0mb, available GPU memory: 5134mb MODE: addmul USING FLOAT Loading shader addHalfSeparateIndirect.ptx::oxMain... Launched Loading shader dilateHalf.ptx::oxMain... Loading shader mulHalfByte.ptx::oxMain... Loading shader addHalf.ptx::oxMain... Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.792 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.246 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.761 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.154 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.876 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.157 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LMA1.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.77 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional albedo: uvalbedo_StationSolnechnaya_LM0.lz4 Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 108mb, available GPU memory: 5122mb Used host memory: 108mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_diffuse_HDR... Skipping pass HDR2 Used host memory: 108mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 204mb, available GPU memory: 4816mb ----- Mem stats: Total: 306 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4175 ----- Render time: 1.192 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_diffuse_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 92mb, available GPU memory: 5122mb Used host memory: 92mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LMA1_final_HDR... Skipping pass HDR2 Used host memory: 92mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4161 ----- Render time: 1.716 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LMA1_final_HDR.lz4 Done Init... texgi Loading geometry... Loading alphas... Tile size: 2048 Device 0: NVIDIA GeForce RTX 2060 (ON) Used host memory: 8mb, available GPU memory: 5122mb MODE: texgi USING HALF Loading additional lightmap: StationSolnechnaya_LMA1_diffuse_HDR.lz4 LM is half Loading additional lightmap: StationSolnechnaya_LM0_diffuse_HDR.lz4 LM is half Load shaders... Loading shader lmTexGI.ptx::oxMain... Loading shader lambert_tex_gi2.ptx::oxMain... Loading shader clip_rtx.ptx::oxMain... Loading shader shadow3_rtx.ptx::oxMain... Loading shader attrib_trimeshTex.ptx::interpolate... Used host memory: 92mb, available GPU memory: 5122mb Used host memory: 92mb, available GPU memory: 5122mb Create buffer... Num passes: 3 Num tex: 3 Skipping pass LDR Pass StationSolnechnaya_LM0_final_HDR... Skipping pass HDR2 Used host memory: 92mb, available GPU memory: 5122mb Launch 1x1 tiles... Tile 0x0... Streaming...0 npHD Launching... Used host memory: 188mb, available GPU memory: 4830mb ----- Mem stats: Total: 292 Alphas: 2 GI albedos: 16 GI lightmaps: 64 Light data: 0 Output: 32 UV GBuffer: 112 Scene: 4161 ----- Render time: 1.2 sec Dilate... Loading shader dilateHalf.ptx::oxMain... 0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15... Writing... StationSolnechnaya_LM0_final_HDR.lz4 Done